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C# tk2dCamera类代码示例

本文整理汇总了C#中tk2dCamera的典型用法代码示例。如果您正苦于以下问题:C# tk2dCamera类的具体用法?C# tk2dCamera怎么用?C# tk2dCamera使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


tk2dCamera类属于命名空间,在下文中一共展示了tk2dCamera类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ForTk2dCamera

 public static tk2dSpriteCollectionSize ForTk2dCamera(tk2dCamera camera)
 {
     tk2dSpriteCollectionSize size = new tk2dSpriteCollectionSize();
     tk2dCameraSettings cameraSettings = camera.SettingsRoot.CameraSettings;
     if (cameraSettings.projection == tk2dCameraSettings.ProjectionType.Orthographic)
     {
         tk2dCameraSettings.OrthographicType orthographicType = cameraSettings.orthographicType;
         if (orthographicType != tk2dCameraSettings.OrthographicType.PixelsPerMeter)
         {
             if (orthographicType != tk2dCameraSettings.OrthographicType.OrthographicSize)
             {
                 return size;
             }
         }
         else
         {
             size.type = Type.PixelsPerMeter;
             size.pixelsPerMeter = cameraSettings.orthographicPixelsPerMeter;
             return size;
         }
         size.type = Type.Explicit;
         size.height = camera.nativeResolutionHeight;
         size.orthoSize = cameraSettings.orthographicSize;
         return size;
     }
     if (cameraSettings.projection == tk2dCameraSettings.ProjectionType.Perspective)
     {
         size.type = Type.PixelsPerMeter;
         size.pixelsPerMeter = 100f;
     }
     return size;
 }
开发者ID:Lessica,项目名称:Something-of-SHIPWAR-GAMES,代码行数:32,代码来源:tk2dSpriteCollectionSize.cs

示例2: Initalize

	//tk2dCamera cam
	public void Initalize(tk2dCamera cam){
		curtain = transform.GetChild(0).GetComponent<Curtain_>();
		ani = transform.GetChild(1).GetComponent<LoadingAni_>();
		curtain.Initialize(cam.nativeResolutionWidth, cam.nativeResolutionHeight, cam.CameraSettings.orthographicPixelsPerMeter / 20);
		ani.Initialize(cam.nativeResolutionWidth, cam.nativeResolutionHeight, cam.CameraSettings.orthographicPixelsPerMeter);
		enabled = true;
	}
开发者ID:21garam,项目名称:SW_Maestro,代码行数:8,代码来源:Loading_.cs

示例3: Start

 // Use this for initialization
 void Start()
 {
     score=0;
     curHP=totalHP;
     preFireTime=Time.time;
     m_camera=(tk2dCamera)FindObjectOfType(typeof(tk2dCamera));
     gunPort=GetComponent<tk2dSpriteAttachPoint>().attachPoints;
 }
开发者ID:projectindex,项目名称:shootGame,代码行数:9,代码来源:Player.cs

示例4: Start

    private void Start() {
        instance = this;

        //us = transform;
        cam = GetComponent<tk2dCamera>();
        //minZoom = cam.ZoomFactor;
        targets = new Transform[maxTargets];
    }
开发者ID:smclallen,项目名称:Galactic_Parcel_Service,代码行数:8,代码来源:CameraFollow.cs

示例5: Initalize

	//tk2dCamera cam
	public void Initalize(tk2dCamera cam){
		isInit = true;
		enabled = true;
		curtain = transform.GetChild(0).GetComponent<Curtain_>();
		ani = transform.GetChild(1).GetComponent<LoadingAni_>();
		curtain.Initialize(cam.forceResolution.x, cam.forceResolution.y, cam.CameraSettings.orthographicPixelsPerMeter);
		ani.Initialize(cam.forceResolution.x, cam.forceResolution.y, cam.CameraSettings.orthographicPixelsPerMeter);
	}
开发者ID:21garam,项目名称:SW_Maestro,代码行数:9,代码来源:Loading_.cs

