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C# vec4类代码示例

本文整理汇总了C#中vec4的典型用法代码示例。如果您正苦于以下问题:C# vec4类的具体用法?C# vec4怎么用?C# vec4使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


vec4类属于命名空间,在下文中一共展示了vec4类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DragParam

 public DragParam(mat4 projectionMatrix, mat4 viewMatrix, vec4 viewport, Point lastMousePositionOnScreen)
 {
     this.projectionMatrix = projectionMatrix;
     this.viewMatrix = viewMatrix;
     this.lastMousePositionOnScreen = lastMousePositionOnScreen;
     this.viewport = viewport;
 }
开发者ID:bitzhuwei,项目名称:CSharpGL,代码行数:7,代码来源:DragParam.cs

示例2: mat4

 /// <summary>
 /// Initializes a new instance of the <see cref="mat4"/> struct.
 /// The matrix is initialised with the <paramref name="cols"/>.
 /// </summary>
 /// <param name="cols">The colums of the matrix.</param>
 public mat4(vec4[] cols)
 {
     this.col0 = cols[0];
     this.col1 = cols[1];
     this.col2 = cols[2];
     this.col3 = cols[3];
 }
开发者ID:chantsunman,项目名称:CSharpGL,代码行数:12,代码来源:mat4.cs

示例3: Apply

 public static void Apply(vec4 cameraPos, float cameraAspect, Texture2D Current, RenderTarget2D Output)
 {
     GridHelper.GraphicsDevice.SetRenderTarget(Output);
     GridHelper.GraphicsDevice.Clear(Color.Transparent);
     Using(cameraPos, cameraAspect, Current);
     GridHelper.DrawGrid();
 }
开发者ID:JohnFNovak,项目名称:FragSharp,代码行数:7,代码来源:__ShaderBoilerplate.cs

示例4: GetResult

        protected virtual vec4 GetResult(vec4 baseColor, vec4 blend)
        {
            vec4 result = blend + baseColor;
            result = clamp(result, 0, 1);

            return result;
        }
开发者ID:Wiladams,项目名称:NewTOAPIA,代码行数:7,代码来源:BlendFragment.cs

示例5: main

        public override void main()
        {
            float real = Position.x * Zoom + Xcenter;
            float imag = Position.y * Zoom + Ycenter;
            float Creal = real;     // change this line...
            float Cimag = imag;     // ...and this one to get a Julia Set

            // Julia Set
                //float Creal = -1.36f;
                //float Cimag = 0.11f;

            float r2 = 0;
            float iter;

            for (iter = 0.0f; iter < MaxIterations && r2 < 4.0f; ++iter)
            {
                float tempreal = real;
                real = (tempreal * tempreal) - (imag * imag) + Creal;
                imag = 2.0f * tempreal * imag + Cimag;
                r2 = (real * real) + (imag * imag);
            }

            // Base the color on the number of iterations
            vec3 color;

            if (r2 < 4.0f)
                color = InnerColor;
            else
                color = mix(OuterColor1, OuterColor2, fract(iter * 0.05f));

            color *= LightIntensity;

            FragColor = new vec4(color, 1.0f);
        }
开发者ID:Wiladams,项目名称:NewTOAPIA,代码行数:34,代码来源:MandelbrotFragment.cs

示例6: GetResult

        protected override vec4 GetResult(vec4 baseColor, vec4 blend)
        {
            float noise = (noise1(new vec2(TexCoord * noiseScale)) + 1.0f) * 0.5f;
            vec4 result = (noise < Opacity) ? blend : baseColor;

            return result;
        }
开发者ID:Wiladams,项目名称:NewTOAPIA,代码行数:7,代码来源:Dissolve.cs

示例7: DoInitialize

        protected override void DoInitialize()
        {
            base.DoInitialize();

            {
                // velocity
                var buffer = VertexBuffer.Create(typeof(vec4), ParticleModel.particleCount, VBOConfig.Vec4, "empty", BufferUsage.DynamicCopy);
                unsafe
                {
                    var random = new Random();
                    var array = (vec4*)buffer.MapBuffer(MapBufferAccess.WriteOnly);
                    for (int i = 0; i < ParticleModel.particleCount; i++)
                    {
                        array[i] = new vec4(
                            (float)(random.NextDouble() - 0.5) * 0.2f,
                            (float)(random.NextDouble() - 0.5) * 0.2f,
                            (float)(random.NextDouble() - 0.5) * 0.2f,
                            0);
                    }
                    buffer.UnmapBuffer();
                }
                this.VelocityBuffer = buffer;
            }

            this.PositionBuffer = this.DataSource.GetVertexAttributeBuffer(ParticleModel.strPosition, null);
        }
开发者ID:bitzhuwei,项目名称:CSharpGL,代码行数:26,代码来源:ParticleRenderer.cs

