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C# Xen.SetWindowSizeVector2方法代码示例

本文整理汇总了C#中Xen.SetWindowSizeVector2方法的典型用法代码示例。如果您正苦于以下问题:C# Xen.SetWindowSizeVector2方法的具体用法?C# Xen.SetWindowSizeVector2怎么用?C# Xen.SetWindowSizeVector2使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Xen的用法示例。


在下文中一共展示了Xen.SetWindowSizeVector2方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Begin

		public void Begin(Xen.Graphics.ShaderSystem.ShaderSystemBase state, bool ic, bool ec, Xen.Graphics.ShaderSystem.ShaderExtension ext)
		{
			if (device != state.DeviceUniqueIndex)
			{
				device = state.DeviceUniqueIndex;

				fx.Dispose();
				state.CreateEffect(out fx, fxb, 0, 0);
			}

			float randX = (float)(random.NextDouble());
			float randY = (float)(random.NextDouble());

			this.psConstants[4].Z = randX;
			this.psConstants[4].W = randY;

			//random texture is limited in size, so randomly offset by a tiny amount
			randX = (float)((random.NextDouble() * 2 - 1) / 256.0);
			randY = (float)((random.NextDouble() * 2 - 1) / 256.0);

			this.psConstants[5].X = randX;
			this.psConstants[5].Y = randY;

			TextureSamplerState point = TextureSamplerState.PointFiltering;

			Xen.Graphics.ShaderSystem.ShaderSystemBase shaderSystem = (Xen.Graphics.ShaderSystem.ShaderSystemBase)state;
			shaderSystem.SetPixelShaderSampler(0, randTexture, point);

			if (positionSize != null)
				shaderSystem.SetPixelShaderSampler(1, positionSize, point);
			if (velocityRotation != null)
				shaderSystem.SetPixelShaderSampler(2, velocityRotation, point);
			
			if (this.colourSamplerIndex != -1)
				shaderSystem.SetPixelShaderSampler(this.colourSamplerIndex, colourValues, point);
			
			if (this.userSamplerIndex != -1)
				shaderSystem.SetPixelShaderSampler(this.userSamplerIndex, userValues, point);

			if (this.lifeSamplerIndex != -1)
				shaderSystem.SetPixelShaderSampler(this.lifeSamplerIndex, lifeTexture, point);


			state.SetWorldViewProjectionMatrix(ref this.vreg[0], ref this.vreg[1], ref this.vreg[2], ref this.vreg[3], ref this.world);

			const float randTextureSize = (float)RandomValueTexture.Resolution;
			const float invRandTextureSize = 1.0f / randTextureSize; 

			if (enabledMoveVS || enabledAddVS)
			{
				for (int i = 0; i < 4; i++) //copy the WVP matrix
					this.vsMoveConstants[i] = this.vreg[i];

				vsMoveConstants[6] = new Vector4(randTextureSize, invRandTextureSize, 0, 0);
				
				fx.vs_c.SetValue(this.vsMoveConstants);
				fx.ps_c.SetValue(psConstants);
			}
			else
			{
				state.SetWindowSizeVector2(ref this.vreg[4], ref this.viewsize);
				this.vreg[6] = new Vector4(randTextureSize, invRandTextureSize, 0, 0);
				
				fx.vs_c.SetValue(this.vreg);
				fx.ps_c.SetValue(psConstants);
			}

			state.SetEffect(this, ref fx, Xen.Graphics.ShaderSystem.ShaderExtension.None);
		}
开发者ID:shadarath,项目名称:Wirtualna-rzeczywistosc,代码行数:69,代码来源:GpuParticlesData.cs


注:本文中的Xen.SetWindowSizeVector2方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。