示例6: Start

    void Start()
    {
        thisCamera = gameObject.GetComponent<tk2dCamera> ();
        playerControl = GameObject.FindGameObjectWithTag("Skateboard").GetComponent<PlayerControl> ();

        //		maxZoom = 1 - maxZoom;
        //		minZoom = 1 - minZoom;

        //minimumZoom = thisCamera.ZoomFactor;
    }
开发者ID:jrf0110,项目名称:skeleboarder,代码行数:10,代码来源:CameraZoomer.cs

示例7: Awake

    void Awake() {
        if(mInstance == null) {
            mInstance = this;

            //init stuff
            mCam = GetComponentInChildren<tk2dCamera>();

            mCurDelay = delay;
        }
        else {
            DestroyImmediate(gameObject);
        }
    }
开发者ID:PushoN,项目名称:game-off-2013,代码行数:13,代码来源:CameraController.cs

示例8: GetOffsetForOverride

 private Vector2 GetOffsetForOverride(tk2dCamera settings, tk2dCameraResolutionOverride currentOverride, Vector2 scale, float width, float height)
 {
     Vector2 zero = Vector2.zero;
     if (currentOverride == null)
     {
         return zero;
     }
     tk2dCameraResolutionOverride.FitMode fitMode = currentOverride.fitMode;
     if ((fitMode != tk2dCameraResolutionOverride.FitMode.Constant) && (fitMode == tk2dCameraResolutionOverride.FitMode.Center))
     {
         if (settings.cameraSettings.orthographicOrigin == tk2dCameraSettings.OrthographicOrigin.BottomLeft)
         {
             zero = new Vector2(Mathf.Round(((settings.nativeResolutionWidth * scale.x) - width) / 2f), Mathf.Round(((settings.nativeResolutionHeight * scale.y) - height) / 2f));
         }
         return zero;
     }
     return -currentOverride.offsetPixels;
 }
开发者ID:Lessica,项目名称:Something-of-SHIPWAR-GAMES,代码行数:18,代码来源:tk2dCamera.cs

示例9: ForTk2dCamera

	/// <summary>
	/// Use when you need the sprite to be pixel perfect on a specific tk2dCamera.
	/// </summary>
	public static tk2dSpriteCollectionSize ForTk2dCamera( tk2dCamera camera ) { 
		tk2dSpriteCollectionSize s = new tk2dSpriteCollectionSize();
		tk2dCameraSettings cameraSettings = camera.SettingsRoot.CameraSettings;
		if (cameraSettings.projection == tk2dCameraSettings.ProjectionType.Orthographic) {
			switch (cameraSettings.orthographicType) {
				case tk2dCameraSettings.OrthographicType.PixelsPerMeter:
					s.type = Type.PixelsPerMeter;
					s.pixelsPerMeter = cameraSettings.orthographicPixelsPerMeter;
					break;
				case tk2dCameraSettings.OrthographicType.OrthographicSize:
					s.type = Type.Explicit;
					s.height = camera.nativeResolutionHeight;
					s.orthoSize = cameraSettings.orthographicSize;
					break;
			}
		}
		else if (cameraSettings.projection == tk2dCameraSettings.ProjectionType.Perspective) {
			s.type = Type.PixelsPerMeter;
			s.pixelsPerMeter = 100; // some random value
		}
		return s;
	}
开发者ID:Eddikos,项目名称:public-access-1,代码行数:25,代码来源:tk2dSpriteCollectionSize.cs

示例10: UpdateCameraMatrix

    /// <summary>
    /// Updates the camera matrix to ensure 1:1 pixel mapping
    /// Or however the override is set up.
    /// </summary>
    public void UpdateCameraMatrix()
    {
        Upgrade();

        if (!this.viewportClippingEnabled)
            inst = this;

