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C# UIColor.SetFill方法代码示例

本文整理汇总了C#中UIColor.SetFill方法的典型用法代码示例。如果您正苦于以下问题:C# UIColor.SetFill方法的具体用法?C# UIColor.SetFill怎么用?C# UIColor.SetFill使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UIColor的用法示例。


在下文中一共展示了UIColor.SetFill方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CircularImageWithColor

		public static UIImage CircularImageWithColor(UIColor color, SizeF size){
			var rect = new RectangleF(0,0, size.Width, size.Height);
			var circle = UIBezierPath.FromOval (rect);
			UIGraphics.BeginImageContextWithOptions (rect.Size, false, 0f);
			color.SetFill ();
			color.SetStroke ();
			circle.AddClip ();
			circle.Fill ();
			circle.Stroke ();
			var image = UIGraphics.GetImageFromCurrentImageContext ();
			UIGraphics.EndImageContext ();

			return image;
		}
开发者ID:JackWangCUMT,项目名称:FlatUI.iOS,代码行数:14,代码来源:ImageHelper.cs

示例2: ImageWithColor

		public static UIImage ImageWithColor (UIColor imageColor, float cornerRadius)
		{
			float minEdgeSize = EdgeSizeFromCornerRadius (cornerRadius);
			RectangleF rect = new RectangleF (0, 0, minEdgeSize, minEdgeSize);
			UIBezierPath roundedRect = UIBezierPath.FromRoundedRect (rect, cornerRadius);
			roundedRect.LineWidth = 0;
			UIGraphics.BeginImageContextWithOptions (rect.Size, false, 0.0f);
			imageColor.SetFill ();
			roundedRect.Fill ();
			roundedRect.Stroke ();
			roundedRect.AddClip ();
			UIImage image = UIGraphics.GetImageFromCurrentImageContext ();

			UIGraphics.EndImageContext ();

			return image.CreateResizableImage (new UIEdgeInsets (cornerRadius, cornerRadius, cornerRadius, cornerRadius));
		}
开发者ID:JackWangCUMT,项目名称:FlatUI.iOS,代码行数:17,代码来源:ImageHelper.cs

示例3: ImageWithColor

        public UIImage ImageWithColor(UIColor color)
        {
            // Color Ball
            UIImage img = new UIImage(Config.PIN_COLOR);

            // begin a new image context, to draw our colored image onto
            UIGraphics.BeginImageContextWithOptions(img.Size, false, UIScreen.MainScreen.Scale);

            // get a reference to that context we created
            CGContext context = UIGraphics.GetCurrentContext();

            // set the fill color
            color.SetFill();

            // translate/flip the graphics context (for transforming from CG* coords to UI* coords
            context.TranslateCTM(0, img.Size.Height);
            context.ScaleCTM(1.0f, -1.0f);

            // set the blend mode, and the original image
            context.SetBlendMode(CGBlendMode.Normal);
            RectangleF rect = new RectangleF(0, 0, img.Size.Width, img.Size.Height);
            context.DrawImage(rect, img.CGImage);

            // set a mask that matches the shape of the image
            context.ClipToMask(rect, img.CGImage);
            context.AddRect(rect);
            context.DrawPath(CGPathDrawingMode.Fill);

            // generate a new UIImage from the graphics context we drew onto
            UIImage coloredImg = UIGraphics.GetImageFromCurrentImageContext();

            // End
            UIGraphics.EndImageContext();

            return coloredImg;
        }
开发者ID:hoangnm284,项目名称:MonoZSPinAnnotation,代码行数:36,代码来源:ZSPinAnnotation.cs

