本文整理汇总了C#中float2.ToInt2方法的典型用法代码示例。如果您正苦于以下问题:C# float2.ToInt2方法的具体用法?C# float2.ToInt2怎么用?C# float2.ToInt2使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类float2
的用法示例。
在下文中一共展示了float2.ToInt2方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ApplyOrders
public void ApplyOrders(World world, float2 xy, MouseInput mi)
{
if (world.OrderGenerator == null) return;
var orders = world.OrderGenerator.Order(world, xy.ToInt2(), mi).ToArray();
orders.Do( o => world.IssueOrder( o ) );
world.PlayVoiceForOrders(orders);
}
示例2: DoExplosion
public static void DoExplosion(Actor attacker, string weapontype, float2 pos, int altitude)
{
var args = new ProjectileArgs
{
src = pos.ToInt2(),
dest = pos.ToInt2(),
srcAltitude = altitude,
destAltitude = altitude,
firedBy = attacker,
target = Target.FromPos(pos),
weapon = Rules.Weapons[ weapontype.ToLowerInvariant() ],
facing = 0
};
if (args.weapon.Report != null)
Sound.Play(args.weapon.Report + ".aud", pos);
DoImpacts(args);
}
示例3: DrawSprite
public void DrawSprite(Sprite s, float2 location, string palette, float2 size)
{
if (s.sheet != currentSheet)
Flush();
currentSheet = s.sheet;
Util.FastCreateQuad(vertices, indices, location.ToInt2(), s, Game.world.WorldRenderer.GetPaletteIndex(palette), nv, ni, size);
nv += 4; ni += 6;
if (++sprites >= spritesPerBatch)
Flush();
}
示例4: DrawSprite
public void DrawSprite(Sprite s, float2 location, int paletteIndex, float2 size)
{
Renderer.CurrentBatchRenderer = this;
if (s.sheet != currentSheet)
Flush();
if( nv + 4 > Renderer.TempBufferSize )
Flush();
currentSheet = s.sheet;
Util.FastCreateQuad(vertices, location.ToInt2(), s, paletteIndex, nv, size);
nv += 4;
}
示例5: ApplyOrders
public void ApplyOrders(World world, float2 xy, MouseInput mi)
{
if (world.OrderGenerator == null) return;
var orders = world.OrderGenerator.Order(world, xy.ToInt2(), mi).ToArray();
Game.orderManager.IssueOrders( orders );
// Find an actor with a phrase to say
var done = false;
foreach (var o in orders)
{
foreach (var v in o.Subject.TraitsImplementing<IOrderVoice>())
{
if (Sound.PlayVoice(v.VoicePhraseForOrder(o.Subject, o), o.Subject, o.Subject.Owner.Country.Race))
{
done = true;
break;
}
}
if (done) break;
}
}
示例6: Draw
public override void Draw()
{
buttons.Clear();
if( world.LocalPlayer == null ) return;
var manager = world.LocalPlayer.PlayerActor.Trait<SupportPowerManager>();
var powers = manager.Powers.Where(p => !p.Value.Disabled);
var numPowers = powers.Count();
if (numPowers == 0) return;
var rectBounds = RenderBounds;
WidgetUtils.DrawRGBA(WidgetUtils.GetChromeImage(world, "specialbin-top"),new float2(rectBounds.X,rectBounds.Y));
for (var i = 1; i < numPowers; i++)
WidgetUtils.DrawRGBA(WidgetUtils.GetChromeImage(world, "specialbin-middle"), new float2(rectBounds.X, rectBounds.Y + i * 51));
WidgetUtils.DrawRGBA(WidgetUtils.GetChromeImage(world, "specialbin-bottom"), new float2(rectBounds.X, rectBounds.Y + numPowers * 51));
// Hack Hack Hack
rectBounds.Width = 69;
rectBounds.Height = 10 + numPowers * 51 + 21;
var y = rectBounds.Y + 10;
foreach (var kv in powers)
{
var sp = kv.Value;
var image = spsprites[sp.Info.Image];
var drawPos = new float2(rectBounds.X + 5, y);
var rect = new Rectangle(rectBounds.X + 5, y, 64, 48);
if (rect.Contains(Viewport.LastMousePos))
{
var pos = drawPos.ToInt2();
var tl = new int2(pos.X-3,pos.Y-3);
var m = new int2(pos.X+64+3,pos.Y+48+3);
var br = tl + new int2(64+3+20,40);
if (sp.TotalTime > 0)
br += new int2(0,20);
if (sp.Info.LongDesc != null)
br += Game.Renderer.Fonts["Regular"].Measure(sp.Info.LongDesc.Replace("\\n", "\n"));
else
br += new int2(300,0);
var border = WidgetUtils.GetBorderSizes("dialog4");
WidgetUtils.DrawPanelPartial("dialog4", Rectangle.FromLTRB(tl.X, tl.Y, m.X + border[3], m.Y),
PanelSides.Left | PanelSides.Top | PanelSides.Bottom | PanelSides.Center);
WidgetUtils.DrawPanelPartial("dialog4", Rectangle.FromLTRB(m.X - border[2], tl.Y, br.X, m.Y + border[1]),
PanelSides.Top | PanelSides.Right | PanelSides.Center);
WidgetUtils.DrawPanelPartial("dialog4", Rectangle.FromLTRB(m.X, m.Y - border[1], br.X, br.Y),
PanelSides.Left | PanelSides.Right | PanelSides.Bottom | PanelSides.Center);
pos += new int2(77, 5);
