本文整理汇总了C#中Vertex.Select方法的典型用法代码示例。如果您正苦于以下问题:C# Vertex.Select方法的具体用法?C# Vertex.Select怎么用?C# Vertex.Select使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Vertex
的用法示例。
在下文中一共展示了Vertex.Select方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: FindReachableTypes
/// <summary>
/// Determines which types are produced by this mapping.
/// </summary>
private Set<EntityType> FindReachableTypes(
DomainConstraintConversionContext<string, ValueCondition> converter, Vertex[] mappingConditions)
{
// For each entity type, create a candidate function that evaluates to true given
// discriminator assignments iff. all of that type's conditions evaluate to true
// and its negative conditions evaluate to false.
var candidateFunctions = new Vertex[MappedEntityTypes.Count];
for (var i = 0; i < candidateFunctions.Length; i++)
{
// Seed the candidate function conjunction with 'true'.
var candidateFunction = Vertex.One;
for (var j = 0; j < NormalizedEntityTypeMappings.Count; j++)
{
var entityTypeMapping = NormalizedEntityTypeMappings[j];
// Determine if this mapping is a positive or negative case for the current type.
if (entityTypeMapping.ImpliedEntityTypes[i])
{
candidateFunction = converter.Solver.And(candidateFunction, mappingConditions[j]);
}
else
{
candidateFunction = converter.Solver.And(candidateFunction, converter.Solver.Not(mappingConditions[j]));
}
}
candidateFunctions[i] = candidateFunction;
}
// Make sure that for each type there is an assignment that resolves to only that type.
var reachableTypes = new Set<EntityType>();
for (var i = 0; i < candidateFunctions.Length; i++)
{
// Create a function that evaluates to true iff. the current candidate function is true
// and every other candidate function is false.
var isExactlyThisTypeCondition = converter.Solver.And(
candidateFunctions.Select(
(typeCondition, ordinal) => ordinal == i
? typeCondition
: converter.Solver.Not(typeCondition)));
// If the above conjunction is satisfiable, it means some row configuration exists producing the type.
if (!isExactlyThisTypeCondition.IsZero())
{
reachableTypes.Add(MappedEntityTypes[i]);
}
}
return reachableTypes;
}
示例2: RunDepthFirstSearch
private static bool[] RunDepthFirstSearch(Vertex[] vertices, int source)
{
DepthFirstSearch.Run(vertices[source]);
return vertices.Select(v => v.Color == Color.Black).ToArray();
}
示例3: RunDjikstra
private static bool[] RunDjikstra(Vertex[] vertices, int source)
{
Djikstra.Run(vertices[source]);
return vertices.Select(v => v.Depth != int.MaxValue).ToArray();
}
示例4: RunBellmanFord
private static bool[] RunBellmanFord(Vertex[] vertices, int source)
{
BellmanFord.Run(vertices, source);
return vertices.Select(v => v.Depth != int.MaxValue).ToArray();
}
示例5: RunDjikstra
private static int[] RunDjikstra(Vertex[] vertices, int source)
{
Djikstra.Run(vertices[source]);
return vertices.Select(v => v.Depth).ToArray();
}
示例6: RunBreadthFirstSearch
private static int[] RunBreadthFirstSearch(Vertex[] vertices, int source)
{
BreadthFirstSearch.Run(vertices[source]);
return vertices.Select(v => v.Depth).ToArray();
}
示例7: RunBellmanFord
private static int[] RunBellmanFord(Vertex[] vertices, int source)
{
BellmanFord.Run(vertices, source);
return vertices.Select(v => v.Depth).ToArray();
}
示例8: OgreXmlWriter
public OgreXmlWriter(Vertex[] vertices, Triangle[] triangles, string uri)
{
// Look, ma, no semicolons!
var mesh = new XElement("mesh",
new XElement("submeshes",
new XElement("submesh",
new XAttribute("material","BaseWhite"),
new XAttribute("usesharedvertices","false"),
new XElement("faces",
new XAttribute("count", triangles.Length.ToString()),
from t in triangles
select new XElement("face",
new XAttribute("v1", t.i),
new XAttribute("v2", t.j),
new XAttribute("v3", t.k))
),
new XElement("geometry",
new XAttribute("vertexcount", vertices.Length.ToString()),
new XElement("vertexbuffer",
new XAttribute("positions", "true"),
new XAttribute("normals", "true"),
new XAttribute("texture_coords", 1),
new XAttribute("texture_coord_dimensions_0", 2),
new XAttribute("tangents", "true"),
from v in vertices
select new XElement("vertex",
new XElement("position",
new XAttribute("x", v.x),
new XAttribute("y", v.y),
new XAttribute("z", v.z)),
new XElement("normal",
new XAttribute("x", Vertex.UnpackNormal(v.normal, 0)),
new XAttribute("y", Vertex.UnpackNormal(v.normal, 1)),
new XAttribute("z", Vertex.UnpackNormal(v.normal, 2))),
new XElement("texcoord",
new XAttribute("u", v.u),
new XAttribute("v", v.v)),
new XElement("tangent",
new XAttribute("x", Vertex.UnpackNormal(v.tangent, 0)),
new XAttribute("y", Vertex.UnpackNormal(v.tangent, 1)),
new XAttribute("z", Vertex.UnpackNormal(v.tangent, 2)))
)
)
),
new XElement("boneassignments",
from pair in vertices.Select((v,index)=>new KeyValuePair<Vertex,int>(v,index))
let v = pair.Key
let i = pair.Value
from a in (from ind in Enumerable.Range(0,4)
let bone = (v.packed_bone_indices >> (ind * 8)) & 0xff
let weight = (v.packed_bone_weights >> (ind * 8)) & 0xff
where weight != 0
select new { bone, weight=weight/255.0f })
select new XElement("vertexboneassignment",
new XAttribute("vertexindex", i),
new XAttribute("boneindex", a.bone),
new XAttribute("weight", a.weight))
)
)
)
);
mesh.Save(uri);
}