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C# UITable.Reposition方法代码示例

本文整理汇总了C#中UITable.Reposition方法的典型用法代码示例。如果您正苦于以下问题:C# UITable.Reposition方法的具体用法?C# UITable.Reposition怎么用?C# UITable.Reposition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UITable的用法示例。


在下文中一共展示了UITable.Reposition方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: initialize


//.........这里部分代码省略.........
                    uiLabelUndo.width           = uiSpriteUndo.width  - 10;
                    uiLabelUndo.fontSize        = 14;
                    uiLabelUndo.spacingX        = 0;
                    uiLabelUndo.supportEncoding = true; 
                    uiLabelUndo.text            = "[111111]Undo";
                    
                    UIButton uiButtonUndo = goUndo.GetComponent<UIButton>();
                    uiButtonUndo.defaultColor = new Color(1f, 1f, 1f, 0.8f);
                    
                    EventDelegate.Set(uiButtonUndo.onClick, new EventDelegate.Callback(this.OnClickUndoButton));
                    FindChild(goUndo,"SelectCursor").GetComponent<UISprite>().SetDimensions(16,16);
                    FindChild(goUndo,"SelectCursor").SetActive(false);
                    NGUITools.UpdateWidgetCollider(goUndo);
                    goUndo.SetActive(true);

                    // Resetボタン
                    GameObject goReset = SetCloneChild(goModUnit, goProfileTabCopy, "Reset:" + key);
                    goReset.AddComponent<UIDragScrollView>().scrollView = uiScrollView;
                    goReset.transform.localPosition = new Vector3(conWidth*0.4f+2, -10.5f, 0f);

                    UISprite uiSpriteReset = goReset.GetComponent<UISprite>();
                    uiSpriteReset.SetDimensions((int)(conWidth*0.2f)-2, 19); 

                    UILabel uiLabelReset = FindChild(goReset,"Name").GetComponent<UILabel>();
                    uiLabelReset.width           = uiSpriteReset.width - 10;
                    uiLabelReset.fontSize        = 14;
                    uiLabelReset.spacingX        = 0;
                    uiLabelReset.supportEncoding = true; 
                    uiLabelReset.text            = "[111111]Reset";
                    
                    UIButton uiButtonReset = goReset.GetComponent<UIButton>();
                    uiButtonReset.defaultColor = new Color(1f, 1f, 1f, 0.8f);
                    
                    EventDelegate.Set(uiButtonReset.onClick, new EventDelegate.Callback(this.OnClickResetButton));
                    FindChild(goReset,"SelectCursor").GetComponent<UISprite>().SetDimensions(16,16);
                    FindChild(goReset,"SelectCursor").SetActive(false);
                    NGUITools.UpdateWidgetCollider(goReset);
                    goReset.SetActive(true);


                    for (int j=0; j<mp.ValCount(key); j++)
                    {
                        string prop = mp.sPropName[key][j];

                        if (!mp.bVVisible[key][prop]) continue;

                        float  value = mp.fValue[key][prop];
                        float  vmin  = mp.fVmin[key][prop];
                        float  vmax  = mp.fVmax[key][prop];
                        string label = mp.sLabel[key][prop];
                        string vType = mp.sVType[key][prop];

                        // スライダーをModUnitに追加
                        GameObject goSliderUnit = SetCloneChild(goModUnit, goTestSliderUnit, "SliderUnit");
                        goSliderUnit.transform.localPosition = new Vector3(0f, j * - 70f - uiSpriteHeaderButton.height-20f, 0f);
                        goSliderUnit.AddComponent<UIDragScrollView>().scrollView = uiScrollView;

                        // フレームサイズ
                        goSliderUnit.GetComponent<UISprite>().SetDimensions(conWidth, 50);

                        // スライダー設定
                        UISlider uiModSlider = FindChild(goSliderUnit,"Slider").GetComponent<UISlider>();
                        uiModSlider.name = "Slider:"+ key +":"+ prop;
                        uiModSlider.value = codecSliderValue(key, prop);
                        if (vType == "int") uiModSlider.numberOfSteps = (int)(vmax - vmin + 1);
                        EventDelegate.Add(uiModSlider.onChange, new EventDelegate.Callback(this.OnChangeSlider));

                        // スライダーラベル設定
                        FindChild(goSliderUnit,"Label").GetComponent<UILabel>().text = label;
                        FindChild(goSliderUnit,"Label").AddComponent<UIDragScrollView>().scrollView = uiScrollView;

                        // スライダー値ラベル参照取得
                        GameObject goValueLabel = FindChild(goSliderUnit,"Value");
                        goValueLabel.name = "Value:"+ key +":"+ prop;
                        uiValueLable[key][prop] = goValueLabel.GetComponent<UILabel>();
                        uiValueLable[key][prop].multiLine      = false;
                        EventDelegate.Set(goValueLabel.GetComponent<UIInput>().onSubmit, this.OnSubmitSliderValueInput);

                        // スライダー有効状態設定
                        //goSliderUnit.SetActive( !mp.IsToggle(key) || mp.bEnabled[key] && mp.CheckWS(key) );
                        goSliderUnit.SetActive(false);
                    }
                }

                // 金枠Sprite
                uiSpriteHeaderCursor.type = UIBasicSprite.Type.Sliced;
                uiSpriteHeaderCursor.SetDimensions(uiSpriteHeaderButton.width - 4, uiSpriteHeaderButton.height - 4); 
            }

            #endregion

            uiTable.Reposition();
            goAMSPanel.SetActive(false);

            //WriteTrans("UI Root");

          } catch(Exception ex) { Debug.Log(LogLabel +"initialize()"+ ex); return false;}

            return true;
        }
开发者ID:neguse11,项目名称:CM3D2.AddModsSlider.Plugin,代码行数:101,代码来源:CM3D2.AddModsSlider.Plugin.cs

示例2: IntilizationTables

 public static void IntilizationTables(UITable table, int number, GameObject itemPre, List<GameObject> list)
 {
     for (int i = 0; i < number; i++)
     {
         GameObject gameO = (GameObject)GameObject.Instantiate(itemPre);
         gameO.transform.parent = table.transform;
         gameO.transform.localScale = Vector3.one;
         gameO.transform.localPosition = Vector3.one;
         gameO.SetActive(true);
         gameO.name = i.ToString();
         list.Add(gameO);
     }
     Utility.instance.WaitForSecs(0.02f, () => {
         if(table != null)
         table.Reposition(); 
     });
  
 }
开发者ID:xiaozhuzhaoge,项目名称:Universal-Space,代码行数:18,代码来源:UISystem.cs


注:本文中的UITable.Reposition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。