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C# list类代码示例

本文整理汇总了C#中list的典型用法代码示例。如果您正苦于以下问题:C# list类的具体用法?C# list怎么用?C# list使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


list类属于命名空间,在下文中一共展示了list类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: constantConverter

 /// <summary>
 /// 常量转换
 /// </summary>
 protected constantConverter()
 {
     list<keyValue<hashCode<Type>, func<object, string>>> values = new list<keyValue<hashCode<Type>, func<object, string>>>();
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(bool), convertConstantBoolTo01));
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(bool?), convertConstantBoolNullable));
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(byte), convertConstantByte));
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(byte?), convertConstantByteNullable));
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(sbyte), convertConstantSByte));
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(sbyte?), convertConstantSByteNullable));
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(short), convertConstantShort));
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(short?), convertConstantShortNullable));
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(ushort), convertConstantUShort));
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(ushort?), convertConstantUShortNullable));
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(int), convertConstantInt));
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(int?), convertConstantIntNullable));
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(uint), convertConstantUInt));
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(uint?), convertConstantUIntNullable));
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(long), convertConstantLong));
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(long?), convertConstantLongNullable));
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(ulong), convertConstantULong));
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(ulong?), convertConstantULongNullable));
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(float), convertConstantFloat));
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(float?), convertConstantFloatNullable));
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(double), convertConstantDouble));
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(double?), convertConstantDoubleNullable));
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(decimal), convertConstantDecimal));
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(decimal?), convertConstantDecimalNullable));
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(DateTime), convertConstantDateTimeMillisecond));
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(DateTime?), convertConstantDateTimeMillisecondNullable));
     values.Add(new keyValue<hashCode<Type>, func<object, string>>(typeof(string), null));
     converters = new staticDictionary<hashCode<Type>, func<object, string>>(values);
 }
开发者ID:khaliyo,项目名称:fastCSharp,代码行数:35,代码来源:constantConverter.cs

示例2: OnAfterUsingDirectiveParse

     protected override void OnAfterUsingDirectiveParse(
   Location location,
   list<string> name,
   list<Location> nameLocations,
   string alias,
   Location aliasLocation,
   GlobalEnv beforeEnv,
   GlobalEnv afterEnv
 )
     {
         // do not notify Manager
     }
开发者ID:vestild,项目名称:nemerle,代码行数:12,代码来源:HighlightingLexer.cs

示例3: OnAfterNamespaceParse

     protected override void OnAfterNamespaceParse(
   Location location,
   list<string> name,
   list<Location> nameLocations,
   GlobalEnv outsideEnv,
   GlobalEnv insideEnv,
   Location headerLocation,
   Location bodyOpenTokenLocation,
   Location bodyCloseTokenLocation
 )
     {
         // do not notify Manager
     }
开发者ID:vestild,项目名称:nemerle,代码行数:13,代码来源:HighlightingLexer.cs

示例4: createHouse

        public House createHouse(string housename, string password, int userID, string _addr, string _city, string _state)
        {
            using (var context = new houseMateEntities01())
            {
                if (!houseExists(housename))
                {
                    if (getTID(userID) <= 0)
                    {
                        // create the new house
                        house newHouse = new house
                        {
                            houseName = housename,
                            password = password,
                            address = _addr,
                            city = _city,
                            state = _state
                        };
                        context.houses.Add(newHouse);
                        context.SaveChanges();

                        // create the list for that house
                        list newList = new list
                        {
                            FK_houseID = newHouse.PK_houseID
                        };
                        context.lists.Add(newList);
                        context.SaveChanges();

                        // create the notice board for that house
                        notice_board newNBoard = new notice_board
                        {
                            FK_houseID = newHouse.PK_houseID
                        };
                        context.notice_board.Add(newNBoard);
                        context.SaveChanges();

                        return joinHouse(housename, password, userID);
                    }
                    else
                    {
                        return new House(-1, "already in a house");
                    }
                }
                else
                {
                    return new House(-1, "house doesn't exist");
                }
            }
        }
开发者ID:RomeshPanditha,项目名称:House-Mate-Major-project-files,代码行数:49,代码来源:HouseDAL.cs