        Camera unityCamera = UnityCamera;
        tk2dCamera settings = SettingsRoot;
        tk2dCameraSettings inheritedCameraSettings = settings.CameraSettings;

        if (unityCamera.rect != cameraSettings.rect) unityCamera.rect = cameraSettings.rect;

        // Projection type is inherited from base camera
        _targetResolution = GetScreenPixelDimensions(settings);

        if (inheritedCameraSettings.projection == tk2dCameraSettings.ProjectionType.Perspective) {
            if (unityCamera.orthographic == true) unityCamera.orthographic = false;
            float fov = Mathf.Min(179.9f, inheritedCameraSettings.fieldOfView / Mathf.Max(0.001f, ZoomFactor));
            if (unityCamera.fieldOfView != fov) unityCamera.fieldOfView = fov;
            _screenExtents.Set( -unityCamera.aspect, -1, unityCamera.aspect * 2, 2 );
            _nativeScreenExtents = _screenExtents;
            unityCamera.ResetProjectionMatrix();
        }
        else {
            if (unityCamera.orthographic == false) unityCamera.orthographic = true;
            // Find an override if necessary
            Matrix4x4 m = GetProjectionMatrixForOverride( settings, settings.CurrentResolutionOverride, _targetResolution.x, _targetResolution.y, true, out _screenExtents, out _nativeScreenExtents );

        #if !(UNITY_3_5 || UNITY_4_0 || UNITY_4_1)
            // Windows phone?
            if (Application.platform == RuntimePlatform.WP8Player &&
                (Screen.orientation == ScreenOrientation.LandscapeLeft || Screen.orientation == ScreenOrientation.LandscapeRight)) {
                float angle = (Screen.orientation == ScreenOrientation.LandscapeRight) ? 90.0f : -90.0f;
                Matrix4x4 m2 = Matrix4x4.TRS(Vector3.zero, Quaternion.Euler(0, 0, angle), Vector3.one);
                m = m2 * m;
            }
        #endif

            if (unityCamera.projectionMatrix != m) {
                unityCamera.projectionMatrix = m;
            }
        }
    }
开发者ID:rbrt,项目名称:heritagequest,代码行数:48,代码来源:tk2dCamera.cs

示例11: GetOffsetForOverride

    Vector2 GetOffsetForOverride(tk2dCamera settings, tk2dCameraResolutionOverride currentOverride, Vector2 scale, float width, float height)
    {
        Vector2 offset = Vector2.zero;
        if (currentOverride == null) {
            return offset;
        }

        switch (currentOverride.fitMode) {
            case tk2dCameraResolutionOverride.FitMode.Center:
                if (settings.cameraSettings.orthographicOrigin == tk2dCameraSettings.OrthographicOrigin.BottomLeft) {
                    offset = new Vector2(Mathf.Round((settings.nativeResolutionWidth  * scale.x - width ) / 2.0f),
                                         Mathf.Round((settings.nativeResolutionHeight * scale.y - height) / 2.0f));
                }
                break;

            default:
            case tk2dCameraResolutionOverride.FitMode.Constant:
                offset = -currentOverride.offsetPixels;
                break;
        }
        return offset;
    }
开发者ID:rbrt,项目名称:heritagequest,代码行数:22,代码来源:tk2dCamera.cs

示例12: Awake

 // Use this for initialization
 void Awake()
 {
     tkCam = GetComponent<tk2dCamera>();
 }
开发者ID:netpro2k,项目名称:root-route,代码行数:5,代码来源:CameraHandler.cs

示例13: Awake

        void Awake()
        {
            _instance = this;
            _transform = transform;

            if (GameCamera == null)
                GameCamera = GetComponent<Camera>();
            if (GameCamera == null)
                Debug.LogError("Unity Camera not set and not found on the GameObject: " + gameObject.name);

