本文整理汇总了C#中dfRenderData.IsValid方法的典型用法代码示例。如果您正苦于以下问题:C# dfRenderData.IsValid方法的具体用法?C# dfRenderData.IsValid怎么用?C# dfRenderData.IsValid使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类dfRenderData
的用法示例。
在下文中一共展示了dfRenderData.IsValid方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: processRenderData
private bool processRenderData( ref dfRenderData buffer, dfRenderData controlData, ref Bounds bounds, ref Rect screenRect, uint checksum, dfTriangleClippingRegion clipInfo, ref bool wasClipped )
{
wasClipped = false;
// This shouldn't happen in practice, but need to make certain
if( controlData == null || controlData.Material == null || !controlData.IsValid() )
return false;
// A new draw call is needed every time the current Material, Texture, or Shader
// changes. If the control returned a buffer that is not empty and uses a
// different Material, need to grab a new draw call buffer from the object pool.
bool needNewDrawcall = false;
if( buffer == null )
{
needNewDrawcall = true;
}
else
{
if( !Material.Equals( controlData.Material, buffer.Material ) )
{
needNewDrawcall = true;
}
else if( !textureEqual( controlData.Material.mainTexture, buffer.Material.mainTexture ) )
{
needNewDrawcall = true;
}
else if( !shaderEqual( buffer.Shader, controlData.Shader ) )
{
needNewDrawcall = true;
}
else if( !this.clipInfo.IsEmpty && drawCallBuffers.Count == 1 )
{
needNewDrawcall = true;
}
}
if( needNewDrawcall )
{
buffer = getDrawCallBuffer( controlData.Material );
buffer.Material = controlData.Material;
buffer.Material.mainTexture = controlData.Material.mainTexture;
buffer.Material.shader = controlData.Shader ?? controlData.Material.shader;
}
if( !Application.isPlaying || clipType == dfClippingMethod.Software )
{
// Ensure that the control's render data is properly clipped to the
// current clipping region
if( clipInfo.PerformClipping( buffer, ref bounds, checksum, controlData ) )
{
return true;
}
// If PerformClipping() returns FALSE, then the control was outside of
// the active clipping region
wasClipped = true;
}
else
{
if( clipRect.IsEmpty() || screenRect.Intersects( clipRect ) )
{
buffer.Merge( controlData );
}
else
{
// Control was not inside of the active clipping rectangle
wasClipped = true;
}
}
return false;
}