本文整理汇总了C#中WebView.LoadHTML方法的典型用法代码示例。如果您正苦于以下问题:C# WebView.LoadHTML方法的具体用法?C# WebView.LoadHTML怎么用?C# WebView.LoadHTML使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WebView
的用法示例。
在下文中一共展示了WebView.LoadHTML方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
public IEnumerator Start()
{
Debug.Log( "Initializing WebCore." );
// WebCoreInitializer.Awake() initializes the WebCore
// before any Start() function on any script is called.
// We create a web-view here.
//NewsManager manejaNews = NewsManager.getInstance();
NewsManager manejaNews = new NewsManager();
manejaNews.getBackNews(newsCategory,newsFaculty);
yield return new WaitForSeconds (7f); //Espera unos segundos (por defecto elegimos 7) a que se complete la descarga. Sabemos que es horrible esto pero de momento queda así, todos los intentos de descarga asincrónica fallaron
//Debug.Log("OUT "+manejaNews.isDownloadFinished()+" #= "+ manejaNews.getCantNoticias());
int newsAmmount= manejaNews.getCantNoticias();
News noticia;
html = "<html><body bgcolor=2B593D text=white> <p> <center> <h1> Noticias de " + newsCategory + " en " + newsFaculty + "</h1> </center> </p>";
//html = "<html><body bgcolor=2B593D text=white> <p> <marquee> <h1> Noticias de " + newsCategory + " en " + newsFaculty + "</h1></marquee></p>"; //CON MARQUESINA (decrementa muchísimo la performance)
//Agrega las noticias
if (newsAmmount == 0){
html+= "<p>No hay noticias disponibles.</p>";
}
else{
ArrayList noticias = manejaNews.getAllNews();
for (int i=0; i< newsAmmount; i++){
noticia = (News)noticias[i];
Debug.Log (i+" - Title: "+noticia.getTitle());
// Debug.Log ("Content: "+noticia.getContent());
html+="<p><h3>" + noticia.getTitle()+ "</h3>"+ noticia.getContent()+"</p>";
html+="<p><HR></p>";
}
}
html= html+ "</body></html>";
webView = WebCore.CreateWebView( width, height );
// Load the defined URL.
//webView.LoadURL( initialURL );
webView.LoadHTML(html);
// Prepare and a assign a texture to the component.
// The texture will display the pixel buffer of the WebView.
texture = new Texture2D( width, height, TextureFormat.RGBA32, false );
Pixels = texture.GetPixels32( 0 );
PixelsHandle = GCHandle.Alloc( Pixels, GCHandleType.Pinned );
if ( GetComponent<Renderer>() ){
GetComponent<Renderer>().material.mainTexture = texture;
}
else if ( GetComponent( typeof( GUITexture ) ) )
{
GUITexture gui = GetComponent( typeof( GUITexture ) ) as GUITexture;
gui.texture = texture;
}
else
Debug.LogError( "Game Object has no Material or GUI Texture, we cannot render a web-page to this object!" );
// Handle some important events.
webView.OpenExternalLink += OnWebViewOpenExternalLink;
webView.ShowJavascriptDialog += OnJavascriptDialog;
webView.LoginRequest += OnLoginRequest;
}
示例2: InitializeView
private void InitializeView( WebView view )
{
if ( view == null )
return;
// Create an image surface to render the
// WebView's pixel buffer.
surface = new ImageSurface();
surface.Updated += OnSurfaceUpdated;
webView = view;
// Assign our surface.
webView.Surface = surface;
// Handle some important events.
webView.CursorChanged += OnCursorChanged;
webView.TitleChanged += OnTitleChanged;
webView.DocumentReady += OnDocumentReady;
webView.ShowCreatedWebView += OnShowNewView;
webView.Crashed += OnCrashed;
// Load a URL, if this is not a child view.
if ( webView.Parent == null )
webView.LoadHTML( "<h1>Opening a popup window...</h1>" );
// Give focus to the view.
webView.FocusView();
}