示例4: DrawRect


//.........这里部分代码省略.........
					new PointF (frame.GetMinX() + 0.28684F * frame.Width, frame.GetMinY() + 0.60718F * frame.Height),
					new PointF (frame.GetMinX() + 0.30556F * frame.Width, frame.GetMinY() + 0.60378F * frame.Height),
					new PointF (frame.GetMinX() + 0.29644F * frame.Width, frame.GetMinY() + 0.60718F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.26125F * frame.Width, frame.GetMinY() + 0.59752F * frame.Height),
					new PointF (frame.GetMinX() + 0.27718F * frame.Width, frame.GetMinY() + 0.60718F * frame.Height),
					new PointF (frame.GetMinX() + 0.26808F * frame.Width, frame.GetMinY() + 0.60378F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.26125F * frame.Width, frame.GetMinY() + 0.55093F * frame.Height),
					new PointF (frame.GetMinX() + 0.24715F * frame.Width, frame.GetMinY() + 0.58467F * frame.Height),
					new PointF (frame.GetMinX() + 0.24715F * frame.Width, frame.GetMinY() + 0.56377F * frame.Height));
				mmShapePath.AddLineTo (new PointF (frame.GetMinX() + 0.57377F * frame.Width, frame.GetMinY() + 0.26601F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.57380F * frame.Width, frame.GetMinY() + 0.10041F * frame.Height),
					new PointF (frame.GetMinX() + 0.62368F * frame.Width, frame.GetMinY() + 0.22029F * frame.Height),
					new PointF (frame.GetMinX() + 0.62368F * frame.Width, frame.GetMinY() + 0.14606F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.48291F * frame.Width, frame.GetMinY() + 0.06617F * frame.Height),
					new PointF (frame.GetMinX() + 0.54946F * frame.Width, frame.GetMinY() + 0.07832F * frame.Height),
					new PointF (frame.GetMinX() + 0.51721F * frame.Width, frame.GetMinY() + 0.06617F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.39208F * frame.Width, frame.GetMinY() + 0.10040F * frame.Height),
					new PointF (frame.GetMinX() + 0.44863F * frame.Width, frame.GetMinY() + 0.06617F * frame.Height),
					new PointF (frame.GetMinX() + 0.41637F * frame.Width, frame.GetMinY() + 0.07832F * frame.Height));
				mmShapePath.AddLineTo (new PointF (frame.GetMinX() + 0.07956F * frame.Width, frame.GetMinY() + 0.38530F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.05400F * frame.Width, frame.GetMinY() + 0.39496F * frame.Height),
					new PointF (frame.GetMinX() + 0.07274F * frame.Width, frame.GetMinY() + 0.39149F * frame.Height),
					new PointF (frame.GetMinX() + 0.06365F * frame.Width, frame.GetMinY() + 0.39496F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.02841F * frame.Width, frame.GetMinY() + 0.38530F * frame.Height),
					new PointF (frame.GetMinX() + 0.04434F * frame.Width, frame.GetMinY() + 0.39496F * frame.Height),
					new PointF (frame.GetMinX() + 0.03525F * frame.Width, frame.GetMinY() + 0.39149F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.02841F * frame.Width, frame.GetMinY() + 0.33867F * frame.Height),
					new PointF (frame.GetMinX() + 0.01434F * frame.Width, frame.GetMinY() + 0.37241F * frame.Height),
					new PointF (frame.GetMinX() + 0.01434F * frame.Width, frame.GetMinY() + 0.35151F * frame.Height));
				mmShapePath.AddLineTo (new PointF (frame.GetMinX() + 0.34095F * frame.Width, frame.GetMinY() + 0.05378F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.48291F * frame.Width, frame.GetMinY() + 0.00013F * frame.Height),
					new PointF (frame.GetMinX() + 0.37888F * frame.Width, frame.GetMinY() + 0.01919F * frame.Height),
					new PointF (frame.GetMinX() + 0.42931F * frame.Width, frame.GetMinY() + 0.00013F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.62491F * frame.Width, frame.GetMinY() + 0.05378F * frame.Height),
					new PointF (frame.GetMinX() + 0.53657F * frame.Width, frame.GetMinY() + 0.00013F * frame.Height),
					new PointF (frame.GetMinX() + 0.58700F * frame.Width, frame.GetMinY() + 0.01919F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.68292F * frame.Width, frame.GetMinY() + 0.19950F * frame.Height),
					new PointF (frame.GetMinX() + 0.66705F * frame.Width, frame.GetMinY() + 0.09219F * frame.Height),
					new PointF (frame.GetMinX() + 0.68815F * frame.Width, frame.GetMinY() + 0.14529F * frame.Height));
				mmShapePath.AddLineTo (new PointF (frame.GetMinX() + 0.68143F * frame.Width, frame.GetMinY() + 0.21454F * frame.Height));
				mmShapePath.AddLineTo (new PointF (frame.GetMinX() + 0.69786F * frame.Width, frame.GetMinY() + 0.21318F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.71580F * frame.Width, frame.GetMinY() + 0.21244F * frame.Height),
					new PointF (frame.GetMinX() + 0.70379F * frame.Width, frame.GetMinY() + 0.21269F * frame.Height),
					new PointF (frame.GetMinX() + 0.70984F * frame.Width, frame.GetMinY() + 0.21244F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.85774F * frame.Width, frame.GetMinY() + 0.26604F * frame.Height),
					new PointF (frame.GetMinX() + 0.76941F * frame.Width, frame.GetMinY() + 0.21244F * frame.Height),
					new PointF (frame.GetMinX() + 0.81981F * frame.Width, frame.GetMinY() + 0.23147F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.85774F * frame.Width, frame.GetMinY() + 0.52485F * frame.Height),
					new PointF (frame.GetMinX() + 0.93599F * frame.Width, frame.GetMinY() + 0.33738F * frame.Height),
					new PointF (frame.GetMinX() + 0.93599F * frame.Width, frame.GetMinY() + 0.45349F * frame.Height));
				mmShapePath.AddLineTo (new PointF (frame.GetMinX() + 0.54521F * frame.Width, frame.GetMinY() + 0.80977F * frame.Height));
				mmShapePath.AddCurveToPoint (
					new PointF (frame.GetMinX() + 0.51965F * frame.Width, frame.GetMinY() + 0.81940F * frame.Height),
					new PointF (frame.GetMinX() + 0.53840F * frame.Width, frame.GetMinY() + 0.81600F * frame.Height),
					new PointF (frame.GetMinX() + 0.52930F * frame.Width, frame.GetMinY() + 0.81940F * frame.Height));
				mmShapePath.AddLineTo (new PointF (frame.GetMinX() + 0.51965F * frame.Width, frame.GetMinY() + 0.81940F * frame.Height));
				mmShapePath.ClosePath ();
				context.SaveState ();
				context.SetShadowWithColor (mmDropShadowOffset, mmDropShadowBlurRadius, mmDropShadow.CGColor);
				context.SetBlendMode (CGBlendMode.Overlay);
				mmFill.SetFill ();
				mmShapePath.Fill ();

