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C# dfMarkupBox.Render方法代码示例

本文整理汇总了C#中dfMarkupBox.Render方法的典型用法代码示例。如果您正苦于以下问题:C# dfMarkupBox.Render方法的具体用法?C# dfMarkupBox.Render怎么用?C# dfMarkupBox.Render使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在dfMarkupBox的用法示例。


在下文中一共展示了dfMarkupBox.Render方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: gatherRenderBuffers

    private void gatherRenderBuffers( dfMarkupBox box, dfList<dfRenderData> buffers )
    {
        var intersectionType = getViewportIntersection( box );
        if( intersectionType == dfIntersectionType.None )
        {
            return;
        }

        var buffer = box.Render();
        if( buffer != null )
        {

            if( buffer.Material == null )
            {
                if( this.atlas != null )
                {
                    buffer.Material = atlas.Material;
                }
            }

            var p2u = PixelsToUnits();
            var scroll = -scrollPosition.Scale( 1, -1 ).RoundToInt();
            var offset = (Vector3)( scroll + box.GetOffset().Scale( 1, -1 ) ) + pivot.TransformToUpperLeft( Size );

            var vertices = buffer.Vertices;
            for( int i = 0; i < buffer.Vertices.Count; i++ )
            {
                vertices[ i ] = ( offset + vertices[ i ] ) * p2u;
            }

            if( intersectionType == dfIntersectionType.Intersecting )
            {
                clipToViewport( buffer );
            }

            buffer.Transform = transform.localToWorldMatrix;
            buffers.Add( buffer );

        }

        for( int i = 0; i < box.Children.Count; i++ )
        {
            gatherRenderBuffers( box.Children[ i ], buffers );
        }
    }
开发者ID:kvelury,项目名称:apocalyptia,代码行数:45,代码来源:dfRichTextLabel.cs

示例2: gatherRenderBuffers

 private void gatherRenderBuffers(dfMarkupBox box, dfList<dfRenderData> buffers)
 {
     dfIntersectionType viewportIntersection = this.getViewportIntersection(box);
     if (viewportIntersection == dfIntersectionType.None)
     {
         return;
     }
     dfRenderData material = box.Render();
     if (material != null)
     {
         if (material.Material == null && this.atlas != null)
         {
             material.Material = this.atlas.Material;
         }
         float units = base.PixelsToUnits();
         Vector2 num = -this.scrollPosition.Scale(1f, -1f).RoundToInt();
         Vector3 vector3 = (num + box.GetOffset().Scale(1f, -1f)) + this.pivot.TransformToUpperLeft(base.Size);
         dfList<Vector3> vertices = material.Vertices;
         Matrix4x4 matrix4x4 = base.transform.localToWorldMatrix;
         for (int i = 0; i < material.Vertices.Count; i++)
         {
             vertices[i] = matrix4x4.MultiplyPoint((vector3 + vertices[i]) * units);
         }
         if (viewportIntersection == dfIntersectionType.Intersecting)
         {
             this.clipToViewport(material);
         }
         buffers.Add(material);
     }
     for (int j = 0; j < box.Children.Count; j++)
     {
         this.gatherRenderBuffers(box.Children[j], buffers);
     }
 }
开发者ID:HexHash,项目名称:LegacyRust,代码行数:34,代码来源:dfRichTextLabel.cs


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