当前位置: 首页>>代码示例>>C#>>正文


C# this.Begin方法代码示例

本文整理汇总了C#中this.Begin方法的典型用法代码示例。如果您正苦于以下问题:C# this.Begin方法的具体用法?C# this.Begin怎么用?C# this.Begin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在this的用法示例。


在下文中一共展示了this.Begin方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DisableScissor

 public static void DisableScissor(this SpriteBatch spriteBatch)
 {
     spriteBatch.End();
     spriteBatch.GraphicsDevice.ScissorRectangle = _oldScissor;
     spriteBatch.Begin(_sortMode, _blendState, _samplerState, _depthStencilState, _rasterizerState, _effect,
         _matrix);
 }
开发者ID:WoLfulus,项目名称:Double,代码行数:7,代码来源:BatchStart.cs

示例2: DrawFilledCircle

        public static void DrawFilledCircle(this PrimitiveBatch primitiveBatch, Vector2 position, float radius, Color color)
        {
            primitiveBatch.Begin(PrimitiveType.TriangleList);
            int steps = 20;
            float step = MathHelper.TwoPi / steps;

            for (int i = 0; i < (steps + 1); i++)
            {
                float x = radius * (float)Math.Cos(i * step);
                float y = radius * (float)Math.Sin(i * step);

                if (i != 0)
                {
                    primitiveBatch.AddVertex(position + new Vector2(x, y), color);
                }

                if (i != steps)
                {
                    primitiveBatch.AddVertex(position, color);
                    primitiveBatch.AddVertex(position + new Vector2(x, y), color);

                }

            }

            primitiveBatch.End();
        }
开发者ID:noogai03sprojects,项目名称:JSONFarseer,代码行数:27,代码来源:Extensions.cs

示例3: Start

        /// <summary>
        ///     Starts the specified batch.
        /// </summary>
        /// <param name="batch">The batch.</param>
        /// <param name="useCamera">if set to <c>true</c> camera matrix will be applied.</param>
        /// <param name="sortMode">The sort mode.</param>
        /// <param name="blendState">State of the blend.</param>
        /// <param name="samplerState">State of the sampler.</param>
        /// <param name="depthStencilState">State of the depth stencil.</param>
        /// <param name="rasterizerState">State of the rasterizer.</param>
        /// <param name="effect">The effect.</param>
        /// <param name="transform">The transformation matrix.</param>
        public static void Start(this SpriteBatch batch,
            bool useCamera = false,
            SpriteSortMode sortMode = SpriteSortMode.Deferred,
            BlendState blendState = null,
            SamplerState samplerState = null,
            DepthStencilState depthStencilState = null,
            RasterizerState rasterizerState = null,
            Effect effect = null,
            Matrix? transform = null)
        {
            var matrix = Manager.IsWinForms ? Matrix.Identity : Manager.Settings.Resolution.Matrix;

            if (useCamera)
            {
                matrix = Manager.Camera.Matrix*matrix;
            }

            if (transform.HasValue)
            {
                matrix = transform.Value*matrix;
            }

            _sortMode = sortMode;
            _blendState = blendState;
            _samplerState = samplerState;
            _depthStencilState = depthStencilState;
            _rasterizerState = rasterizerState;
            _effect = effect;
            _matrix = matrix;

            batch.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix);
        }
开发者ID:WoLfulus,项目名称:Double,代码行数:44,代码来源:BatchStart.cs

示例4: BeginAsync

        /// <summary>
        /// Asynchronously initiates the set of animations associated with the storyboard.
        /// </summary>
        /// <param name="storyboard">A storyboard which will be executed asynchronously.</param>
        /// <returns>The task object representing the asynchronous operation.</returns>
        public static Task BeginAsync(this Storyboard storyboard)
        {
            if (storyboard == null)
                throw new NullReferenceException();

            // it doesn't really matter which type is used here.
            var tcs = new TaskCompletionSource<bool>();
            EventHandler handler = null;
            handler = (sender, e) =>
            {
                storyboard.Completed -= handler;
                tcs.TrySetResult(true);
            };

            storyboard.Completed += handler;
            try
            {
                storyboard.Begin();
            }
            catch
            {
                storyboard.Completed -= handler;
                throw;
            }

            return tcs.Task;
        }
开发者ID:tpetrina,项目名称:wp8-helpers,代码行数:32,代码来源:StoryboardExtensions.cs

示例5: EnableScissor

 public static void EnableScissor(this SpriteBatch spriteBatch, Rectangle rect)
 {
     spriteBatch.End();
     _oldScissor = spriteBatch.GraphicsDevice.ScissorRectangle;
     spriteBatch.GraphicsDevice.ScissorRectangle = rect;
     spriteBatch.Begin(_sortMode, _blendState, _samplerState, _depthStencilState,
         new RasterizerState {ScissorTestEnable = true}, _effect, _matrix);
 }
开发者ID:WoLfulus,项目名称:Double,代码行数:8,代码来源:BatchStart.cs

示例6: Begin

 public static void Begin(this Storyboard storyboard, int duration)
 {
     var d = new Duration(TimeSpan.FromMilliseconds(duration));
     foreach (var child in storyboard.Children) {
         child.Duration = d;
     }
     storyboard.Begin();
 }
开发者ID:Inferis,项目名称:drash-win8,代码行数:8,代码来源:StoryBoardExtensions.cs

