本文整理汇总了C#中dfMarkupBox.Render方法的典型用法代码示例。如果您正苦于以下问题:C# dfMarkupBox.Render方法的具体用法?C# dfMarkupBox.Render怎么用?C# dfMarkupBox.Render使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类dfMarkupBox
的用法示例。
在下文中一共展示了dfMarkupBox.Render方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: gatherRenderBuffers
private void gatherRenderBuffers( dfMarkupBox box, dfList<dfRenderData> buffers )
{
var intersectionType = getViewportIntersection( box );
if( intersectionType == dfIntersectionType.None )
{
return;
}
var buffer = box.Render();
if( buffer != null )
{
if( buffer.Material == null )
{
if( this.atlas != null )
{
buffer.Material = atlas.Material;
}
}
var p2u = PixelsToUnits();
var scroll = -scrollPosition.Scale( 1, -1 ).RoundToInt();
var offset = (Vector3)( scroll + box.GetOffset().Scale( 1, -1 ) ) + pivot.TransformToUpperLeft( Size );
var vertices = buffer.Vertices;
for( int i = 0; i < buffer.Vertices.Count; i++ )
{
vertices[ i ] = ( offset + vertices[ i ] ) * p2u;
}
if( intersectionType == dfIntersectionType.Intersecting )
{
clipToViewport( buffer );
}
buffer.Transform = transform.localToWorldMatrix;
buffers.Add( buffer );
}
for( int i = 0; i < box.Children.Count; i++ )
{
gatherRenderBuffers( box.Children[ i ], buffers );
}
}
示例2: gatherRenderBuffers
private void gatherRenderBuffers(dfMarkupBox box, dfList<dfRenderData> buffers)
{
dfIntersectionType viewportIntersection = this.getViewportIntersection(box);
if (viewportIntersection == dfIntersectionType.None)
{
return;
}
dfRenderData material = box.Render();
if (material != null)
{
if (material.Material == null && this.atlas != null)
{
material.Material = this.atlas.Material;
}
float units = base.PixelsToUnits();
Vector2 num = -this.scrollPosition.Scale(1f, -1f).RoundToInt();
Vector3 vector3 = (num + box.GetOffset().Scale(1f, -1f)) + this.pivot.TransformToUpperLeft(base.Size);
dfList<Vector3> vertices = material.Vertices;
Matrix4x4 matrix4x4 = base.transform.localToWorldMatrix;
for (int i = 0; i < material.Vertices.Count; i++)
{
vertices[i] = matrix4x4.MultiplyPoint((vector3 + vertices[i]) * units);
}
if (viewportIntersection == dfIntersectionType.Intersecting)
{
this.clipToViewport(material);
}
buffers.Add(material);
}
for (int j = 0; j < box.Children.Count; j++)
{
this.gatherRenderBuffers(box.Children[j], buffers);
}
}