本文整理汇总了C#中VariableDictionary.SetVariable方法的典型用法代码示例。如果您正苦于以下问题:C# VariableDictionary.SetVariable方法的具体用法?C# VariableDictionary.SetVariable怎么用?C# VariableDictionary.SetVariable使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VariableDictionary
的用法示例。
在下文中一共展示了VariableDictionary.SetVariable方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: InitialSetup
private void InitialSetup() {
if (Game != null) {
IsLoadingSavingConnectionConfig = true;
AssignEventHandlers();
// Assume full access until we're told otherwise.
Layer.Initialize(Parent, this);
// I may move these events to within Layer, depends on the end of the restructure.
Layer.LayerOnline += new PRoConLayer.LayerEmptyParameterHandler(Layer_LayerOnline);
Layer.LayerOffline += new PRoConLayer.LayerEmptyParameterHandler(Layer_LayerOffline);
Layer.AccountPrivileges.AccountPrivilegeAdded += new AccountPrivilegeDictionary.AccountPrivilegeAlteredHandler(AccountPrivileges_AccountPrivilegeAdded);
Layer.AccountPrivileges.AccountPrivilegeRemoved += new AccountPrivilegeDictionary.AccountPrivilegeAlteredHandler(AccountPrivileges_AccountPrivilegeRemoved);
foreach (AccountPrivilege apPriv in Layer.AccountPrivileges) {
apPriv.AccountPrivilegesChanged += new AccountPrivilege.AccountPrivilegesChangedHandler(item_AccountPrivilegesChanged);
}
Privileges = new CPrivileges(CPrivileges.FullPrivilegesFlags);
EventsLogging = new EventCaptures(this);
Console = new ConnectionConsole(this);
PunkbusterConsole = new PunkbusterConsole(this);
ChatConsole = new ChatConsole(this);
PluginConsole = new PluginConsole(this);
MapGeometry = new MapGeometry(this);
MapGeometry.MapZones.MapZoneAdded += new MapZoneDictionary.MapZoneAlteredHandler(MapZones_MapZoneAdded);
MapGeometry.MapZones.MapZoneChanged += new MapZoneDictionary.MapZoneAlteredHandler(MapZones_MapZoneChanged);
MapGeometry.MapZones.MapZoneRemoved += new MapZoneDictionary.MapZoneAlteredHandler(MapZones_MapZoneRemoved);
if (CurrentServerInfo == null) {
CurrentServerInfo = new CServerInfo();
}
ListSettings = new ListsSettings(this);
ServerSettings = new ServerSettings(this);
PlayerListSettings = new PlayerListSettings();
PlayerList = new PlayerDictionary();
TeamNameList = new List<CTeamName>();
MapListPool = new NotificationList<CMap>();
ReservedSlotList = new NotificationList<string>();
Variables = new VariableDictionary();
SV_Variables = new VariableDictionary();
Reasons = new NotificationList<string>();
FullVanillaBanList = new List<CBanInfo>();
FullTextChatModerationList = new TextChatModerationDictionary();
Weapons = new WeaponDictionary();
Specializations = new SpecializationDictionary();
if (Regex.Match(HostName, @"^(?:(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.){3}(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)$").Success == true) {
Variables.SetVariable("SERVER_COUNTRY", Parent.GetCountryName(HostName));
Variables.SetVariable("SERVER_COUNTRY_CODE", Parent.GetCountryCode(HostName));
}
else {
IPAddress ipServer = FrostbiteConnection.ResolveHostName(HostName);
Variables.SetVariable("SERVER_COUNTRY", Parent.GetCountryName(ipServer.ToString()));
Variables.SetVariable("SERVER_COUNTRY_CODE", Parent.GetCountryCode(ipServer.ToString()));
}
Console.Logging = Parent.OptionsSettings.ConsoleLogging;
EventsLogging.Logging = Parent.OptionsSettings.EventsLogging;
ChatConsole.Logging = Parent.OptionsSettings.ChatLogging;
PluginConsole.Logging = Parent.OptionsSettings.PluginLogging;
//this.m_blLoadingSavingConnectionConfig = true;
if (CurrentServerInfo.GameMod == GameMods.None) {
ExecuteConnectionConfig(Game.GameType + ".def", 0, null, false);
}
else {
ExecuteConnectionConfig(Game.GameType + "." + CurrentServerInfo.GameMod + ".def", 0, null, false);
}
// load override global_vars.def
ExecuteGlobalVarsConfig("global_vars.def", 0, null);
ExecuteConnectionConfig("reasons.cfg", 0, null, false);
lock (Parent) {
if (Username.Length == 0 || Parent.OptionsSettings.LayerHideLocalPlugins == false) {
CompilePlugins(Parent.OptionsSettings.PluginPermissions);
}
}
if (Parent.OptionsSettings.UsePluginOldStyleLoad == true) {
ExecuteConnectionConfig(FileHostNamePort + ".cfg", 0, null, false);
}
//this.m_blLoadingSavingConnectionConfig = false;
// this.ManuallyDisconnected = true;
// this.ConnectionError = false;
BeginLoginSequence();
if (Parent.OptionsSettings.UsePluginOldStyleLoad == false) {
ExecuteConnectionConfig(FileHostNamePort + ".cfg", 0, null, true);
}
//.........这里部分代码省略.........