示例5: ToString

            /// <summary>
            /// 字符串
            /// </summary>
            /// <returns>字符串</returns>
            public override string ToString()
            {
                if (toString == null)
                {
                    list<string>.unsafer errorString = new list<string>(2).Unsafer;
                    if (Message != null) errorString.Add("附加信息 : " + Message);
                    if (StackFrame != null) errorString.Add("堆栈帧信息 : " + StackFrame.toString());
                    if (StackTrace != null) errorString.Add("堆栈信息 : " + StackTrace.ToString());
                    if (Exception != null) errorString.Add("异常信息 : " + Exception.ToString());
                    if (Type != exceptionType.None) errorString.Add("异常类型 : " + Type.ToString());
                    toString = errorString[0] + @"
" + errorString[1];
                }
                return toString;
            }
开发者ID:khaliyo,项目名称:fastCSharp,代码行数:19,代码来源:log.cs

示例6: Main

        static void Main(string[] args)
        {
            Console.WriteLine("Hello World!");

            Console.ReadLine();

            Console.WriteLine("\nSoftware Engineering is fun!");

            list<string> dayList = new list();
            dayList.add("Tuesday");
            dayList.add("Thursday");

            Console.Write(dayList[0]);
            Console.Write(" and ");
            Console.write(dayList[1]);
            Console.Writeline(" are the days I have CS2450.");

            Console.WriteLine("Press the Enter key to continue...");
        }
开发者ID:M-Freeze,项目名称:CS2450,代码行数:19,代码来源:HelloWorld.cs

示例7: Load

 public bool Load()
 {
     try
     {
         Core.RecoverFile(Variables.ConfigurationDirectory + Path.DirectorySeparatorChar + channel.Name + ".statistics", channel.Name);
         if (File.Exists(Variables.ConfigurationDirectory + Path.DirectorySeparatorChar + channel.Name + ".statistics"))
         {
             lock (data)
             {
                 data = new List<list>();
                 XmlDocument stat = new XmlDocument();
                 stat.Load(Variables.ConfigurationDirectory + Path.DirectorySeparatorChar + channel.Name + ".statistics");
                 if (stat.ChildNodes[0].ChildNodes.Count > 0)
                 {
                     foreach (XmlNode curr in stat.ChildNodes[0].ChildNodes)
                     {
                         list item = new list
                         {
                             user = curr.Attributes[0].Value,
                             messages = int.Parse(curr.Attributes[1].Value),
                             logging_since = DateTime.FromBinary(long.Parse(curr.Attributes[3].Value))
                         };
                         if (curr.Attributes.Count > 4)
                         {
                             item.URL = curr.Attributes[4].Value;
                         }
                         data.Add(item);
                     }
                 }
             }
         }
     }
     catch (Exception f)
     {
         Core.HandleException(f, "statistics");
     }
     return false;
 }
开发者ID:benapetr,项目名称:wikimedia-bot,代码行数:38,代码来源:Statistics.cs

示例8: calculateTurnSequence

    public list<Vector2>[] calculateTurnSequence(list<Vector2> movement1,list<Vector2> movement2)
    {
        list<Vector2>[] velocitySequences= new list<Vector2>[2];
        for(int i=1; i<Math.Max(movement1.Count, movement2.Count); i++)
        {
            Vector2 vel1, vel2;
            bool recheck=false;
            if(i<movement1.Count) vel1=movement1[i]-movement1[i-1];  //If either player stops moving, add zero vectors to their velocity sequence
            else vel1=Vector2.zero;
            if(i<movement2.Count) vel2=movement2[i]-movement2[i-1];
            else vel2=Vector2.zero;
            if(boardManager.isOccupied(movement1[i])){
                velocitySequences[0][i]=0-vel1;
                recheck=true;
            }  //If collides with obstacle, reverse velocity vector
            else velocitySequences[0][i]=vel1;
            if(boardManager.isOccupied(movement2[i])){
                velocitySequences[1][i]=0-vel2;
                recheck=true;
            }
            else velocitySequences[1][i]=vel2;

            movement1[i]=movement1[i-1]+vel1;  //update position vectors according to velocity vector
            movement2[i]=movement2[i-1]+vel2;

            if(movement1[i]==movement2[i]){  //If collides with other player, swap velocity vector
                Vector2 temp=velocitySequences[0][i];
                velocitySequences[0][i]=velocitySequences[1][i];
                velocitySequences[1][i]=temp;
                recheck=true;
            }
            movement1[i]=movement1[i-1]+vel1;  //update position vectors according to velocity vector
            movement2[i]=movement2[i-1]+vel2;  //how should the remaining movement positions be updated?

