本文整理汇总了C#中android.height方法的典型用法代码示例。如果您正苦于以下问题:C# android.height方法的具体用法?C# android.height怎么用?C# android.height使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类android
的用法示例。
在下文中一共展示了android.height方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: drawPicture
/// <summary>Draw the picture, stretched to fit into the dst rectangle.</summary>
/// <remarks>Draw the picture, stretched to fit into the dst rectangle.</remarks>
public virtual void drawPicture(android.graphics.Picture picture, android.graphics.Rect
dst)
{
save();
translate(dst.left, dst.top);
if (picture.getWidth() > 0 && picture.getHeight() > 0)
{
scale((float)dst.width() / picture.getWidth(), (float)dst.height() / picture.getHeight
());
}
drawPicture(picture);
restore();
}
示例2: applyDisplay
/// <summary>
/// Apply additional gravity behavior based on the overall "display" that an
/// object exists in.
/// </summary>
/// <remarks>
/// Apply additional gravity behavior based on the overall "display" that an
/// object exists in. This can be used after
/// <see cref="apply(int, int, int, android.graphics.Rect, int, int, android.graphics.Rect)
/// ">apply(int, int, int, android.graphics.Rect, int, int, android.graphics.Rect)</see>
/// to place the object
/// within a visible display. By default this moves or clips the object
/// to be visible in the display; the gravity flags
/// <see cref="DISPLAY_CLIP_HORIZONTAL">DISPLAY_CLIP_HORIZONTAL</see>
/// and
/// <see cref="DISPLAY_CLIP_VERTICAL">DISPLAY_CLIP_VERTICAL</see>
/// can be used to change this behavior.
/// </remarks>
/// <param name="gravity">
/// Gravity constants to modify the placement within the
/// display.
/// </param>
/// <param name="display">
/// The rectangle of the display in which the object is
/// being placed.
/// </param>
/// <param name="inoutObj">
/// Supplies the current object position; returns with it
/// modified if needed to fit in the display.
/// </param>
public static void applyDisplay(int gravity, android.graphics.Rect display, android.graphics.Rect
inoutObj)
{
if ((gravity & DISPLAY_CLIP_VERTICAL) != 0)
{
if (inoutObj.top < display.top)
{
inoutObj.top = display.top;
}
if (inoutObj.bottom > display.bottom)
{
inoutObj.bottom = display.bottom;
}
}
else
{
int off = 0;
if (inoutObj.top < display.top)
{
off = display.top - inoutObj.top;
}
else
{
if (inoutObj.bottom > display.bottom)
{
off = display.bottom - inoutObj.bottom;
}
}
if (off != 0)
{
if (inoutObj.height() > (display.bottom - display.top))
{
inoutObj.top = display.top;
inoutObj.bottom = display.bottom;
}
else
{
inoutObj.top += off;
inoutObj.bottom += off;
}
}
}
if ((gravity & DISPLAY_CLIP_HORIZONTAL) != 0)
{
if (inoutObj.left < display.left)
{
inoutObj.left = display.left;
}
if (inoutObj.right > display.right)
{
inoutObj.right = display.right;
}
}
else
{
int off = 0;
if (inoutObj.left < display.left)
{
off = display.left - inoutObj.left;
}
else
{
if (inoutObj.right > display.right)
{
off = display.right - inoutObj.right;
}
}
if (off != 0)
{
if (inoutObj.width() > (display.right - display.left))
{
//.........这里部分代码省略.........
示例3: onBoundsChange
protected internal override void onBoundsChange(android.graphics.Rect bounds)
{
android.graphics.Rect r = mTmpRect;
bool min = mScaleState.mUseIntrinsicSizeAsMin;
int level = getLevel();
int w = bounds.width();
if (mScaleState.mScaleWidth > 0)
{
int iw = min ? mScaleState.mDrawable.getIntrinsicWidth() : 0;
w -= (int)((w - iw) * (10000 - level) * mScaleState.mScaleWidth / 10000);
}
int h = bounds.height();
if (mScaleState.mScaleHeight > 0)
{
int ih = min ? mScaleState.mDrawable.getIntrinsicHeight() : 0;
h -= (int)((h - ih) * (10000 - level) * mScaleState.mScaleHeight / 10000);
}
int layoutDirection = getResolvedLayoutDirectionSelf();
android.view.Gravity.apply(mScaleState.mGravity, w, h, bounds, r, layoutDirection
);
if (w > 0 && h > 0)
{
mScaleState.mDrawable.setBounds(r.left, r.top, r.right, r.bottom);
}
}
示例4: indexForBounds
/// <summary>Returns the index of the child mipmap drawable that will best fit the provided bounds.