示例2: InitialSetup
private void InitialSetup() {
if (Game != null) {
IsLoadingSavingConnectionConfig = true;
AssignEventHandlers();
// Assume full access until we're told otherwise.
Layer.Initialize(Parent, this);
// I may move these events to within Layer, depends on the end of the restructure.
Layer.LayerStarted += Layer_LayerOnline;
Layer.LayerShutdown += Layer_LayerOffline;
Layer.AccountPrivileges.AccountPrivilegeAdded += new AccountPrivilegeDictionary.AccountPrivilegeAlteredHandler(AccountPrivileges_AccountPrivilegeAdded);
Layer.AccountPrivileges.AccountPrivilegeRemoved += new AccountPrivilegeDictionary.AccountPrivilegeAlteredHandler(AccountPrivileges_AccountPrivilegeRemoved);
foreach (AccountPrivilege apPriv in Layer.AccountPrivileges) {
apPriv.AccountPrivilegesChanged += new AccountPrivilege.AccountPrivilegesChangedHandler(item_AccountPrivilegesChanged);
}
Privileges = new CPrivileges(CPrivileges.FullPrivilegesFlags);
EventsLogging = new EventCaptures(this);
Console = new ConnectionConsole(this);
PunkbusterConsole = new PunkbusterConsole(this);
ChatConsole = new ChatConsole(this);
PluginConsole = new PluginConsole(this);
MapGeometry = new MapGeometry(this);
MapGeometry.MapZones.MapZoneAdded += new MapZoneDictionary.MapZoneAlteredHandler(MapZones_MapZoneAdded);
MapGeometry.MapZones.MapZoneChanged += new MapZoneDictionary.MapZoneAlteredHandler(MapZones_MapZoneChanged);
MapGeometry.MapZones.MapZoneRemoved += new MapZoneDictionary.MapZoneAlteredHandler(MapZones_MapZoneRemoved);
if (CurrentServerInfo == null) {
CurrentServerInfo = new CServerInfo();
}
ListSettings = new ListsSettings(this);
ServerSettings = new ServerSettings(this);
PlayerListSettings = new PlayerListSettings();
PlayerList = new PlayerDictionary();
TeamNameList = new List<CTeamName>();
MapListPool = new NotificationList<CMap>();
ReservedSlotList = new NotificationList<string>();
SpectatorList = new NotificationList<string>();
Variables = new VariableDictionary();
SV_Variables = new VariableDictionary();
Reasons = new NotificationList<string>();
FullVanillaBanList = new List<CBanInfo>();
FullTextChatModerationList = new TextChatModerationDictionary();
Weapons = new WeaponDictionary();
Specializations = new SpecializationDictionary();
if (Regex.Match(HostName, @"^(?:(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.){3}(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)$").Success == true) {
Variables.SetVariable("SERVER_COUNTRY", Parent.GetCountryName(HostName));
Variables.SetVariable("SERVER_COUNTRY_CODE", Parent.GetCountryCode(HostName));
}
else {
IPAddress ipServer = FrostbiteConnection.ResolveHostName(HostName);
Variables.SetVariable("SERVER_COUNTRY", Parent.GetCountryName(ipServer.ToString()));
Variables.SetVariable("SERVER_COUNTRY_CODE", Parent.GetCountryCode(ipServer.ToString()));
}
Console.Logging = Parent.OptionsSettings.ConsoleLogging;
EventsLogging.Logging = Parent.OptionsSettings.EventsLogging;
ChatConsole.Logging = Parent.OptionsSettings.ChatLogging;
PluginConsole.Logging = Parent.OptionsSettings.PluginLogging;
//this.m_blLoadingSavingConnectionConfig = true;
if (CurrentServerInfo.GameMod == GameMods.None) {
ExecuteConnectionConfig(Game.GameType + ".def", 0, null, false);
}
else {
ExecuteConnectionConfig(Game.GameType + "." + CurrentServerInfo.GameMod + ".def", 0, null, false);
}
// load override global_vars.def
ExecuteGlobalVarsConfig("global_vars.def", 0, null);
ExecuteConnectionConfig("reasons.cfg", 0, null, false);
lock (Parent) {
if (Username.Length == 0 || Parent.OptionsSettings.LayerHideLocalPlugins == false) {
CompilePlugins(Parent.OptionsSettings.PluginPermissions);
}
}
string configDirectoryPath = Path.Combine(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Configs"), FileHostNamePort);
string oldConfigFilePath = Path.Combine(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Configs"), string.Format("{0}.cfg", FileHostNamePort));
if (File.Exists(oldConfigFilePath) == false && Directory.Exists(configDirectoryPath) == true) {
string[] pluginConfigPaths = Directory.GetFiles(configDirectoryPath, "*.cfg");
if (Parent.OptionsSettings.UsePluginOldStyleLoad == true) {
foreach (string pluginConfigPath in pluginConfigPaths) {
ExecuteConnectionConfig(pluginConfigPath, 0, null, false);
}
}
BeginLoginSequence();
if (Parent.OptionsSettings.UsePluginOldStyleLoad == false) {
//.........这里部分代码省略.........