            if(recheck) i--; //rechecks for collisions if changes were made
        }
        return velocitySequences;
    }
开发者ID:GCSShatteredSpace,项目名称:New-scripts,代码行数:38,代码来源:turnManager.cs

示例9: Stat

 public void Stat(string nick, string message, string host)
 {
     if (Module.GetConfig(channel, "Statistics.Enabled", false))
     {
         list user = null;
         lock (data)
         {
             foreach (list item in data)
             {
                 if (nick.ToUpper() == item.user.ToUpper())
                 {
                     user = item;
                     break;
                 }
             }
         }
         if (user == null)
         {
             user = new list();
             user.user = nick;
             user.logging_since = DateTime.Now;
             lock (data)
             {
                 data.Add(user);
             }
         }
         user.URL = core.Host.Host2Name(host);
         user.messages++;
         Module.SetConfig(channel, "HTML.Update", true);
         changed = true;
         Stored = false;
     }
 }
开发者ID:atdt,项目名称:wikimedia-bot,代码行数:33,代码来源:Statistics.cs

示例10: AssertEquals

 AssertEquals(list.array[0].version, Version.ONE);
开发者ID:ngallagher,项目名称:simplexml,代码行数:1,代码来源:TextTest.cs

示例11: filterNode

 /// <summary>
 /// 子孙节点筛选
 /// </summary>
 /// <param name="path">筛选器</param>
 /// <param name="value">筛选节点集合</param>
 /// <returns>匹配的HTML节点集合</returns>
 private static keyValue<list<htmlNode>, bool> filterNode(filter path, keyValue<list<htmlNode>, bool> value)
 {
     list<nodeIndex> values = new list<nodeIndex>();
     nodeIndex index = new nodeIndex { Values = value.Key.getList() };
     if (index.Values.Count != 0)
     {
         if (value.Value)
         {
             HashSet<htmlNode> newValues = new HashSet<htmlNode>(), historyNodes = new HashSet<htmlNode>();
             if (path.values == null)
             {
                 if (path.value != null)
                 {
                     string tagName = path.value;
                     while (true)
                     {
                         if (index.Values == null)
                         {
                             if (values.Count == 0) break;
                             else index = values.Pop();
                         }
                         htmlNode node = index.Values[index.Index];
                         if (node.TagName == tagName) newValues.Add(node);
                         if (node.children.count() == 0 || historyNodes.Contains(node))
                         {
                             if (++index.Index == index.Values.Count) index.Values = null;
                         }
                         else
                         {
                             if (++index.Index != index.Values.Count) values.Add(index);
                             historyNodes.Add(node);
                             index.Values = node.children;
                             index.Index = 0;
                         }
                     }
                 }
                 else
                 {
                     while (true)
                     {
                         if (index.Values == null)
                         {
                             if (values.Count == 0) break;
                             else index = values.Pop();
                         }
                         htmlNode node = index.Values[index.Index];
                         newValues.Add(node);
                         if (node.children.count() == 0 || historyNodes.Contains(node))
                         {
                             if (++index.Index == index.Values.Count) index.Values = null;
                         }
                         else
                         {
                             if (++index.Index != index.Values.Count) values.Add(index);
                             historyNodes.Add(node);
                             index.Values = node.children;
                             index.Index = 0;
                         }
                     }
                 }
             }
             else
             {
                 staticHashSet<string> tagNames = path.values;
                 while (true)
                 {
                     if (index.Values == null)
                     {
                         if (values.Count == 0) break;
                         else index = values.Pop();
                     }
                     htmlNode node = index.Values[index.Index];
                     if (tagNames.Contains(node.TagName)) newValues.Add(node);
                     if (node.children.count() == 0 || historyNodes.Contains(node))
                     {
                         if (++index.Index == index.Values.Count) index.Values = null;
                     }
                     else
                     {
                         if (++index.Index != index.Values.Count) values.Add(index);
                         historyNodes.Add(node);
                         index.Values = node.children;
                         index.Index = 0;
                     }
                 }
             }
             if (newValues.Count != 0)
             {
                 return new keyValue<list<htmlNode>, bool>(new list<htmlNode>(newValues), newValues.Count > 1);
             }
         }
         else
         {
             list<htmlNode> newValues = new list<htmlNode>();
//.........这里部分代码省略.........
开发者ID:khaliyo,项目名称:fastCSharp,代码行数:101,代码来源:htmlNode.cs