            #if PC2D_TK2D_SUPPORT
            Tk2dCam = GetComponent<tk2dCamera>();
            #endif

            switch (Axis)
            {
                case MovementAxis.XY:
                    Vector3H = vector => vector.x;
                    Vector3V = vector => vector.y;
                    Vector3D = vector => vector.z;
                    VectorHV = (h, v) => new Vector3(h, v, 0);
                    VectorHVD = (h, v, d) => new Vector3(h, v, d);
                    break;
                case MovementAxis.XZ:
                    Vector3H = vector => vector.x;
                    Vector3V = vector => vector.z;
                    Vector3D = vector => vector.y;
                    VectorHV = (h, v) => new Vector3(h, 0, v);
                    VectorHVD = (h, v, d) => new Vector3(h, d, v);
                    break;
                case MovementAxis.YZ:
                    Vector3H = vector => vector.z;
                    Vector3V = vector => vector.y;
                    Vector3D = vector => vector.x;
                    VectorHV = (h, v) => new Vector3(0, v, h);
                    VectorHVD = (h, v, d) => new Vector3(d, v, h);
                    break;
            }

            // Remove empty targets
            for (int i = 0; i < CameraTargets.Count; i++)
            {
                if (CameraTargets[i].TargetTransform == null)
                {
                    CameraTargets.RemoveAt(i);
                }
            }

            ScreenSizeInWorldCoordinates = Utils.GetScreenSizeInWorldCoords(GameCamera, Mathf.Abs(Vector3D(_transform.localPosition)));

            _cameraDepthPos = Vector3D(_transform.localPosition);
            _originalCameraDepthSign = Mathf.Sign(_cameraDepthPos);

            _transform.parent = new GameObject(gameObject.name + " Container").transform;

            // Center on target
            if (CenterTargetOnStart && CameraTargets.Count > 0)
            {
                var targetPos = GetTargetsWeightedMidPoint(CameraTargets);
                var cameraTargetPositionX = FollowHorizontal ? Vector3H(targetPos) : Vector3H(_transform.localPosition);
                var cameraTargetPositionY = FollowVertical ? Vector3V(targetPos) : Vector3V(_transform.localPosition);
                targetPos = VectorHV(cameraTargetPositionX, cameraTargetPositionY);
                targetPos += VectorHV(OverallOffset.x, OverallOffset.y);
                MoveCameraInstantlyToPosition(targetPos);
            }
            else
            {
                _cameraTargetPosition = _transform.localPosition;
                _cameraTargetHorizontalPositionSmoothed = Vector3H(_cameraTargetPosition);
                _previousCameraTargetHorizontalPositionSmoothed = _cameraTargetHorizontalPositionSmoothed;
                _cameraTargetVerticalPositionSmoothed = Vector3V(_cameraTargetPosition);
                _previousCameraTargetVerticalPositionSmoothed = _cameraTargetVerticalPositionSmoothed;
            }
        }
开发者ID:EunoiaGames,项目名称:MTW,代码行数:74,代码来源:ProCamera2D.cs

示例14: Start

    void Start()
    {
        //Debug.Log("EnemyPlaneController:Start() - direction = " + direction);

        objCamera = (tk2dCamera) GameObject.FindWithTag("MainCamera").GetComponent<tk2dCamera>();
        objSprite = GetComponent<tk2dAnimatedSprite>();

        trans = transform;
        health = maxHealth;
        trailTrans = transform.root.Find("TrailPosition");
        launcherTrans = transform.root.Find("LauncherPosition");

        parTrail = (GameObject)Instantiate(parVaporTrail, trailTrans.position, Quaternion.identity);

        if (direction == PlaneDirection.RIGHT)
        {
            objSprite.FlipX();
        }
    }
开发者ID:jpann,项目名称:MissileDefense,代码行数:19,代码来源:EnemyPlaneController.cs

示例15: InitCamera

 /// <summary>
 /// Inits the camera.
 /// </summary>
 public static void InitCamera()
 {
     tkCamera = Camera.main.GetComponent<tk2dCamera>();
 }
开发者ID:zhaoguo20002,项目名称:WuGong,代码行数:7,代码来源:Statics.cs


注:本文中的tk2dCamera类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。