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C# WindowBase.WindowToScreen方法代码示例

本文整理汇总了C#中WindowBase.WindowToScreen方法的典型用法代码示例。如果您正苦于以下问题:C# WindowBase.WindowToScreen方法的具体用法?C# WindowBase.WindowToScreen怎么用?C# WindowBase.WindowToScreen使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WindowBase的用法示例。


在下文中一共展示了WindowBase.WindowToScreen方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateSimTooltip

        private static Tooltip CreateSimTooltip(Vector2 mousePosition, WindowBase parent, ref Vector2 tooltipPosition)
        {
            try
            {
                if (Sims3.Gameplay.UI.Responder.Instance == null) return null;

                IHudModel hudModel = Sims3.Gameplay.UI.Responder.Instance.HudModel;
                if (hudModel == null) return null;

                SimInfo tag = parent.Tag as SimInfo;

                if (PortraitPanel.Settings.mShowKnownInfo)
                {
                    SimDescription sim = PortraitPanel.Settings.GetSim(tag);

                    if ((sim != null) && (Sim.ActiveActor != null))
                    {
                        Tooltip result = new KnownInfoTooltip(sim.FullName, hudModel.GetLTRRelationshipString(Sim.ActiveActor.SimDescription, sim), sim.HomeWorld, HudModelEx.GetKnownInfo(hudModel as HudModel, sim));

                        tooltipPosition.x = parent.WindowToScreen(new Vector2(0,0)).x + parent.Area.Width;

                        Window firstPortrait = Skewer.Instance.GetChildByID(0xf6fda571, true) as Window;

                        tooltipPosition.y = firstPortrait.WindowToScreen(new Vector2(0, 0)).y - result.TooltipWindow.Area.Height;

                        return result;
                    }
                    else
                    {
                        return null;
                    }
                }

                float offsetX = -5f;
                float offsetY = -10f;

                if (GameUtils.IsInstalled(ProductVersion.EP9))
                {
                    int nerdLevel = -1;
                    int rebelLevel = -1;
                    int socialiteLevel = -1;
                    hudModel.GetCurrentSimInfluence(tag, ref nerdLevel, ref rebelLevel, ref socialiteLevel);
                    return InfluentialCelebrityTooltip.CreateTooltipWithOffset(parent, ref tooltipPosition, tag, nerdLevel, rebelLevel, socialiteLevel, offsetX, offsetY);
                }

                return CelebrityTooltip.CreateTooltipWithOffset(parent, ref tooltipPosition, tag, offsetX, offsetY);
            }
            catch (Exception e)
            {
                Common.Exception("CreateKnownInfoToolTip", e);
            }
            return null;
        }
开发者ID:Robobeurre,项目名称:NRaas,代码行数:53,代码来源:SkewerEx.cs

示例2: OnLayerMouseMove

 private void OnLayerMouseMove(WindowBase sender, UIMouseEventArgs eventArgs)
 {
     if ((this.mMouseClickPos != this.kInvalidMousePos) && (this.mClickedWin != null))
     {
         Vector2 vector = sender.WindowToScreen(eventArgs.MousePosition) - this.mMouseClickPos;
         if (vector.LengthSqr() > 50f)
         {
             this.StartDrag();
         }
     }
 }
开发者ID:Robobeurre,项目名称:NRaas,代码行数:11,代码来源:Old.cs

示例3: OnMaterialsSkewerGridMouseDown

        public static void OnMaterialsSkewerGridMouseDown(WindowBase sender, UIMouseEventArgs eventArgs)
        {
            Common.StringBuilder msg = new Common.StringBuilder("OnMaterialsSkewerGridMouseDown");

            try
            {
                CASCompositorController ths = CASCompositorController.sController;
                if (ths == null) return;

                if ((ths.mCurrentDesignObject == null) || (ths.mMaterialSkewerSelectedPattern == -1))
                {
                    msg += "A";

                    if (sender.Enabled)
                    {
                        eventArgs.Handled = true;
                    }
                }
                else if (ths.mCurrentDesignObject.Processing)
                {
                    msg += "B";

                    ths.mMaterialToSelect = ((int)sender.ID) - 0x1300a;
                    Audio.StartSound("ui_tertiary_button");
                    if (sender.Enabled)
                    {
                        eventArgs.Handled = true;
                    }
                }
                else if ((sender as Button).Enabled)
                {
                    msg += "C";

                    ths.mClickedWin = sender;
                    ths.mMouseClickPos = sender.WindowToScreen(eventArgs.MousePosition);

                    // Must be after mClickedWin is set above
                    int selection = ((int)ths.mClickedWin.ID) - 0x1300a;

                    bool selected = (selection == ths.MaterialSkewerSelectedPattern);

                    ths.MaterialSelect(selection, true);

                    if (eventArgs.MouseKey == MouseKeys.kMouseLeft)
                    {
                        msg += "D";

                        ths.mPickupScript = Simulator.AddObject(new Sims3.Gameplay.OneShotFunctionTask(ths.StartMaterialDrag, StopWatch.TickStyles.Seconds, CASCompositorController.kPickupDelay));
                        UIManager.SetCaptureTarget(InputContext.kICMouse, sender);

                        if ((eventArgs.Modifiers & (Modifiers.kModifierMaskShift | Modifiers.kModifierMaskControl)) != Modifiers.kModifierMaskNone)
                        {
                            Common.FunctionTask.Perform(OnProcessRandomizeColor);
                        }
                    }
                    else if (eventArgs.MouseKey == MouseKeys.kMouseRight)
                    {
                        msg += "E";

                        if ((selected) && ((eventArgs.Modifiers & (Modifiers.kModifierMaskShift | Modifiers.kModifierMaskControl)) != Modifiers.kModifierMaskNone))
                        {
                            Common.FunctionTask.Perform(OnProcessRandomizeCategory);
                        }
                        else
                        {
                            Common.FunctionTask.Perform(OnProcessRandomizeMaterial);
                        }
                    }

                    msg += "E";

                    eventArgs.Handled = true;
                }
            }
            catch (Exception e)
            {
                Common.Exception(msg, e);
            }
        }
开发者ID:Robobeurre,项目名称:NRaas,代码行数:79,代码来源:CASCompositorControllerEx.cs

示例4: OnLayerMouseDown

 private void OnLayerMouseDown(WindowBase sender, UIMouseEventArgs eventArgs)
 {
     if (eventArgs.MouseKey == MouseKeys.kMouseLeft)
     {
         this.mClickedWin = sender;
         this.mMouseClickPos = sender.WindowToScreen(eventArgs.MousePosition);
         this.ActiveLayer = ((int) sender.ID) - 0x92fa021;
         this.mPickupScript = Simulator.AddObject(new OneShotFunctionTask(new Function(this.StartDrag), StopWatch.TickStyles.Seconds, kPickupDelay));
         UIManager.SetCaptureTarget(InputContext.kICMouse, sender);
         eventArgs.Handled = true;
     }
 }
开发者ID:Robobeurre,项目名称:NRaas,代码行数:12,代码来源:Old.cs


注:本文中的WindowBase.WindowToScreen方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。