示例12: ToDoubleList

 public static list ToDoubleList(list src)
 {
     list ret = new list();
     double entry;
     for (int i = 0; i < src.Data.Length - 1; i++)
     {
         if (double.TryParse(src.Data[i].ToString(), out entry))
         {
             ret.Add(entry);
         }
     }
     return ret;
 }
开发者ID:ChrisD,项目名称:opensim,代码行数:13,代码来源:LSL_Types.cs

示例13: Html

 /// <summary>
 /// 生成HTML
 /// </summary>
 /// <param name="isTag">是否包含当前标签</param>
 /// <returns>HTML</returns>
 public string Html(bool isTag)
 {
     if (TagName != null)
     {
         if (web.html.NonanalyticTagNames.Contains(TagName))
         {
             if (isTag && TagName.Length != 1)
             {
                 using (charStream strings = new charStream())
                 {
                     tagHtml(strings);
                     strings.Write(nodeText.Html);
                     tagRound(strings);
                     return strings.ToString();
                 }
             }
         }
         else
         {
             using (charStream strings = new charStream())
             {
                 if (isTag) tagHtml(strings);
                 if (children.count() != 0)
                 {
                     htmlNode node;
                     list<nodeIndex> values = new list<nodeIndex>();
                     nodeIndex index = new nodeIndex { Values = children };
                     while (true)
                     {
                         if (index.Values == null)
                         {
                             if (values.Count == 0) break;
                             {
                                 index = values.Pop();
                                 index.Values[index.Index].tagRound(strings);
                                 if (++index.Index == index.Values.Count)
                                 {
                                     index.Values = null;
                                     continue;
                                 }
                             }
                         }
                         node = index.Values[index.Index];
                         string nodeTagName = node.TagName;
                         bool isNonanalyticTagNames = nodeTagName != null && web.html.NonanalyticTagNames.Contains(nodeTagName);
                         if (node.children.count() == 0 || nodeTagName == null || isNonanalyticTagNames)
                         {
                             if (nodeTagName != null && nodeTagName.Length != 1) node.tagHtml(strings);
                             strings.Write(node.nodeText.Html);
                             if (nodeTagName != null && nodeTagName.Length != 1) node.tagRound(strings);
                             if (++index.Index == index.Values.Count) index.Values = null;
                         }
                         else
                         {
                             node.tagHtml(strings);
                             values.Add(index);
                             index.Values = node.children;
                             index.Index = 0;
                         }
                     }
                 }
                 if (isTag) tagRound(strings);
                 return strings.ToString();
             }
         }
     }
     return nodeText.Html;
 }
开发者ID:khaliyo,项目名称:fastCSharp,代码行数:73,代码来源:htmlNode.cs

示例14: ToDoubleList

 public static list ToDoubleList(list src)
 {
     list ret = new list();
     double entry;
     for (int i = 0; i < src.Data.Length - 1; i++)
     {
         if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry))
         {
             ret.Add(entry);
         }
     }
     return ret;
 }
开发者ID:Gnu32,项目名称:Silverfin,代码行数:13,代码来源:LSL_Types.cs

示例15: Get

 /// <summary>
 /// 根据筛选路径值匹配HTML节点集合
 /// </summary>
 /// <param name="path">筛选路径</param>
 /// <param name="node">筛选节点</param>
 /// <returns>匹配的HTML节点集合</returns>
 public static list<htmlNode> Get(string path, htmlNode node)
 {
     if (path != null && path.Length != 0)
     {
         list<htmlNode> nodes = new list<htmlNode>();
         nodes.Add(node);
         return get(path).get(new keyValue<list<htmlNode>, bool>(nodes, false));
     }
     return null;
 }
开发者ID:khaliyo,项目名称:fastCSharp,代码行数:16,代码来源:htmlNode.cs


注:本文中的list类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。