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C# Writer.WriteString方法代码示例

本文整理汇总了C#中Writer.WriteString方法的典型用法代码示例。如果您正苦于以下问题:C# Writer.WriteString方法的具体用法?C# Writer.WriteString怎么用?C# Writer.WriteString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Writer的用法示例。


在下文中一共展示了Writer.WriteString方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Build

		public override byte[] Build()
		{
			MemoryStream temp = new MemoryStream(128);
			Writer writer = new Writer(temp);

			writer.Seek(0x62, SeekOrigin.Begin);
			writer.WriteString(Login, Encoding.ASCII);
			writer.Seek(0x70, SeekOrigin.Begin);
			writer.WriteString(Password, Encoding.ASCII);


			MemoryStream ms = new MemoryStream(168);
			writer = new Writer(ms);

			writer.Write(Id);
			writer.Write(Encrypt(temp.GetBuffer()));
			writer.Write(SessionId);
			writer.Write(GameGuard);

			ulong chk = Utils.CheckSum(ms.GetBuffer(), 160);
			writer.Write((byte)(chk & 0xff));
			writer.Write((byte)(chk >> 0x08 & 0xff));
			writer.Write((byte)(chk >> 0x10 & 0xff));
			writer.Write((byte)(chk >> 0x18 & 0xff));
			writer.Write((Int32)0);

			return ms.GetBuffer();
		}
开发者ID:EligiusSantori,项目名称:L2Apf.NET,代码行数:28,代码来源:RequestAuthLogin.cs

示例2: Build

		public override byte[] Build()
		{
			MemoryStream ms = new MemoryStream(Size);
			Writer writer = new Writer(ms);

			writer.Write(Id);
			writer.WriteString(Message, Encoding);
			writer.WriteString(Name, Encoding);

			return ms.GetBuffer();
		}
开发者ID:EligiusSantori,项目名称:L2Apf.NET,代码行数:11,代码来源:RequestSendFriendMsg.cs

示例3: Build

		public override byte[] Build()
		{
			MemoryStream ms = new MemoryStream(Size);
			Writer writer = new Writer(ms);

			writer.Write(Id);
			writer.WriteString(Message, Encoding);
			writer.Write((Int32)Channel);
			if(NeedTarget())
				writer.WriteString(Target, Encoding);

			return ms.GetBuffer();
		}
开发者ID:EligiusSantori,项目名称:L2Apf.NET,代码行数:13,代码来源:Say2.cs

示例4: Build

		public override byte[] Build()
		{
			MemoryStream ms = new MemoryStream(Size);
			Writer writer = new Writer(ms);

			writer.Write(Id);
			writer.WriteString(Login, Encoding.Unicode);
			writer.Write(GameKey.Skip(4).ToArray());
			writer.Write(LoginKey.Take(4).ToArray());
			writer.Write(GameKey.Take(4).ToArray());
			writer.Write(LoginKey.Skip(4).ToArray());
			writer.Write((Int32)1);

			return ms.GetBuffer();
		}
开发者ID:EligiusSantori,项目名称:L2Apf.NET,代码行数:15,代码来源:ValidateAuthLogin.cs

示例5: WriterStringTest

        public void WriterStringTest()
        {
            // Prepare
            var writer = new Writer<Node>();
            var values = new Dictionary<string, object>
                {
                    {"levelKey", 1},
                    {"multilevel", new Node()},
                    {"multilevel.level2", new Node()},
                    {"multilevel.level2.number", 1},
                    {"multilevel.level2.decimal", 1.1d},
                    {"multilevel.level2.boolean", true},
                    {"multilevel.level2.string", "str1"},
                    {"second_multilevel", new Node()},
                    {"second_multilevel.array", new List<object>{ "str1", 1, 2.2d}},
                };

            // Act
            var data = writer.WriteString(values);

            // Validate
            const string expected = @"
levelKey : 1

multilevel {

	level2 {
		boolean : true
		decimal : 1.1
		number : 1
		string : ""str1""
	}
}

second_multilevel {
	array : [""str1"", 1, 2.2]
}
";
            Assert.AreEqual(expected, data);
        }
开发者ID:mujing,项目名称:OGS.HOCON,代码行数:40,代码来源:HOCONWriterTests.cs

