本文整理汇总了C#中VisionViewBase.RenderSolidBox方法的典型用法代码示例。如果您正苦于以下问题:C# VisionViewBase.RenderSolidBox方法的具体用法?C# VisionViewBase.RenderSolidBox怎么用?C# VisionViewBase.RenderSolidBox使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VisionViewBase
的用法示例。
在下文中一共展示了VisionViewBase.RenderSolidBox方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RenderShape
public override void RenderShape(VisionViewBase view, ShapeRenderMode mode)
{
base.RenderShape(view, mode);
// Don't draw carvers if "playing the game" or 'Visible' property is false
if (EditorManager.InPlayingMode || FinalVisibleState == false)
return;
Vector3F size = new Vector3F(_vBoxSize.X * ScaleX, _vBoxSize.Y * ScaleY, _vBoxSize.Z * ScaleZ);
BoundingBox bbox = new BoundingBox(-size * 0.5f, size * 0.5f);
if (_bInverted)
{
bbox.Translate(Position);
uint color = (mode == ShapeRenderMode.Selected) ? (uint)0x6000ff80 : (uint)0x3000ff80;
view.RenderSolidBox(bbox, color);
}
else
{
uint color = (mode == ShapeRenderMode.Selected) ? (uint)0x600080ff : (uint)0x300080ff;
view.RenderOrientedSolidBox(bbox, Position, RotationMatrix, color);
}
}
示例2: RenderSelection
public void RenderSelection(VisionViewBase view, ShapeRenderMode mode)
{
if (!Valid)
return;
uint iColor = VisionColors.RGBA(50, 20, 150, 50);
/*
Vector3F v0 = new Vector3F(WorldSpaceExtent.X1, WorldSpaceExtent.Y1, DisplayZ);
Vector3F v1 = new Vector3F(WorldSpaceExtent.X2, WorldSpaceExtent.Y1, DisplayZ);
Vector3F v2 = new Vector3F(WorldSpaceExtent.X1, WorldSpaceExtent.Y2, DisplayZ);
Vector3F v3 = new Vector3F(WorldSpaceExtent.X2, WorldSpaceExtent.Y2, DisplayZ);
view.RenderSolidTriangle(v0, v1, v2, iColor);
view.RenderSolidTriangle(v1, v3, v2, iColor);
*/
float fMin = DisplayZ - EditorManager.Settings.MaxPickingDistance;
BoundingBox renderBox = new BoundingBox(WorldSpaceExtent.X1, WorldSpaceExtent.Y1, fMin, WorldSpaceExtent.X2, WorldSpaceExtent.Y2, DisplayZ);
view.RenderSolidBox(renderBox, iColor);
}