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C# VirtualMachine.ProgressProgramCounter方法代码示例

本文整理汇总了C#中VirtualMachine.ProgressProgramCounter方法的典型用法代码示例。如果您正苦于以下问题:C# VirtualMachine.ProgressProgramCounter方法的具体用法?C# VirtualMachine.ProgressProgramCounter怎么用?C# VirtualMachine.ProgressProgramCounter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在VirtualMachine的用法示例。


在下文中一共展示了VirtualMachine.ProgressProgramCounter方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SkipText

    /// <summary>
    /// Skips the text.
    /// </summary>
    /// <param name='vm'>
    /// Vm.
    /// </param>
    public override void SkipText( VirtualMachine vm )
    {
        if( vm.m_MsgTargetTextBox == null ){
            ViNoDebugger.LogWarning( "Current ViNoTextBox is null." );
            vm.ProgressProgramCounter( 1 );
            return;
        }

        if( ! vm.m_MsgTargetTextBox.reachedEnd ){
            vm.m_MsgTargetTextBox.DispTextQuick();
        }
        else{
            // Stop Voice.
            ISoundPlayer pl = ISoundPlayer.Instance;
            if( pl != null ){
                if( pl.IsPlayingVoice() ){
                    pl.StopVoice();
                }
            }
            vm.ProgressProgramCounter( 1 );
        }
    }
开发者ID:Joon-min,项目名称:wiper,代码行数:28,代码来源:ScriptBinder.cs

示例2: HandleAOpcode

    /*
    public void HandleAOpcode( VM vm , byte op ){
        vm.code = new byte[ 1 ];
        vm.code[ 0 ] = op;
        HandleOpcode( vm );
    }
    //*/
    /// <summary>
    /// Handles the opcode. 
    /// </summary>
    /// <returns>
    /// The opcode.
    /// </returns>
    /// <param name='vm'>
    /// If set to <c>true</c> vm.
    /// </param>
    public override bool HandleOpcode( VirtualMachine vm )
    {
        m_Vm = vm;
        switch( vm.code[ vm.pc ] ){
        case OpcodeMessaging.PUNCH_POSITION:	vm.scriptBinder.PUNCH_POSITION( vm );	break;
        case OpcodeMessaging.SIZE:				vm.scriptBinder.SIZE ( vm );						break;
        case OpcodeMessaging.LOAD_IMAGE:		vm.scriptBinder.LOAD_IMAGE( vm.tweenDataCached );			break;
        case OpcodeMessaging.CHANGE_IMAGE:		vm.scriptBinder.CHANGE_IMAGE( vm.tweenDataCached );		break;
        case OpcodeMessaging.MSG_TARGET:
            GameObject obj = vm.tweenDataCached.tweenTarget;
            vm.scriptBinder.MSG_TARGET( obj );
            break;
        case OpcodeMessaging.SET_TEXT:						vm.scriptBinder.SET_TEXT( vm );											break;
        case OpcodeMessaging.SET_RESOURCE_AS_TEXTURE:
            Texture2D image = vm.loadedResource as Texture2D;
            MeshRenderer ren = vm.tweenDataCached.tweenTarget.GetComponent<MeshRenderer>();
            if( ren != null ){
                ren.sharedMaterial.mainTexture = image;
                ren.transform.localScale = new Vector3( image.width , image.height , 1f );

                // VinoSceneNode component is needed.
                vm.tweenDataCached.tweenTarget.SendMessage( "OnChangeTexture" , vm.loadedResourcePath , SendMessageOptions.DontRequireReceiver );
            }
            else{
                Debug.LogError( "MeshRenderer not Found." );
            }
            break;

        case OpcodeMessaging.SET_RESOURCE_AS_TRANSITION_TEXTURE1:
            image = vm.loadedResource as Texture2D;
            ren = vm.tweenDataCached.tweenTarget.GetComponent<MeshRenderer>();
            if( ren != null ){
                ren.sharedMaterial.SetTexture( "_tex0" , image );
            }
            else{
                Debug.LogError( "MeshRenderer not Found." );
            }
            break;

        case OpcodeMessaging.SET_RESOURCE_AS_TRANSITION_TEXTURE2:
            image = vm.loadedResource as Texture2D;
            ren = vm.tweenDataCached.tweenTarget.GetComponent<MeshRenderer>();
            if( ren != null ){
                ren.sharedMaterial.SetTexture( "_tex1" , image );
            }
            else{
                Debug.LogError( "MeshRenderer not Found." );
            }
            break;

        case OpcodeMessaging.FADE_PANEL:			vm.update = false;		vm.scriptBinder.FADE_PANEL( vm.tweenDataCached );	break;
        case OpcodeMessaging.CROSS_FADE:			vm.update = false;		vm.scriptBinder.CROSS_FADE( vm.tweenDataCached );	break;
        case OpcodeMessaging.TWEEN:					vm.update = false;		vm.scriptBinder.TWEEN( vm.tweenDataCached );			break;
        case OpcodeMessaging.DESTROY:				GameObject.Destroy( vm.tweenDataCached.tweenTarget );		break;
        case OpcodeMessaging.DESTROY_CHILDREN:		ViNoGOExtensions.FindAndDestroyChildren( vm.messagingTargetName );					break;
        case OpcodeMessaging.TARGET:				vm.m_CurrTarget = GameObject.Find( VM.loadedTextLiteralString );				break;
        case OpcodeMessaging.LOAD_LEVEL:			Application.LoadLevel( VM.loadedTextLiteralString );			break;
        case OpcodeMessaging.LOAD_SCENE_XML:		vm.scriptBinder.LOAD_SCENE_XML( vm );						break;
        case OpcodeMessaging.PLAY_SOUND:
            if( ISoundPlayer.Instance == null ){
                vm.ProgressProgramCounter(1);
                ViNoDebugger.LogError( "VM" , "PLAY_SOUND : ISoundPlayer.Instance NOT FOUND." );
                return false;
            }
            string soundName = vm.paramHash[ "name" ] as string;
            string soundCat = vm.paramHash[ "category" ] as string;
            string delayStr = vm.paramHash[ "delay" ] as string;
            float delay = float.Parse( delayStr );

            if( ISoundPlayer.Instance != null ){
                ISoundPlayer.Instance.PlaySoundCallback( soundName , soundCat  , 1f  , delay );
            }
            break;

        case OpcodeMessaging.STOP_SOUND:
            if( ISoundPlayer.Instance == null ){
                vm.ProgressProgramCounter(1);
                ViNoDebugger.LogWarning( "ISoundPlayer.Instance NOT FOUND." );
                return false;
            }
            soundName = vm.paramHash[ "name" ] as string;
            soundCat = vm.paramHash[ "category" ] as string;
            string fadeStr = vm.paramHash[ "fadeOutSeconds" ] as string;
            float fadeOutSeconds = float.Parse( fadeStr );
//.........这里部分代码省略.........
开发者ID:Joon-min,项目名称:wiper,代码行数:101,代码来源:MessagingHandler.cs


注:本文中的VirtualMachine.ProgressProgramCounter方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。