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C# UdpClient类代码示例

本文整理汇总了C#中UdpClient的典型用法代码示例。如果您正苦于以下问题:C# UdpClient类的具体用法?C# UdpClient怎么用?C# UdpClient使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


UdpClient类属于命名空间,在下文中一共展示了UdpClient类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ReceiveData

    // receive thread
    private void ReceiveData()
    {
        client = new UdpClient();

        IPEndPoint localEp = new IPEndPoint(IPAddress.Any, port);
        client.Client.Bind(localEp);

        client.JoinMulticastGroup(IPAddress.Parse(MULTICAST_ADDR));
        while (true)
        {
            try
            {
                byte[] data = client.Receive(ref localEp);
                string text = Encoding.UTF8.GetString(data);
                string[] message = text.Split(',');
                Vector3 result = new Vector3(float.Parse(message[0]), float.Parse(message[1]), float.Parse(message[2]));

                print(">> " + result);

                lastReceivedUDPPacket = result;
            }
            catch (Exception err)
            {
                print(err.ToString());
            }
        }
    }
开发者ID:intel-cornellcup,项目名称:mini-modbot-simulation,代码行数:28,代码来源:UDPReceive.cs

示例2: ReceiveData

	private void ReceiveData(){

		client = new UdpClient(port); //Binds udp client to random port
		while (true)
		{

			try
			{
				
				IPEndPoint IPEndPoint = new IPEndPoint(IPAddress.Any, 0);
				byte[] data = client.Receive(ref IPEndPoint);

				string text = Encoding.UTF8.GetString(data);

				if(log){
					Debug.Log(text);
				}

				lock(receivedUDPPackets){
					receivedUDPPackets.Add(text);
				}
			}
			catch (Exception err)
			{
				print(err.ToString());
			}
		}
	}
开发者ID:Urauth,项目名称:Finnish-Game-Jam-2016,代码行数:28,代码来源:UDPReceive.cs

示例3: Listen

	private void Listen()
	{
		System.Random myRandom = new System.Random();
		udpClient = new UdpClient(7272, AddressFamily.InterNetwork);

		var endPoint = default(IPEndPoint);

		byte[] bytes;

		while (m_shouldRun)
		{
			try
			{
				bytes = udpClient.Receive(ref endPoint);
				if (bytes == null || bytes.Length == 0)
					break;

				int offset = 0;
				lock (m_threadLock)
				{
					m_head = FromOculusToUnity(Vector3FromBytes(bytes, ref offset));
					m_rHand = FromOculusToUnity(Vector3FromBytes(bytes, ref offset));
					//m_rHandRotation = Vector4FromBytes(bytes, ref offset);
					m_lHand = FromOculusToUnity(Vector3FromBytes(bytes, ref offset));
					//m_lHandRotation = Vector4FromBytes(bytes, ref offset);
					m_rightClosed = BoolFromBytes(bytes, ref offset);
				}
			} catch (ThreadInterruptedException)
			{
				// Empty on purpose
			}
		}
	}
开发者ID:patricio272,项目名称:VRHackZurich,代码行数:33,代码来源:PositionProvider.cs

示例4: init

 public void init()
 {
     IP = "192.168.15.11";
     port = 8051;
     remoteEndPoint = new IPEndPoint(IPAddress.Parse(IP), port);
     client = new UdpClient();
 }
开发者ID:RoySquad,项目名称:KSP_Remote,代码行数:7,代码来源:UDP_Sender.cs

示例5: exportData

    private void exportData(ref UdpClient client, ref IPEndPoint anyIP)
    {
        byte[] data;
        string text;

        text = "SOT"; // start of table
        text = text + System.Environment.NewLine;
        data = System.Text.Encoding.ASCII.GetBytes(text);
        client.Send(data, data.Length, anyIP);

        foreach (var ptr in timeGraphScript.dateTime_val_dic) {
            text = ptr.Key.ToString("yyyy/MM/dd HH:mm:ss");
            text = text + ",";
            text = text + ptr.Value.ToString();
            text = text + System.Environment.NewLine;

            data = System.Text.Encoding.ASCII.GetBytes(text);
            client.Send(data, data.Length, anyIP);
        }

        text = "EOT"; // end of table
        text = text + System.Environment.NewLine;
        data = System.Text.Encoding.ASCII.GetBytes(text);
        client.Send(data, data.Length, anyIP);
    }
开发者ID:yasokada,项目名称:unity-150908-udpTimeGraph,代码行数:25,代码来源:udpReceiverScript.cs

