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C# UIView.AddUIComponent方法代码示例

本文整理汇总了C#中UIView.AddUIComponent方法的典型用法代码示例。如果您正苦于以下问题:C# UIView.AddUIComponent方法的具体用法?C# UIView.AddUIComponent怎么用?C# UIView.AddUIComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UIView的用法示例。


在下文中一共展示了UIView.AddUIComponent方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Init

        public void Init()
        {
            uiView = UIView.GetAView();

            UICheckBox autosaveCheckbox = uiView.FindUIComponent<UICheckBox>("AutoSave");
            UITextField autosaveIntervalTextField = uiView.FindUIComponent<UITextField>("AutoSaveInterval");

            autosaveCheckbox.eventClicked += new MouseEventHandler(CheckBoxChanged);
            autosaveIntervalTextField.eventTextSubmitted += new PropertyChangedEventHandler<string>(IntervalChanged);

            createLabel();

            bAutosaveEnabled = autosaveCheckbox.isChecked;
            autoSaveInterval = int.Parse(autosaveIntervalTextField.text);

            timer = autoSaveInterval * 60;

            label.Enable();

            updateLabel(bAutosaveEnabled, (int)timer);

            hintLabel = uiView.AddUIComponent(typeof(UILabel)) as UILabel;
            hintLabel.name = "AutoSaveCountdownPlacementHint";
            hintLabel.text = "Press ENTER to finish placement.";
            hintLabel.textColor = Color.white;
            hintLabel.relativePosition = new Vector2(0, 0);
            hintLabel.anchor = UIAnchorStyle.Top;
            hintLabel.textScale = 2f;
            hintLabel.Hide();
        }
开发者ID:iUltimateLP,项目名称:skylines-autosave-countdown,代码行数:30,代码来源:Main.cs

示例2: SetupGui

 public static void SetupGui()
 {
     //if(Mod.IsEnabled && Mod.IsGuiEnabled)
     if (Mod.DEBUG_LOG_ON) Helper.dbgLog(" Setting up Gui panel.");
     try
     {
         parentGuiView = null;
         parentGuiView = UIView.GetAView();
         if (guiPanel == null)
         {
             guiPanel = (CSLShowMoreLimitsGUI)parentGuiView.AddUIComponent(typeof(CSLShowMoreLimitsGUI));
             if (Mod.DEBUG_LOG_ON) Helper.dbgLog(" GUI Setup.");
             //guiPanel.Hide();
         }
         isGuiRunning = true;
     }
     catch (Exception ex)
     {
         Helper.dbgLog("Error: \r\n", ex,true);
     }
 }
开发者ID:Knighth,项目名称:CSL-Show-More-Limits,代码行数:21,代码来源:Loader.cs

示例3: CreateUIDialog

        public static UIDialog CreateUIDialog(UIView view, string title, string details, OptionClicked accept, OptionClicked decline, bool destroyOnOption)
        {
            UIDialog dialog = (UIDialog)view.AddUIComponent (typeof(UIDialog));
            dialog.Start ();

            dialog.m_title.text = title;
            Vector2 screenRes = view.GetScreenResolution();

            dialog.m_details.text = details;
            dialog.m_title.relativePosition = new Vector3(WIDTH/2 - dialog.m_title.width/2,HEAD/2 - dialog.m_title.height/2);

            if (destroyOnOption) {
                dialog.eventAccept += () => {GameObject.DestroyImmediate(dialog.gameObject);};
                dialog.eventDecline += () => {GameObject.DestroyImmediate(dialog.gameObject);};
            }

            dialog.eventAccept += accept;
            dialog.eventDecline += decline;

            dialog.relativePosition = new Vector3(screenRes.x/2 - dialog.width/2,screenRes.y/2 - dialog.height/2);
            return dialog;
        }
开发者ID:CWMlolzlz,项目名称:Challenges,代码行数:22,代码来源:UIDialog.cs

示例4: AddToolbarButton

        private void AddToolbarButton(UIView  view)
        {
            _toolbar_Button = (UICheckButton)view.AddUIComponent(typeof(UICheckButton));
            _toolbar_Button.atlas = _atlas;
            _toolbar_Button.normalBgSprite = "OptionBase";
            _toolbar_Button.hoveredBgSprite = "OptionBaseFocused";
            _toolbar_Button.pressedBgSprite = "OptionBasePressed";
            _toolbar_Button.normalFgSprite = "Music";
            _toolbar_Button.width = 36;
            _toolbar_Button.height = 36;
            Vector2 screenResolution = view.GetScreenResolution();
            _toolbar_Button.relativePosition = new Vector3(screenResolution.x - _toolbar_Button.width - 10 - 20 - 40, screenResolution.y - _toolbar_Button.height / 2 - 120 + 7);

            _toolbar_Button.eventClick += delegate
            {
                _toolbar_Button_MouseDown_Timer = -1;
                _current_Settings_Panel.isVisible = !_current_Settings_Panel.isVisible;
            };

            //Drag,drop
            _toolbar_Button.eventMouseDown += (component, eventParam) =>
            {
                _toolbar_Button_MouseDown_Timer = 60;
            };
            _toolbar_Button.eventMouseUp += (component, eventParam) =>
            {
                if (_toolbar_Button_dragging)
                {
                    gameObject.GetComponent<SettingsManager>().SaveModSettings();
                    _toolbar_Button_dragging = false;
                }

                _toolbar_Button_dragging = false;
                _toolbar_Button_MouseDown_Timer = -1;
            };
        }
开发者ID:AmonRGT,项目名称:CSLMusicMod,代码行数:36,代码来源:MusicUI.cs

示例5: AddListPanel

        private void AddListPanel(UIView view)
        {
            _current_Settings_Panel = (UIMusicListPanel)view.AddUIComponent(typeof(UIMusicListPanel));
            _current_Settings_Panel.Hide();

            _current_Settings_Panel.AudioWatcher = AudioWatcher;
            _current_Settings_Panel.SettingsManager = gameObject.GetComponent<SettingsManager>();
            _current_Settings_Panel.MusicManager = gameObject.GetComponent<MusicManager>();
        }
开发者ID:AmonRGT,项目名称:CSLMusicMod,代码行数:9,代码来源:MusicUI.cs

示例6: SetupGui

        /// <summary>
        /// Our private little function to do whatever we need to setup and initialize our Gui screen object.
        /// </summary>
        private static void SetupGui()
        {
            if (SomeModName.DEBUG_LOG_ON) Logger.dbgLog(" Setting up Gui panel.");
            try
            {
                parentGuiView = null; //make sure we start fresh, even though we could just assume that was set during the last map unload.
                parentGuiView = UIView.GetAView(); //go get the root screen\view object from Unity via Colosalframework.ui function.

                //if our object is null (it should be) then lets create one, have the game ADD it, and store it and set our isGUIrunning flag.
                if (guiPanel == null)
                {
                    guiPanel = (SomeModNameGUI)parentGuiView.AddUIComponent(typeof(SomeModNameGUI));
                    if (SomeModName.DEBUG_LOG_ON) Logger.dbgLog(" GUI Created.");
                }
                isGuiRunning = true;
            }
            catch (Exception ex)
            {
                Logger.dbgLog("Error: \r\n", ex,true);
            }
        }
开发者ID:Knighth,项目名称:Sample-SomeMod,代码行数:24,代码来源:SomeModNameLoader.cs


注:本文中的UIView.AddUIComponent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。