Game.Renderer.Fonts["Bold"].DrawText(sp.Info.Description, pos, Color.White);
if (sp.TotalTime > 0)
{
pos += new int2(0,20);
Game.Renderer.Fonts["Bold"].DrawText(WidgetUtils.FormatTime(sp.RemainingTime).ToString(), pos, Color.White);
Game.Renderer.Fonts["Bold"].DrawText("/ {0}".F(WidgetUtils.FormatTime(sp.TotalTime)), pos + new int2(45,0), Color.White);
}
if (sp.Info.LongDesc != null)
{
pos += new int2(0, 20);
Game.Renderer.Fonts["Regular"].DrawText(sp.Info.LongDesc.Replace("\\n", "\n"), pos, Color.White);
}
}
WidgetUtils.DrawSHP(image, drawPos, worldRenderer);
clock.PlayFetchIndex("idle",
() => sp.TotalTime == 0 ? clock.CurrentSequence.Length - 1 : (sp.TotalTime - sp.RemainingTime)
* (clock.CurrentSequence.Length - 1) / sp.TotalTime);
clock.Tick();
WidgetUtils.DrawSHP(clock.Image, drawPos, worldRenderer);
var overlay = sp.Ready ? "ready" : sp.Active ? null : "hold";
if (overlay != null)
{
ready.Play(overlay);
WidgetUtils.DrawSHP(ready.Image, drawPos + new float2((64 - ready.Image.size.X) / 2, 2), worldRenderer);
}
buttons.Add(Pair.New(rect,HandleSupportPower(kv.Key, manager)));
y += 51;
}
}
示例7: Scroll
public void Scroll(float2 delta, bool ignoreBorders)
{
var d = delta.ToInt2();
var newScrollPosition = scrollPosition + d;
if(!ignoreBorders)
newScrollPosition = this.NormalizeScrollPosition(newScrollPosition);
scrollPosition = newScrollPosition;
}
示例8: DrawInner
public override void DrawInner(World world)
{
buttons.Clear();
var powers = world.LocalPlayer.PlayerActor.TraitsImplementing<SupportPower>();
var numPowers = powers.Count(p => p.IsAvailable);
if (numPowers == 0) return;
var rectBounds = RenderBounds;
WidgetUtils.DrawRGBA(WidgetUtils.GetChromeImage(world, "specialbin-top"),new float2(rectBounds.X,rectBounds.Y));
for (var i = 1; i < numPowers; i++)
WidgetUtils.DrawRGBA(WidgetUtils.GetChromeImage(world,"specialbin-middle"), new float2(rectBounds.X, rectBounds.Y + i * 51));
WidgetUtils.DrawRGBA(WidgetUtils.GetChromeImage(world,"specialbin-bottom"), new float2(rectBounds.X, rectBounds.Y + numPowers * 51));
Game.Renderer.RgbaSpriteRenderer.Flush();
// Hack Hack Hack
rectBounds.Width = 69;
rectBounds.Height = 10 + numPowers * 51 + 21;
var y = rectBounds.Y + 10;
foreach (var sp in powers)
{
var image = spsprites[sp.Info.Image];
if (sp.IsAvailable)
{
var drawPos = new float2(rectBounds.X + 5, y);
var rect = new Rectangle(rectBounds.X + 5, y, 64, 48);
if (rect.Contains(Viewport.LastMousePos.ToPoint()))
{
var pos = drawPos.ToInt2();
var tl = new int2(pos.X-3,pos.Y-3);
var m = new int2(pos.X+64+3,pos.Y+48+3);
var br = tl + new int2(64+3+20,60);
if (sp.Info.LongDesc != null)
br += Game.Renderer.RegularFont.Measure(sp.Info.LongDesc.Replace("\\n", "\n"));
else
br += new int2(300,0);
var border = WidgetUtils.GetBorderSizes("dialog4");
WidgetUtils.DrawPanelPartial("dialog4", Rectangle.FromLTRB(tl.X, tl.Y, m.X + border[3], m.Y),
PanelSides.Left | PanelSides.Top | PanelSides.Bottom);
WidgetUtils.DrawPanelPartial("dialog4", Rectangle.FromLTRB(m.X - border[2], tl.Y, br.X, m.Y + border[1]),
PanelSides.Top | PanelSides.Right);
WidgetUtils.DrawPanelPartial("dialog4", Rectangle.FromLTRB(m.X, m.Y - border[1], br.X, br.Y),
PanelSides.Left | PanelSides.Right | PanelSides.Bottom);
pos += new int2(77, 5);
Game.Renderer.BoldFont.DrawText(sp.Info.Description, pos, Color.White);
pos += new int2(0,20);
Game.Renderer.BoldFont.DrawText(WorldUtils.FormatTime(sp.RemainingTime).ToString(), pos, Color.White);
Game.Renderer.BoldFont.DrawText("/ {0}".F(WorldUtils.FormatTime(sp.TotalTime)), pos + new int2(45,0), Color.White);
if (sp.Info.LongDesc != null)
{
pos += new int2(0, 20);
Game.Renderer.RegularFont.DrawText(sp.Info.LongDesc.Replace("\\n", "\n"), pos, Color.White);
}
}
WidgetUtils.DrawSHP(image, drawPos);
clock.PlayFetchIndex("idle",
() => (sp.TotalTime - sp.RemainingTime)
* (clock.CurrentSequence.Length - 1) / sp.TotalTime);
clock.Tick();
WidgetUtils.DrawSHP(clock.Image, drawPos);
if (sp.IsReady)
{
ready.Play("ready");
WidgetUtils.DrawSHP(ready.Image, drawPos + new float2((64 - ready.Image.size.X) / 2, 2));
}
buttons.Add(Pair.New(rect,HandleSupportPower(sp)));
y += 51;
}
}
Game.Renderer.WorldSpriteRenderer.Flush();
}