本文整理汇总了C#中UserAction.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# UserAction.ToString方法的具体用法?C# UserAction.ToString怎么用?C# UserAction.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UserAction
的用法示例。
在下文中一共展示了UserAction.ToString方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: getPanel
public IPanel getPanel(string tableName, UserAction action, bool recursive = true, IPanel parent = null)
{
int panelId = (int)fetchSingle("SELECT id_panel FROM panels JOIN panel_types USING(id_type) WHERE table_name = '" + tableName
+ "' AND id_project = ", CE.project.id, " AND type_name = '" + action.ToString() + "'");
return getPanel(panelId, recursive, parent);
}
示例2: RecordActionInternal
private void RecordActionInternal(XmlElement group, ModelBase model, UserAction action)
{
if (IsRecordedInActionGroup(group, model))
return;
// Serialize the affected model into xml representation
// and store it under the current action group.
XmlNode childNode = model.Serialize(document, SaveContext.Undo);
SetNodeAction(childNode, action.ToString());
group.AppendChild(childNode);
}
示例3: OnUserAction
/// <summary>
/// Called when the user requests an action using application/system provided UI
/// </summary>
/// <param name="player">The BackgroundAudioPlayer</param>
/// <param name="track">The track playing at the time of the user action</param>
/// <param name="action">The action the user has requested</param>
/// <param name="param">The data associated with the requested action.
/// In the current version this parameter is only for use with the Seek action,
/// to indicate the requested position of an audio track</param>
/// <remarks>
/// User actions do not automatically make any changes in system state; the agent is responsible
/// for carrying out the user actions if they are supported.
///
/// Call NotifyComplete() only once, after the agent request has been completed, including async callbacks.
/// </remarks>
protected override void OnUserAction(BackgroundAudioPlayer player, AudioTrack track, UserAction action, object param)
{
System.Diagnostics.Debug.WriteLine("AGENT RECEIVED USER ACTION: " + action.ToString());
switch (action)
{
case UserAction.Play:
PlayTrack(player);
break;
case UserAction.Stop:
player.Stop();
break;
case UserAction.Pause:
player.Pause();
break;
case UserAction.FastForward:
player.FastForward();
break;
case UserAction.Rewind:
player.Rewind();
break;
case UserAction.Seek:
player.Position = (TimeSpan)param;
break;
case UserAction.SkipNext:
player.Track = GetNextTrack();
break;
case UserAction.SkipPrevious:
AudioTrack previousTrack = GetPreviousTrack();
if (previousTrack != null)
{
player.Track = previousTrack;
}
break;
}
NotifyComplete();
}