本文整理汇总了C#中UserContext.SetOnReceive方法的典型用法代码示例。如果您正苦于以下问题:C# UserContext.SetOnReceive方法的具体用法?C# UserContext.SetOnReceive怎么用?C# UserContext.SetOnReceive使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UserContext
的用法示例。
在下文中一共展示了UserContext.SetOnReceive方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ClientSession
public ClientSession(UserContext _context)
{
mycontext = _context;
mycontext.SetOnDisconnect(onClientDisconnect);
mycontext.SetOnReceive(onClientReceive);
emulator = new Emulators.Chip8();
emulator.LoadROM("BRIX");
updateTimer = new Stopwatch();
updateTimer.Start();
IsActive = true;
screenHasChanged = false;
framesSent = 0;
}
示例2: IsPlaying
internal bool IsPlaying(UserContext client)
{
if (client == null)
return false;
var playing = false;
var stopLoop = 0;
OnEventDelegate tempReceive = (ctx) => {
playing = (ctx.DataFrame.ToString() == "PLAYING");
stopLoop = 10000;
};
client.SetOnReceive(tempReceive);
client.Send("shutupify:PLAYING?");
while (stopLoop < 50) {
stopLoop++;
Thread.Sleep(10);
}
client.SetOnReceive(this.OnReceive);
return playing;
}