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C# VoidDelegate类代码示例

本文整理汇总了C#中VoidDelegate的典型用法代码示例。如果您正苦于以下问题:C# VoidDelegate类的具体用法?C# VoidDelegate怎么用?C# VoidDelegate使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


VoidDelegate类属于命名空间,在下文中一共展示了VoidDelegate类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RegisterLogicMsg

        public static void RegisterLogicMsg(this IMsgReceiver self, string msgName,VoidDelegate.WithParams callback,QMsgChannel channel = QMsgChannel.Global)
        {
            if (CheckStrNullOrEmpty (msgName)||CheckDelegateNull(callback)) {
                return;
            }

            // 添加消息通道
            if (!mMsgHandlerDict.ContainsKey (channel)) {
                mMsgHandlerDict [channel] = new Dictionary<string, List<QMsgHandler>> ();
            }

            // 略过
            if (!mMsgHandlerDict[channel].ContainsKey (msgName)) {
                mMsgHandlerDict[channel] [msgName] = new List<QMsgHandler> ();
            }

            // 看下这里
            var handlers = mMsgHandlerDict [channel][msgName];

            // 略过
            // 防止重复注册
            foreach (var handler in handlers) {
                if (handler.receiver == self && handler.callback == callback) {
                    Debug.LogWarning ("RegisterMsg:" + msgName + " ayready Register");
                    return;
                }
            }

            // 再看下这里
            handlers.Add (new QMsgHandler (self, callback));
        }
开发者ID:Xneed,项目名称:QFramework,代码行数:31,代码来源:QMsgDispatcher.cs

示例2: OnClick

        public static void OnClick(this Transform trans,VoidDelegate.WithGo callback)
        {
            QFramework.UI.UGUIEventListener.Get (trans.gameObject);

            var listener = QFramework.UI.UGUIEventListener.CheckAndAddListener (trans.gameObject);
            listener.onClick += callback;
        }
开发者ID:Xneed,项目名称:QFramework,代码行数:7,代码来源:QTransExtend.cs

示例3: MakeTween

	public static GoTween MakeTween(
		Transform TheTransform, 
		Vector3 Position, 
		Quaternion Rotation, 
		float MoveTime = 0.5f, 
		bool IsLocal = false, 
		GoEaseType Ease = GoEaseType.Linear,
		VoidDelegate OnCompleteFunction = null
		)
	{
		GoTweenConfig Config = new GoTweenConfig();
		Config.addTweenProperty(new PositionTweenProperty(Position, false, IsLocal));
		//Config.addTweenProperty(new EulerAnglesTweenProperty(Rotation, false, IsLocal));
		Config.addTweenProperty(new RotationQuaternionTweenProperty(Rotation, false, IsLocal));
		Config.setEaseType(Ease);
		if(OnCompleteFunction != null){
			Config.onComplete(c => {
				OnCompleteFunction();
			});
		}
		GoTween NewTween = new GoTween(TheTransform, MoveTime, Config);
		Go.addTween(NewTween);
		
		return NewTween;
	}
开发者ID:waikayk,项目名称:RitualCombat,代码行数:25,代码来源:GoKitHelper.cs

示例4: ScrollView

 public static Vector2 ScrollView(Vector2 scrollPosition, VoidDelegate callback)
 {
     var newScrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
     callback();
     EditorGUILayout.EndScrollView();
     return newScrollPosition;
 }
开发者ID:Nystul-the-Magician,项目名称:daggerfall-unity,代码行数:7,代码来源:GUILayoutHelper.cs

示例5: OnClick

        public static void OnClick(this GameObject go,VoidDelegate.WithGo callback)
        {
            QFramework.UI.UGUIEventListener.Get (go);

            var listener = QFramework.UI.UGUIEventListener.CheckAndAddListener (go);
            listener.onClick += callback;
        }
开发者ID:CzDreamer,项目名称:QFramework,代码行数:7,代码来源:QGoExtend.cs

示例6: InvokeIfRequired

 public static void InvokeIfRequired(Control c, VoidDelegate d)
 {
     if (c.InvokeRequired)
         c.Invoke(d);
     else
         d.Invoke();
 }
开发者ID:JesusFreke,项目名称:didjimp,代码行数:7,代码来源:InvokeUtil.cs

示例7: Move

        public void Move(int numNodes, VoidDelegate callback)
        {
            _nodesLeft = numNodes;
            _callback = callback;

            StartMoving();
        }
开发者ID:sxbrentxs,项目名称:GluPartyGame2.0,代码行数:7,代码来源:Pawn.cs

示例8: Init

 private bool Init(UnityEngine.Object obj, EditorFeatures requirements)
 {
     this.editor = Editor.CreateEditor(obj);
     if (this.editor == null)
     {
         return false;
     }
     if (((requirements & EditorFeatures.PreviewGUI) > EditorFeatures.None) && !this.editor.HasPreviewGUI())
     {
         return false;
     }
     MethodInfo method = this.editor.GetType().GetMethod("OnSceneDrag", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
     if (method != null)
     {
         this.OnSceneDrag = (VoidDelegate) Delegate.CreateDelegate(typeof(VoidDelegate), this.editor, method);
     }
     else
     {
         if ((requirements & EditorFeatures.OnSceneDrag) > EditorFeatures.None)
         {
             return false;
         }
         this.OnSceneDrag = new VoidDelegate(this.DefaultOnSceneDrag);
     }
     return true;
 }
开发者ID:randomize,项目名称:VimConfig,代码行数:26,代码来源:EditorWrapper.cs