示例6: procComm

    void procComm()
    {
        port = getPort();
        string ipadr = getIpadr ();

        client = new UdpClient ();

        // send
        string sendstr = IFmsg.text + System.Environment.NewLine;
        byte[] data = ASCIIEncoding.ASCII.GetBytes (sendstr);
        client.Send (data, data.Length, ipadr, port);

        // receive
        client.Client.ReceiveTimeout = 2000; // msec
        IPEndPoint remoteIP = new IPEndPoint(IPAddress.Any, 0);
        lastRcvd = "";
        try {
            data = client.Receive (ref remoteIP);
            if (data.Length > 0) {
                string text = Encoding.ASCII.GetString (data);
                lastRcvd = text;
            }
        } catch (Exception err) {
        }

        client.Close ();
    }
开发者ID:yasokada,项目名称:unity-150830-udpSender,代码行数:27,代码来源:SendButtonScript.cs

示例7: LoadClient

 public void LoadClient()
 {
     client = new UdpClient(System.Convert.ToInt32(port));
         receivePoint = new IPEndPoint(IPAddress.Parse(ip),System.Convert.ToInt32(port));
         Thread startClient = new Thread(new ThreadStart(start_client));
         startClient.Start();
 }
开发者ID:TNogisto,项目名称:Tankim-ng,代码行数:7,代码来源:UDPConnectionGUI.cs

示例8: Start

    //private CIPC_CS_Unity.CLIENT.CLIENT CIPCclient;
    //private Thread thred;
    //private FPSAdjuster.FPSAdjuster fps;
    // Use this for initialization
    

    void Start()
    {
        if (this.renderTexture == null )
        {
            return;
        }
        this.client = new UdpClient();
        this.sendtexture = new Texture2D(this.renderTexture.width, this.renderTexture.height);

        if (this.portNumber == 0)
        {
            this.portNumber = 15000;
        }
        //if (this.serverPort == 0)
        //{
        //    this.serverPort = 50000;
        //}
        if (this.IPAdress == "")
        {
            this.IPAdress = "127.0.0.1";
        }
        
        
        //this.CIPCclient = new CIPC_CS_Unity.CLIENT.CLIENT(this.portNumber, this.IPAdress, this.serverPort);
        //this.CIPCclient.Setup(CIPC_CS_Unity.CLIENT.MODE.Sender);

        //this.fps = new FPSAdjuster.FPSAdjuster();
        //this.fps.Fps = 30;
        //this.fps.Start();
        //this.thred = new Thread (new ThreadStart(this.sendimage));
        //this.thred.Start();
    }
开发者ID:0tsukq,项目名称:LabLife,代码行数:38,代码来源:Lablife.cs

示例9: ConnectAsync_StringHost_Success

 public async Task ConnectAsync_StringHost_Success()
 {
     using (var c = new UdpClient())
     {
         await c.Client.ConnectAsync("114.114.114.114", 53);
     }
 }
开发者ID:SamuelEnglard,项目名称:corefx,代码行数:7,代码来源:UdpClientTest.cs

示例10: init

    // init
    public void init(string targetIP, string name)
    {
        playerName = name;
        GameObject.FindGameObjectWithTag("Game").GetComponent<Canvas>().enabled = true;
        GameObject.FindGameObjectWithTag("GUI").GetComponent<Canvas>().enabled = false;
        print("UDPSend.init()");
        port = 8051;
        IPAddress[] addrs = Dns.GetHostEntry(Dns.GetHostName()).AddressList;

        foreach (var ip in addrs)
        {
            if (ip.AddressFamily == AddressFamily.InterNetwork)
            {
                playerIP = ip.ToString();
            }
        }

        remoteEndPoint = new IPEndPoint(IPAddress.Parse(targetIP), port);
        client = new UdpClient();
        connected = true;