示例8: MovePositions

        /// <summary>
        /// Move vertexes' position accroding to difference on screen.
        /// <para>根据<paramref name="differenceOnScreen"/>来修改指定索引处的顶点位置。</para>
        /// </summary>
        /// <param name="differenceOnScreen"></param>
        /// <param name="viewMatrix"></param>
        /// <param name="projectionMatrix"></param>
        /// <param name="viewport"></param>
        /// <param name="positionIndexes"></param>
        public override void MovePositions(Point differenceOnScreen,
            mat4 viewMatrix, mat4 projectionMatrix, vec4 viewport, params uint[] positionIndexes)
        {
            base.MovePositions(differenceOnScreen, viewMatrix, projectionMatrix, viewport, positionIndexes);

            this.needsUpdating = true;
        }
开发者ID:bitzhuwei,项目名称:CSharpGL,代码行数:16,代码来源:BezierRenderer.MovePosition.cs

示例9: mat4

 public mat4(vec4 r0, vec4 r1, vec4 r2, vec4 r3)
     :base(4)
 {
     this[0, 0] = r0.x; this[1, 0] = r0.y; this[2, 0] = r0.z; this[3, 0] = r0.w;
     this[0, 1] = r1.x; this[1, 1] = r1.y; this[2, 1] = r1.z; this[3, 1] = r1.w;
     this[0, 2] = r2.x; this[1, 2] = r2.y; this[2, 2] = r2.z; this[3, 2] = r2.w;
     this[0, 3] = r3.x; this[1, 3] = r3.y; this[2, 3] = r3.z; this[3, 3] = r3.w;
 }
开发者ID:Wiladams,项目名称:NewTOAPIA,代码行数:8,代码来源:mat4.cs

示例10: GetResult

        protected override vec4 GetResult(vec4 baseColor, vec4 blend)
        {
            vec4 white = new vec4(1, 1, 1, 1);

            vec4 r = white - ((white - blend) * (white - baseColor));

            return r;
        }
开发者ID:Wiladams,项目名称:NewTOAPIA,代码行数:8,代码来源:Screen.cs

示例11: GetResult

        protected override vec4 GetResult(vec4 baseColor, vec4 blend)
        {
            vec4 result = new vec4();
            result.rgb = baseColor.rgb;
            result.a = 0;

            return result;
        }
开发者ID:Wiladams,项目名称:NewTOAPIA,代码行数:8,代码来源:Clear.cs

示例12: MovePositions

        /// <summary>
        /// Move vertexes' position accroding to difference on screen.
        /// <para>根据<paramref name="differenceOnScreen"/>来修改指定索引处的顶点位置。</para>
        /// </summary>
        /// <param name="differenceOnScreen"></param>
        /// <param name="viewMatrix"></param>
        /// <param name="projectionMatrix"></param>
        /// <param name="viewport"></param>
        /// <param name="positionIndexes"></param>
        public virtual void MovePositions(Point differenceOnScreen,
            mat4 viewMatrix, mat4 projectionMatrix, vec4 viewport, IEnumerable<uint> positionIndexes)
        {
            if (positionIndexes == null) { return; }
            if (positionIndexes.Count() == 0) { return; }

            this.innerPickableRenderer.MovePositions(differenceOnScreen, viewMatrix, projectionMatrix, viewport, positionIndexes);
        }
开发者ID:bitzhuwei,项目名称:CSharpGL,代码行数:17,代码来源:PickableRenderer.MovePositions.cs

示例13: Using

 public static void Using(vec4 cameraPos, float cameraAspect, Texture2D Current)
 {
     CompiledEffect.Parameters["vs_param_cameraPos"].SetValue(FragSharpMarshal.Marshal(cameraPos));
     CompiledEffect.Parameters["vs_param_cameraAspect"].SetValue(FragSharpMarshal.Marshal(cameraAspect));
     CompiledEffect.Parameters["fs_param_Current_Texture"].SetValue(FragSharpMarshal.Marshal(Current));
     CompiledEffect.Parameters["fs_param_Current_size"].SetValue(FragSharpMarshal.Marshal(vec(Current.Width, Current.Height)));
     CompiledEffect.Parameters["fs_param_Current_dxdy"].SetValue(FragSharpMarshal.Marshal(1.0f / vec(Current.Width, Current.Height)));
     CompiledEffect.CurrentTechnique.Passes[0].Apply();
 }
开发者ID:JohnFNovak,项目名称:FragSharp,代码行数:9,代码来源:__ShaderBoilerplate.cs

示例14: main

        public override void main()
        {
            vec4 color = texture(texture1, pass_UV) * percent + texture(texture2, pass_UV) * (1.0f - percent);
			if (color.a < 0.1)
			{
				discard();
			}
            out_Color = color;
        }
开发者ID:xinfushe,项目名称:CSharpGL,代码行数:9,代码来源:DemoFrag.cs

示例15: Scale

 public static mat4 Scale(ref vec4 s)
 {
     return new mat4(
         s.x, 0, 0, 0,
         0, s.y, 0, 0,
         0, 0, s.z, 0,
         0, 0, 0, 1
         );
 }
开发者ID:Wiladams,项目名称:NewTOAPIA,代码行数:9,代码来源:Matrix4Util.cs


注:本文中的vec4类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。