本文整理汇总了C#中XmlSerializer.GetType方法的典型用法代码示例。如果您正苦于以下问题:C# XmlSerializer.GetType方法的具体用法?C# XmlSerializer.GetType怎么用?C# XmlSerializer.GetType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类XmlSerializer
的用法示例。
在下文中一共展示了XmlSerializer.GetType方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TheFirstNonGenericFactoryMethodReturnsTheCorrectTypeOfXmlSerializer
public void TheFirstNonGenericFactoryMethodReturnsTheCorrectTypeOfXmlSerializer()
{
var genericSerializer = new XmlSerializer<XmlSerializerFactoryTests>();
var interfaceSerializer = XmlSerializer.Create(typeof(XmlSerializerFactoryTests));
Assert.That(interfaceSerializer.GetType(), Is.EqualTo(genericSerializer.GetType()));
}
示例2: Main
static void Main()
{
var orig = new Game
{
Finished = true,
GameGUID = Guid.NewGuid(),
GameID = 12345,
GameSetup = false,
MaximumCardsInDeck = 20,
Player = new Player { Name = "Fred" },
Player1 = new Player { Name = "Barney" },
Player1Connected = true,
Player1EnvironmentSetup = true,
Player1ID = 12345,
Player1Won = 3,
Player2Connected = true,
Player2EnvironmentSetup = true,
Player2ID = 23456,
Player2Won = 0,
Round = 4,
RoundsToWin = 5,
Started = true,
StateXML = "not really xml",
TimeEnded = null,
TimeLimitPerTurn = 500,
TimeStamp = new byte[] { 1, 2, 3, 4, 5, 6 },
TimeStarted = DateTime.Today
};
const int LOOP = 50000;
GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced);
GC.WaitForPendingFinalizers();
using (var ms = new MemoryStream())
{
var ser = new BinaryFormatter();
Console.WriteLine();
Console.WriteLine(ser.GetType().Name);
ser.Serialize(ms, orig);
Console.WriteLine("Length: " + ms.Length);
ms.Position = 0;
ser.Deserialize(ms);
var watch = Stopwatch.StartNew();
for (int i = 0; i < LOOP; i++)
{
ms.Position = 0;
ms.SetLength(0);
ser.Serialize(ms, orig);
}
watch.Stop();
Console.WriteLine("Serialize: " + watch.ElapsedMilliseconds);
watch = Stopwatch.StartNew();
for (int i = 0; i < LOOP; i++)
{
ms.Position = 0;
ser.Deserialize(ms);
}
watch.Stop();
Console.WriteLine("Deserialize: " + watch.ElapsedMilliseconds);
}
GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced);
GC.WaitForPendingFinalizers();
using (var ms = new MemoryStream())
{
var ser = new XmlSerializer(typeof(Game));
Console.WriteLine();
Console.WriteLine(ser.GetType().Name);
ser.Serialize(ms, orig);
Console.WriteLine("Length: " + ms.Length);
ms.Position = 0;
ser.Deserialize(ms);
var watch = Stopwatch.StartNew();
for (int i = 0; i < LOOP; i++)
{
ms.Position = 0;
ms.SetLength(0);
ser.Serialize(ms, orig);
}
watch.Stop();
Console.WriteLine("Serialize: " + watch.ElapsedMilliseconds);
watch = Stopwatch.StartNew();
for (int i = 0; i < LOOP; i++)
{
ms.Position = 0;
ser.Deserialize(ms);
}
watch.Stop();
Console.WriteLine("Deserialize: " + watch.ElapsedMilliseconds);
}
GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced);
GC.WaitForPendingFinalizers();
using (var ms = new MemoryStream())
{
var ser = new DataContractSerializer(typeof(Game));
Console.WriteLine();
Console.WriteLine(ser.GetType().Name);
ser.WriteObject(ms, orig);
//.........这里部分代码省略.........