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C# VRageMath.Dot方法代码示例

本文整理汇总了C#中VRageMath.Dot方法的典型用法代码示例。如果您正苦于以下问题:C# VRageMath.Dot方法的具体用法?C# VRageMath.Dot怎么用?C# VRageMath.Dot使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在VRageMath的用法示例。


在下文中一共展示了VRageMath.Dot方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetListenerLocation

        void GetListenerLocation(ref VRageMath.Vector3 position, ref VRageMath.Vector3 up, ref VRageMath.Vector3 forward)
        {
            // NOTICE: up vector is reverted, don't know why, I still have to investigate it
            if (MySession.LocalHumanPlayer != null && MySession.LocalHumanPlayer.Character != null)
            {
                position = MySession.LocalHumanPlayer.Character.WorldMatrix.Translation;
                up = -MySession.LocalHumanPlayer.Character.WorldMatrix.Up;
                forward = MySession.LocalHumanPlayer.Character.WorldMatrix.Forward;
            }
            else
                if (MySector.MainCamera != null)
                {
                    position = MySector.MainCamera.Position;
                    up = -MySector.MainCamera.UpVector;
                    forward = MySector.MainCamera.ForwardVector;
                }

            const float epsilon = 0.00001f;
            Debug.Assert(up.Dot(forward) < epsilon && Math.Abs(up.LengthSquared() - 1) < epsilon && Math.Abs(forward.LengthSquared() - 1) < epsilon, "Invalid direction vectors for audio");
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:20,代码来源:MySandboxGame.cs

示例2: GetListenerLocation

 void GetListenerLocation(ref VRageMath.Vector3 position, ref VRageMath.Vector3 up, ref VRageMath.Vector3 forward)
 {
     // NOTICE: up vector is reverted, don't know why, I still have to investigate it
     if (MySector.MainCamera != null)
     {
         if (MySession.Static != null && MySession.Static.LocalCharacter != null && MySession.Static.CameraController == MySession.Static.LocalCharacter)
             position = MySession.Static.LocalCharacter.PositionComp.GetPosition();
         else
         position = MySector.MainCamera.Position;
         // PARODY
         up = -Vector3D.Normalize(MySector.MainCamera.UpVector);
         forward = Vector3D.Normalize(MySector.MainCamera.ForwardVector);
     }
     const float epsilon = 0.00005f;
     Debug.Assert(up.Dot(forward) < epsilon && Math.Abs(up.LengthSquared() - 1) < epsilon && Math.Abs(forward.LengthSquared() - 1) < epsilon, "Invalid direction vectors for audio");
 }
开发者ID:Rynchodon,项目名称:SpaceEngineers,代码行数:16,代码来源:MySandboxGame.cs


注:本文中的VRageMath.Dot方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。