示例6: SerializeX

        /// <summary>
        /// Serialize this object to the specified output stream.
        /// Unlike the Serlialize() method, this method is not inherited from the
        /// parent class allowing a specific version of the method to be called.
        /// </summary>
        /// <param name="_Writer">Output stream</param>
        /// <param name="_wrap">If true, output is wrapped with object
        /// start and end sequences '{ ... }'.</param>
        /// <param name="_first">If true, item is the first entry in a list.</param>
		public new void SerializeX (Writer _Writer, bool _wrap, ref bool _first) {
			if (_wrap) {
				_Writer.WriteObjectStart ();
				}
			if (EmailAddress != null) {
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("EmailAddress", 1);
					_Writer.WriteString (EmailAddress);
				}
			if (ReplyToAddress != null) {
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("ReplyToAddress", 1);
					_Writer.WriteString (ReplyToAddress);
				}
			if (DisplayName != null) {
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("DisplayName", 1);
					_Writer.WriteString (DisplayName);
				}
			if (AccountName != null) {
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("AccountName", 1);
					_Writer.WriteString (AccountName);
				}
			if (Inbound != null) {
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("Inbound", 1);
				_Writer.WriteArrayStart ();
				bool _firstarray = true;
				foreach (var _index in Inbound) {
					_Writer.WriteArraySeparator (ref _firstarray);
					// This is an untagged structure. Cannot inherit.
                    //_Writer.WriteObjectStart();
                    //_Writer.WriteToken(_index.Tag(), 1);
					bool firstinner = true;
					_index.Serialize (_Writer, true, ref firstinner);
                    //_Writer.WriteObjectEnd();
					}
				_Writer.WriteArrayEnd ();
				}

			if (Outbound != null) {
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("Outbound", 1);
				_Writer.WriteArrayStart ();
				bool _firstarray = true;
				foreach (var _index in Outbound) {
					_Writer.WriteArraySeparator (ref _firstarray);
					// This is an untagged structure. Cannot inherit.
                    //_Writer.WriteObjectStart();
                    //_Writer.WriteToken(_index.Tag(), 1);
					bool firstinner = true;
					_index.Serialize (_Writer, true, ref firstinner);
                    //_Writer.WriteObjectEnd();
					}
				_Writer.WriteArrayEnd ();
				}

			if (Sign != null) {
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("Sign", 1);
				_Writer.WriteArrayStart ();
				bool _firstarray = true;
				foreach (var _index in Sign) {
					_Writer.WriteArraySeparator (ref _firstarray);
					// This is an untagged structure. Cannot inherit.
                    //_Writer.WriteObjectStart();
                    //_Writer.WriteToken(_index.Tag(), 1);
					bool firstinner = true;
					_index.Serialize (_Writer, true, ref firstinner);
                    //_Writer.WriteObjectEnd();
					}
				_Writer.WriteArrayEnd ();
				}

			if (Encrypt != null) {
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("Encrypt", 1);
				_Writer.WriteArrayStart ();
				bool _firstarray = true;
				foreach (var _index in Encrypt) {
					_Writer.WriteArraySeparator (ref _firstarray);
					// This is an untagged structure. Cannot inherit.
                    //_Writer.WriteObjectStart();
                    //_Writer.WriteToken(_index.Tag(), 1);
					bool firstinner = true;
					_index.Serialize (_Writer, true, ref firstinner);
                    //_Writer.WriteObjectEnd();
					}
				_Writer.WriteArrayEnd ();
				}
//.........这里部分代码省略.........
开发者ID:hallambaker,项目名称:Mathematical-Mesh,代码行数:101,代码来源:SchemaMail.cs