        // status
        print("Sending to " + targetIP + " : " + port);
        print("Player IP is " + playerIP);
    }
开发者ID:intel-cornellcup,项目名称:sim-controller,代码行数:26,代码来源:UDPSend2.cs

示例11: Main

   public static void Main()
   {
      byte[] data = new byte[1024];
      string input, stringData;
      UdpClient udpClient = new UdpClient("127.0.0.1", 9999);

      IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);

      string welcome = "Hello";
      data = Encoding.ASCII.GetBytes(welcome);
      udpClient.Send(data, data.Length);

      data = udpClient.Receive(ref sender);

      Console.WriteLine("Message received from {0}:", sender.ToString());
      stringData = Encoding.ASCII.GetString(data, 0, data.Length);
      Console.WriteLine(stringData);

      while(true)
      {
         input = Console.ReadLine();
         udpClient.Send(Encoding.ASCII.GetBytes(input), input.Length);
         data = udpClient.Receive(ref sender);
         stringData = Encoding.ASCII.GetString(data, 0, data.Length);
         Console.WriteLine(stringData);
      }
      udpClient.Close();
   }
开发者ID:EdiCarlos,项目名称:MyPractices,代码行数:28,代码来源:udpclient.cs

示例12: ReceiveData

	// receive thread
	private  void ReceiveData() {

		client = new UdpClient(port);
		while (true) {

			try {
				// Bytes empfangen.
				IPEndPoint anyIP = new IPEndPoint(IPAddress.Any, 0);
				byte[] data = client.Receive(ref anyIP);

				// Bytes mit der UTF8-Kodierung in das Textformat kodieren.
				string text = Encoding.UTF8.GetString(data);

				// Den abgerufenen Text anzeigen.
				print(">> " + text);

				// latest UDPpacket
				lastReceivedUDPPacket=text;

				// ....
				allReceivedUDPPackets=allReceivedUDPPackets+text;

			}
			catch (Exception err) {
				print(err.ToString());
			}
		}
	}
开发者ID:adrianniebla,项目名称:VideoJuegoDistribuido,代码行数:29,代码来源:UDPReceive.cs

示例13: ConnectAsync_IPAddressHost_Success

 public async Task ConnectAsync_IPAddressHost_Success()
 {
     using (var c = new UdpClient())
     {
         await c.Client.ConnectAsync(IPAddress.Parse("114.114.114.114"), 53);
     }
 }
开发者ID:charygao,项目名称:corefx,代码行数:7,代码来源:UdpClientTest.cs

示例14: Program

 //public Program()
 //{
 //    socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
 //    localEP = new IPEndPoint(IPAddress.Any,port);
 //    socket.Bind(localEP);
 //    ConnectionEstablished = false;
 //}
 public Program()
 {
     localEP = new IPEndPoint(IPAddress.Any, port);
     server = new UdpClient(localEP);
     //IPEndPoint
     //client.Send()
 }
开发者ID:IlyichExperiments,项目名称:UDP_XO,代码行数:14,代码来源:Program.cs

示例15: ReceiveData

    //受信スレッド
    private void ReceiveData()
    {
        //udpクライアント設定
        udpClient = new UdpClient(port);

        while(threadAvairable)
        {
            try
            {
                if(udpClient.Available > 0)
                {
                    IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Any, 0);
                    byte[] data = udpClient.Receive(ref ipEndPoint);

                    recievedDataStr = Encoding.UTF8.GetString(data);
                    isDataRecieved = true;
                }
            }
            catch(Exception err)
            {
                Debug.LogError(err.Message);
                DebugConsole.LogError(err.Message);
                break;
            }
        }
    }
开发者ID:sgyli7,项目名称:GarageKit_for_Unity,代码行数:27,代码来源:UDPReciever.cs


注:本文中的UdpClient类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。