示例7: DrawPolyLine

 /// <summary>
 /// Draws a poly line.
 /// Doesn't require SpriteBatch.Begin() or SpriteBatch.End()
 /// <param name="points">The points.</param>
 /// <param name="color">The color.</param>
 /// <param name="width">The width.</param>
 /// <param name="closed">Whether the shape should be closed.</param>
 public static void DrawPolyLine(this SpriteBatch spriteBatch, Vector2[] points, Color color, int width = 1, bool closed = false)
 {
     spriteBatch.Begin();
     for (int i = 0; i < points.Length - 1; i++)
         spriteBatch.DrawLine(points[i], points[i + 1], color, width);
     if (closed)
         spriteBatch.DrawLine(points[points.Length - 1], points[0], color, width);
     spriteBatch.End();
 }
开发者ID:Josh9309,项目名称:TBD-The-Game,代码行数:16,代码来源:SpriteBatchEx.cs

示例8: DrawLine

        public static void DrawLine(this PrimitiveBatch primBatch, Line line, Color color)
        {
            primBatch.Begin(PrimitiveType.LineList);

            primBatch.AddVertex((Vector2)line.Start, color);
            primBatch.AddVertex((Vector2)line.End, color);

            primBatch.End();
        }
开发者ID:noogai03sprojects,项目名称:Testbed,代码行数:9,代码来源:Extensions.cs

示例9: PlayAsync

        public static Task<Storyboard> PlayAsync(this Storyboard storyboard)
        {
            var tcs = new TaskCompletionSource<Storyboard>();

            storyboard.Completed += (sender, o) => tcs.SetResult(storyboard);
            storyboard.Begin();

            return tcs.Task;
        }
开发者ID:uwper,项目名称:AnimationManager,代码行数:9,代码来源:StoryboardExtensions.cs

示例10: DrawImmediate

		public static void DrawImmediate( this SpriteBatch sb,
			Texture2D texture,
			Rectangle destinationRectangle,
			Color color ) {
			sb.Begin();

			sb.Draw( texture, destinationRectangle, color );

			sb.End();

		}
开发者ID:GodLesZ,项目名称:svn-dump,代码行数:11,代码来源:SpriteBatchExtensions.cs

示例11: DrawStringImmediate

		public static void DrawStringImmediate( this SpriteBatch sb, SpriteFont font,
			string text, Vector2 pos, Color color ) {
			sb.Begin( SpriteBlendMode.AlphaBlend,
					 SpriteSortMode.Immediate,
					 SaveStateMode.SaveState );

			sb.DrawString( font,
				text,
				pos,
				color );

			sb.End();

		}
开发者ID:GodLesZ,项目名称:svn-dump,代码行数:14,代码来源:SpriteBatchExtensions.cs

示例12: RunAsync

        public static Task RunAsync(this Storyboard @this)
        {
            TaskCompletionSource<object> tcs = new TaskCompletionSource<object>();
            EventHandler handler = null;
            handler = delegate
            {
                @this.Completed -= handler;
                tcs.TrySetResult(null);
            };
            @this.Completed += handler;
            @this.Begin();

            return tcs.Task;
        }
开发者ID:David-Desmaisons,项目名称:MusicCollection,代码行数:14,代码来源:StoryBoardExtender.cs

示例13: FadeBackBufferToBlack

        /// <summary>
        /// Helper draws a translucent black fullscreen sprite, used for fading
        /// screens in and out, and for darkening the background behind popups.
        /// </summary>
        public static void FadeBackBufferToBlack(this SpriteBatch spriteBatch, float alpha)
        {
            GraphicsDevice device = spriteBatch.GraphicsDevice;
              Viewport viewport = device.Viewport;

              Texture2D blankTexture = new Texture2D(device, 1, 1);
              blankTexture.SetData<Color>(new Color[] { Color.White });

              spriteBatch.Begin();

              spriteBatch.Draw(blankTexture,
                       new Rectangle(0, 0, viewport.Width, viewport.Height),
                       Color.Black * alpha);

              spriteBatch.End();
        }
开发者ID:comp380team3,项目名称:PuzzlePathDimension,代码行数:20,代码来源:SpriteBatchExtensions.cs

示例14: BeginAsync

		public static Task BeginAsync(this Storyboard storyboard) {
			var tcs = new TaskCompletionSource<bool>();
			if (storyboard == null) {
				tcs.SetException(new ArgumentNullException());
			}
			else {
				EventHandler onComplete = null;
				onComplete = delegate(object s, EventArgs e) {
					storyboard.Completed -= onComplete;
					tcs.SetResult(true);
				};
				storyboard.Completed += onComplete;
				storyboard.Begin();
			}
			return tcs.Task;
		}
开发者ID:CyberFoxHax,项目名称:PCSXBonus,代码行数:16,代码来源:Extensions.cs

示例15: DoInTransaction

 //private readonly static ILog Log = LogManager.GetLogger(typeof(UnitOfWorkHelpers).FullName);
 public static void DoInTransaction(this IUnitOfWork uow, Action action)
 {
     uow.Begin();
     try
     {
         action.Invoke();
         uow.Commit();
     }
     catch (Exception ex)
     {
         //Log.Error(string.Format("Exception thrown in transaction. Action method: {0}, action Target: {1}.",
         //    action.Method, action.Target), ex);
         uow.RollBack();
         throw;
     }
 }
开发者ID:pgermishuys,项目名称:lending,代码行数:17,代码来源:UnitOfWorkHelpers.cs


注:本文中的this.Begin方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。