本文整理汇总了C#中WidgetArgs.Add方法的典型用法代码示例。如果您正苦于以下问题:C# WidgetArgs.Add方法的具体用法?C# WidgetArgs.Add怎么用?C# WidgetArgs.Add使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WidgetArgs
的用法示例。
在下文中一共展示了WidgetArgs.Add方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: StartGame
public void StartGame(Arguments args)
{
var widgetArgs = new WidgetArgs();
Ui.LoadWidget("MODCHOOSER_BACKGROUND", Ui.Root, widgetArgs);
if (args != null && args.Contains("installMusic"))
{
widgetArgs.Add("modId", args.GetValue("installMusic", ""));
Ui.OpenWindow("INSTALL_MUSIC_PANEL", widgetArgs);
}
else
Ui.OpenWindow("MODCHOOSER_DIALOG", widgetArgs);
}
示例2: OpenMenuPanel
void OpenMenuPanel(MenuButtonWidget button, WidgetArgs widgetArgs = null)
{
disableSystemButtons = true;
var cachedPause = world.PredictedPaused;
if (button.HideIngameUI)
{
// Cancel custom input modes (guard, building placement, etc)
world.CancelInputMode();
worldRoot.IsVisible = () => false;
}
if (button.Pause && world.LobbyInfo.IsSinglePlayer)
world.SetPauseState(true);
widgetArgs = widgetArgs ?? new WidgetArgs();
widgetArgs.Add("onExit", () =>
{
if (button.HideIngameUI)
worldRoot.IsVisible = () => true;
if (button.Pause && world.LobbyInfo.IsSinglePlayer)
world.SetPauseState(cachedPause);
menuRoot.RemoveChild(currentWidget);
disableSystemButtons = false;
});
currentWidget = Game.LoadWidget(world, button.MenuContainer, menuRoot, widgetArgs);
Game.RunAfterTick(Ui.ResetTooltips);
}
示例3: OpenMenuPanel
void OpenMenuPanel(MenuButtonWidget button, WidgetArgs widgetArgs = null)
{
disableSystemButtons = true;
var cachedPause = world.PredictedPaused;
if (button.HideIngameUI)
worldRoot.IsVisible = () => false;
if (button.Pause && world.LobbyInfo.IsSinglePlayer)
world.SetPauseState(true);
widgetArgs = widgetArgs ?? new WidgetArgs();
widgetArgs.Add("onExit", () =>
{
if (button.HideIngameUI)
worldRoot.IsVisible = () => true;
if (button.Pause && world.LobbyInfo.IsSinglePlayer)
world.SetPauseState(cachedPause);
menuRoot.RemoveChild(currentWidget);
disableSystemButtons = false;
});
currentWidget = Game.LoadWidget(world, button.MenuContainer, menuRoot, widgetArgs);
}