本文整理汇总了C#中Volume.GetComponent方法的典型用法代码示例。如果您正苦于以下问题:C# Volume.GetComponent方法的具体用法?C# Volume.GetComponent怎么用?C# Volume.GetComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Volume
的用法示例。
在下文中一共展示了Volume.GetComponent方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: detector_Collided
void detector_Collided(Volume collisonObject, Voxel voxel, Vector3 worldPosition)
{
// If the bullet hits an invader and is owned by the player, explode and destroy the invader - and deactivate the bullet
if (collisonObject.name == "Invader" && Owner is InvadersPlayerShip)
{
collisonObject.Destruct(3f, true);
Destroy(collisonObject.gameObject);
gameObject.SetActive(false);
}
// If we hit a shield, just explode and deactivate the bullet
if (collisonObject.name == "Shield")
{
exploder.ExplosionRadius = 1f;
exploder.Explode();
gameObject.SetActive(false);
}
// If we hit the player ship
if (collisonObject.name == "Player Ship")
{
collisonObject.Destruct(3f, true);
collisonObject.GetComponent<InvadersPlayerShip>().Die();
gameObject.SetActive(false);
}
}
示例2: detector_Collided
private void detector_Collided(Volume collisonObject, Voxel voxel, Vector3 worldPosition)
{
if (collisonObject.name.StartsWith("Plane") && Owner is ShmupChopper)
{
collisonObject.GetComponent<ShmupPlane>().Die();
gameObject.SetActive(false);
}
}