示例9: ExecuteAssemblyCodeCompiler

        /// <summary>
        /// Executes NASM on the output file. It is assumed the output file now exists.
        /// </summary>
        /// <param name="inputFilePath">Path to the ASM file to process.</param>
        /// <param name="outputFilePath">Path to output the object file to.</param>
        /// <param name="OnComplete">Handler to call once NASM has completed. Default: null.</param>
        /// <param name="state">The state object to use when calling the OnComplete handler. Default: null.</param>
        /// <returns>True if execution completed successfully. Otherwise false.</returns>
        public override bool ExecuteAssemblyCodeCompiler(string inputFilePath, string outputFilePath, VoidDelegate OnComplete = null, object state = null)
        {
            bool OK = true;

            //Compile the .ASM file to .BIN file
            string ToolPath = Path.Combine(Options.ToolsPath, @"MIPS\mips-linux-gnu-as.exe");
            //Delete an existing output file so we start from scratch
            if (File.Exists(outputFilePath))
            {
                File.Delete(outputFilePath);
            }
            if (!File.Exists(inputFilePath))
            {
                throw new NullReferenceException("ASM file does not exist! Path: \"" + inputFilePath + "\"");
            }

            string inputCommand = String.Format("-mips32 -Os -EL -o \"{1}\" \"{2}\"",
                                                  "elf",
                                                  outputFilePath,
                                                  inputFilePath,
                                                  "ELF");

            //Logger.LogMessage(inputFilePath, 0, inputCommand);

            OK = Utilities.ExecuteProcess(Path.GetDirectoryName(outputFilePath), ToolPath, inputCommand, "MIPS:GCC",
                                                  false,
                                                  null,
                                                  OnComplete,
                                                  state);

            return OK;
        }
开发者ID:rmhasan,项目名称:FlingOS,代码行数:40,代码来源:LibraryFunctions.cs

示例10: OnClick

        public static void OnClick(this MonoBehaviour behaviour,VoidDelegate.WithGo callback)
        {
            QFramework.UI.UGUIEventListener.Get (behaviour.gameObject);

            var listener = QFramework.UI.UGUIEventListener.CheckAndAddListener (behaviour.gameObject);
            listener.onClick += callback;
        }
开发者ID:Xneed,项目名称:QFramework,代码行数:7,代码来源:QBehaviourExtend.cs

示例11: Main

    public static int Main()
    {
        RunGetFncSecTest();

        int retVal = 100;
        VoidDelegate md = new VoidDelegate(FunctionPtr.Method);
        Console.WriteLine("\r\nTesting Marshal.GetFunctionPointerForDelegate().");

        try
        {
            Marshal.GetFunctionPointerForDelegate<Object>(null);
            retVal = 0;
            Console.WriteLine("Failure - did not receive an exception while passing null as the delegate");
        }
        catch (ArgumentNullException e)
        {
            Console.WriteLine("Pass - threw the right exception passing null as the delegate");
        }
        catch (Exception e)
        {
            retVal = 0;
            Console.WriteLine("Failure - receive an incorrect exception while passing null as the delegate");
            Console.WriteLine(e);
        }
        RunGetDelForFcnPtrTest();
        return retVal;
    }
开发者ID:CheneyWu,项目名称:coreclr,代码行数:27,代码来源:GetFcnPtrForDel_Negative_Catchable.cs

示例12: Try

 /// <summary>
 /// Black magic that lets us ignore issues where something is wrong 
 /// without surrounding every single line in a try-catch.
 /// <para>
 /// Don't try this at home folks.
 /// </para>
 /// Source: http://stackoverflow.com/questions/117173/c-try-catch-every-line-of-code-without-individual-try-catch-blocks
 /// </summary>
 public static void Try(VoidDelegate v)
 {
     try
     {
         v();
     }
     catch { }
 }
开发者ID:Kriogen777,项目名称:Otil,代码行数:16,代码来源:Utils.cs

示例13: LogBrowser

 public LogBrowser()
 {
     closeDelegate = new VoidDelegate(this.Close);
      InitializeComponent();
      sqLiteConnection.Open();
      logDataAdapter.Fill(logDataSet);
      serversDataAdapter.Fill(serverDataSet);
 }
开发者ID:MarkPaxton,项目名称:SensorShare3,代码行数:8,代码来源:LogBrowser.cs

示例14: Foldout

 public static bool Foldout(bool toggle, GUIContent label, VoidDelegate callback)
 {
     var rect = GUILayoutUtility.GetRect(new GUIContent("\t" + label.text), GUIStyle.none);
     bool result = EditorGUI.Foldout(rect, toggle, label, true);
     if (result)
         callback();
     return result;
 }
开发者ID:Nystul-the-Magician,项目名称:daggerfall-unity,代码行数:8,代码来源:GUILayoutHelper.cs

示例15: Class523

 // Token: 0x060024FA RID: 9466
 // RVA: 0x0001CDB8 File Offset: 0x0001AFB8
 public Class523(VoidDelegate voidDelegate_1, Delegate2 delegate2_1)
     : base(false)
 {
     Class115.bool_31 = true;
     this.voidDelegate_0 = voidDelegate_1;
     this.delegate2_0 = delegate2_1;
     this.thread_0 = Class115.smethod_87(new VoidDelegate(this.method_0));
 }
开发者ID:newchild,项目名称:Project-DayZero,代码行数:10,代码来源:Class523.cs


注:本文中的VoidDelegate类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。