示例7: SerializeX

        /// <summary>
        /// Serialize this object to the specified output stream.
        /// Unlike the Serlialize() method, this method is not inherited from the
        /// parent class allowing a specific version of the method to be called.
        /// </summary>
        /// <param name="_Writer">Output stream</param>
        /// <param name="_wrap">If true, output is wrapped with object
        /// start and end sequences '{ ... }'.</param>
        /// <param name="_first">If true, item is the first entry in a list.</param>
		public new void SerializeX (Writer _Writer, bool _wrap, ref bool _first) {
			if (_wrap) {
				_Writer.WriteObjectStart ();
				}
			if (__Major){
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("Major", 1);
					_Writer.WriteInteger32 (Major);
				}
			if (__Minor){
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("Minor", 1);
					_Writer.WriteInteger32 (Minor);
				}
			if (Encodings != null) {
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("Encodings", 1);
				_Writer.WriteArrayStart ();
				bool _firstarray = true;
				foreach (var _index in Encodings) {
					_Writer.WriteArraySeparator (ref _firstarray);
					// This is an untagged structure. Cannot inherit.
                    //_Writer.WriteObjectStart();
                    //_Writer.WriteToken(_index.Tag(), 1);
					bool firstinner = true;
					_index.Serialize (_Writer, true, ref firstinner);
                    //_Writer.WriteObjectEnd();
					}
				_Writer.WriteArrayEnd ();
				}

			if (URI != null) {
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("URI", 1);
				_Writer.WriteArrayStart ();
				bool _firstarray = true;
				foreach (var _index in URI) {
					_Writer.WriteArraySeparator (ref _firstarray);
					_Writer.WriteString (_index);
					}
				_Writer.WriteArrayEnd ();
				}

			if (_wrap) {
				_Writer.WriteObjectEnd ();
				}
			}
开发者ID:hallambaker,项目名称:Mathematical-Mesh,代码行数:56,代码来源:RecryptProtocol.cs

示例8: SerializeX

        /// <summary>
        /// Serialize this object to the specified output stream.
        /// Unlike the Serlialize() method, this method is not inherited from the
        /// parent class allowing a specific version of the method to be called.
        /// </summary>
        /// <param name="_Writer">Output stream</param>
        /// <param name="_wrap">If true, output is wrapped with object
        /// start and end sequences '{ ... }'.</param>
        /// <param name="_first">If true, item is the first entry in a list.</param>
		public new void SerializeX (Writer _Writer, bool _wrap, ref bool _first) {
			if (_wrap) {
				_Writer.WriteObjectStart ();
				}
			((Entry)this).SerializeX(_Writer, false, ref _first);
			if (UDF != null) {
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("UDF", 1);
					_Writer.WriteString (UDF);
				}
			if (UserKeys != null) {
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("UserKeys", 1);
				_Writer.WriteArrayStart ();
				bool _firstarray = true;
				foreach (var _index in UserKeys) {
					_Writer.WriteArraySeparator (ref _firstarray);
					// This is an untagged structure. Cannot inherit.
                    //_Writer.WriteObjectStart();
                    //_Writer.WriteToken(_index.Tag(), 1);
					bool firstinner = true;
					_index.Serialize (_Writer, true, ref firstinner);
                    //_Writer.WriteObjectEnd();
					}
				_Writer.WriteArrayEnd ();
				}

			if (_wrap) {
				_Writer.WriteObjectEnd ();
				}
			}
开发者ID:hallambaker,项目名称:Mathematical-Mesh,代码行数:40,代码来源:SchemaSSH.cs

示例9: SerializeX

        /// <summary>
        /// Serialize this object to the specified output stream.
        /// Unlike the Serlialize() method, this method is not inherited from the
        /// parent class allowing a specific version of the method to be called.
        /// </summary>
        /// <param name="_Writer">Output stream</param>
        /// <param name="_wrap">If true, output is wrapped with object
        /// start and end sequences '{ ... }'.</param>
        /// <param name="_first">If true, item is the first entry in a list.</param>
		public new void SerializeX (Writer _Writer, bool _wrap, ref bool _first) {
			if (_wrap) {
				_Writer.WriteObjectStart ();
				}
			((MeshResponse)this).SerializeX(_Writer, false, ref _first);
			if (__LastWriteTime){
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("LastWriteTime", 1);
					_Writer.WriteDateTime (LastWriteTime);
				}
			if (__LastCheckpointTime){
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("LastCheckpointTime", 1);
					_Writer.WriteDateTime (LastCheckpointTime);
				}
			if (__NextCheckpointTime){
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("NextCheckpointTime", 1);
					_Writer.WriteDateTime (NextCheckpointTime);
				}
			if (CheckpointValue != null) {
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("CheckpointValue", 1);
					_Writer.WriteString (CheckpointValue);
				}
			if (_wrap) {
				_Writer.WriteObjectEnd ();
				}
			}
开发者ID:hallambaker,项目名称:Mathematical-Mesh,代码行数:38,代码来源:MeshProtocol.cs

