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C# Wave.AddEnemy方法代码示例

本文整理汇总了C#中Wave.AddEnemy方法的典型用法代码示例。如果您正苦于以下问题:C# Wave.AddEnemy方法的具体用法?C# Wave.AddEnemy怎么用?C# Wave.AddEnemy使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Wave的用法示例。


在下文中一共展示了Wave.AddEnemy方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

    // Use this for initialization
    void Start()
    {
        // load the wave file
        zPosition = 0;
        waveList = new List<Wave>();
        JSONNode wavesData = JSON.Parse(waveFile.text);

        // set up global buff
        globalBuff.strengthAddon = wavesData ["options"] ["buff"] ["str"].AsInt;
        globalBuff.dexterityAddon = wavesData ["options"] ["buff"] ["dex"].AsInt;
        globalBuff.intelligenceAddon = wavesData ["options"] ["buff"] ["int"].AsInt;
        globalBuff.baseHealth = wavesData ["options"] ["buff"] ["health"].AsInt;
        globalBuff.baseMana = wavesData ["options"] ["buff"] ["mana"].AsInt;

        JSONArray wavesName = wavesData ["waves"].AsArray;
        for (int i = 0; i < wavesName.Count; i++) {
            JSONNode waveData = wavesData [wavesName [i]];
            int count = waveData ["count"].AsInt;
            JSONArray enemies = waveData ["enemies"].AsArray;

            Wave w = new Wave();
            for (int j = 0; j < enemies.Count; j++) {
                JSONNode enemyData = enemies [j];

                SpawnSet spawnSet = new SpawnSet (
                                        Resources.Load<GameObject> (enemyData ["enemy"]),
                                        enemyData ["count"].AsInt,
                                        enemyData ["mustBeKilled"].AsBool,
                                        enemyData ["interval"].AsFloat);

                // look for buff
                if (enemyData ["buff"].Count > 0) {
                    JSONClass buffJson = enemyData ["buff"].AsObject;
                    Buff buff = new Buff ();
                    buff.strengthAddon = buffJson ["str"].AsInt;
                    buff.dexterityAddon = buffJson ["dex"].AsInt;
                    buff.intelligenceAddon = buffJson ["int"].AsInt;
                    buff.baseHealth = buffJson ["health"].AsInt;
                    buff.baseMana = buffJson ["mana"].AsInt;
                    buff.level = j + 1;
                    buff.AddBuff (globalBuff);
                    spawnSet.SetBuff (buff);
                }

                w.AddEnemy (spawnSet);
            }
            waveList.Add (w);
        }
        Debug.Log (waveList.Count.ToString () + " waves loaded");
    }
开发者ID:rwbysafire,项目名称:DemonHeart,代码行数:51,代码来源:SpawnEnemies.cs


注:本文中的Wave.AddEnemy方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。