/// </summary>
/// <remarks>
/// Returns the index of the child mipmap drawable that will best fit the provided bounds.
/// This index is determined by comparing bounds' height and children intrinsic heights.
/// The returned mipmap index is the smallest mipmap which height is greater or equal than
/// the bounds' height. If the bounds' height is larger than the largest mipmap, the largest
/// mipmap index is returned.
/// </remarks>
/// <param name="bounds">The bounds of the MipMapDrawable.</param>
/// <returns>
/// The index of the child Drawable that will best fit these bounds, or -1 if there
/// are no children mipmaps.
/// </returns>
public int indexForBounds(android.graphics.Rect bounds)
{
int boundsHeight = bounds.height();
int N = getChildCount();
{
for (int i = 0; i < N; i++)
{
if (boundsHeight <= mMipmapHeights[i])
{
return i;
}
}
}
// No mipmap larger than bounds found. Use largest one which will be scaled up.
if (N > 0)
{
return N - 1;
}
// No Drawable mipmap at all
return -1;
}
示例5: computeScrollDeltaToGetChildRectOnScreen
/// <summary>
/// Compute the amount to scroll in the Y direction in order to get
/// a rectangle completely on the screen (or, if taller than the screen,
/// at least the first screen size chunk of it).
/// </summary>
/// <remarks>
/// Compute the amount to scroll in the Y direction in order to get
/// a rectangle completely on the screen (or, if taller than the screen,
/// at least the first screen size chunk of it).
/// </remarks>
/// <param name="rect">The rect.</param>
/// <returns>The scroll delta.</returns>
protected internal virtual int computeScrollDeltaToGetChildRectOnScreen(android.graphics.Rect
rect)
{
if (getChildCount() == 0)
{
return 0;
}
int height = getHeight();
int screenTop = getScrollY();
int screenBottom = screenTop + height;
int fadingEdge = getVerticalFadingEdgeLength();
// leave room for top fading edge as long as rect isn't at very top
if (rect.top > 0)
{
screenTop += fadingEdge;
}
// leave room for bottom fading edge as long as rect isn't at very bottom
if (rect.bottom < getChildAt(0).getHeight())
{
screenBottom -= fadingEdge;
}
int scrollYDelta = 0;
if (rect.bottom > screenBottom && rect.top > screenTop)
{
// need to move down to get it in view: move down just enough so
// that the entire rectangle is in view (or at least the first
// screen size chunk).
if (rect.height() > height)
{
// just enough to get screen size chunk on
scrollYDelta += (rect.top - screenTop);
}
else
{
// get entire rect at bottom of screen
scrollYDelta += (rect.bottom - screenBottom);
}
// make sure we aren't scrolling beyond the end of our content
int bottom = getChildAt(0).getBottom();
int distanceToBottom = bottom - screenBottom;
scrollYDelta = System.Math.Min(scrollYDelta, distanceToBottom);
}
else
{
if (rect.top < screenTop && rect.bottom < screenBottom)
{
// need to move up to get it in view: move up just enough so that
// entire rectangle is in view (or at least the first screen
// size chunk of it).
if (rect.height() > height)
{
// screen size chunk
scrollYDelta -= (screenBottom - rect.bottom);
}
else
{
// entire rect at top
scrollYDelta -= (screenTop - rect.top);
}
// make sure we aren't scrolling any further than the top our content
scrollYDelta = System.Math.Max(scrollYDelta, -getScrollY());
}
}
return scrollYDelta;
}
示例6: adjustRectangle
private void adjustRectangle(android.graphics.Rect rect)
{
int width = rect.width();
int height = rect.height();
if (mFormat == android.graphics.ImageFormat.NV21)
{
// Make sure left, top, width and height are all even.
width &= ~1;
height &= ~1;
rect.left &= ~1;
rect.top &= ~1;
rect.right = rect.left + width;
rect.bottom = rect.top + height;
}
if (mFormat == android.graphics.ImageFormat.YUY2)
{
// Make sure left and width are both even.
width &= ~1;
rect.left &= ~1;
rect.right = rect.left + width;
}
}