示例10: SerializeX

        /// <summary>
        /// Serialize this object to the specified output stream.
        /// Unlike the Serlialize() method, this method is not inherited from the
        /// parent class allowing a specific version of the method to be called.
        /// </summary>
        /// <param name="_Writer">Output stream</param>
        /// <param name="_wrap">If true, output is wrapped with object
        /// start and end sequences '{ ... }'.</param>
        /// <param name="_first">If true, item is the first entry in a list.</param>
		public new void SerializeX (Writer _Writer, bool _wrap, ref bool _first) {
			if (_wrap) {
				_Writer.WriteObjectStart ();
				}
			if (Key != null) {
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("Key", 1);
					_Writer.WriteString (Key);
				}
			if (Entries != null) {
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("Entries", 1);
				_Writer.WriteArrayStart ();
				bool _firstarray = true;
				foreach (var _index in Entries) {
					_Writer.WriteArraySeparator (ref _firstarray);
					// This is an untagged structure. Cannot inherit.
                    //_Writer.WriteObjectStart();
                    //_Writer.WriteToken(_index.Tag(), 1);
					bool firstinner = true;
					_index.Serialize (_Writer, true, ref firstinner);
                    //_Writer.WriteObjectEnd();
					}
				_Writer.WriteArrayEnd ();
				}

			if (_wrap) {
				_Writer.WriteObjectEnd ();
				}
			}
开发者ID:hallambaker,项目名称:Mathematical-Mesh,代码行数:39,代码来源:Schema.cs

示例11: SerializeX

        /// <summary>
        /// Serialize this object to the specified output stream.
        /// Unlike the Serlialize() method, this method is not inherited from the
        /// parent class allowing a specific version of the method to be called.
        /// </summary>
        /// <param name="_Writer">Output stream</param>
        /// <param name="_wrap">If true, output is wrapped with object
        /// start and end sequences '{ ... }'.</param>
        /// <param name="_first">If true, item is the first entry in a list.</param>
		public new void SerializeX (Writer _Writer, bool _wrap, ref bool _first) {
			if (_wrap) {
				_Writer.WriteObjectStart ();
				}
			if (Sites != null) {
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("Sites", 1);
				_Writer.WriteArrayStart ();
				bool _firstarray = true;
				foreach (var _index in Sites) {
					_Writer.WriteArraySeparator (ref _firstarray);
					_Writer.WriteString (_index);
					}
				_Writer.WriteArrayEnd ();
				}

			if (DNS != null) {
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("DNS", 1);
				_Writer.WriteArrayStart ();
				bool _firstarray = true;
				foreach (var _index in DNS) {
					_Writer.WriteArraySeparator (ref _firstarray);
					// This is an untagged structure. Cannot inherit.
                    //_Writer.WriteObjectStart();
                    //_Writer.WriteToken(_index.Tag(), 1);
					bool firstinner = true;
					_index.Serialize (_Writer, true, ref firstinner);
                    //_Writer.WriteObjectEnd();
					}
				_Writer.WriteArrayEnd ();
				}

			if (Prefix != null) {
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("Prefix", 1);
				_Writer.WriteArrayStart ();
				bool _firstarray = true;
				foreach (var _index in Prefix) {
					_Writer.WriteArraySeparator (ref _firstarray);
					_Writer.WriteString (_index);
					}
				_Writer.WriteArrayEnd ();
				}

			if (CTL != null) {
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("CTL", 1);
					_Writer.WriteBinary (CTL);
				}
			if (WebPKI != null) {
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("WebPKI", 1);
				_Writer.WriteArrayStart ();
				bool _firstarray = true;
				foreach (var _index in WebPKI) {
					_Writer.WriteArraySeparator (ref _firstarray);
					_Writer.WriteString (_index);
					}
				_Writer.WriteArrayEnd ();
				}

			if (_wrap) {
				_Writer.WriteObjectEnd ();
				}
			}
开发者ID:hallambaker,项目名称:Mathematical-Mesh,代码行数:75,代码来源:SchemaNetwork.cs


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