				RectangleF mmShapeBorderRect = RectangleF.Inflate (mmShapePath.Bounds, mmInnerShadowBlurRadius, mmInnerShadowBlurRadius);
				mmShapeBorderRect.Offset (mmInnerShadowOffset.Width, mmInnerShadowOffset.Height);
				mmShapeBorderRect.UnionWith (mmShapePath.Bounds);

				UIBezierPath mmShapeNegativePath = UIBezierPath.FromRect (mmShapeBorderRect);
				mmShapeNegativePath.AppendPath (mmShapePath);
				mmShapeNegativePath.UsesEvenOddFillRule = true;

				context.SaveState ();
				{
					Single xOffset = mmInnerShadowOffset.Width + (float) Math.Round (mmShapeBorderRect.Size.Width);
					Single yOffset = mmInnerShadowOffset.Height;
					context.SetShadowWithColor (new SizeF (xOffset + CopySign (0.1F, xOffset), yOffset + CopySign (0.1F, yOffset)), mmInnerShadowBlurRadius, mmInnerShadow.CGColor);
					mmShapePath.AddClip ();
					CGAffineTransform transform = CGAffineTransform.MakeTranslation ((float)-Math.Round (mmShapeBorderRect.Size.Width), 0F);
					mmShapeNegativePath.ApplyTransform (transform);
					UIColor.Gray.SetFill ();
					mmShapeNegativePath.Fill ();
				}
				context.RestoreState ();
				context.RestoreState ();
			}
		}
开发者ID:adlair,项目名称:MMDrawerController,代码行数:101,代码来源:MMLogoView.cs

示例5: BackButtonImage

        public static UIImage BackButtonImage(UIColor color, UIBarMetrics metrics, float cornerRadius, UIColor borderColor, float borderWidth)
        {
            SizeF size;
            if (metrics.Equals(UIBarMetrics.Default))
                size = new SizeF(50, 30);
            else
                size = new SizeF(60, 23);

            UIBezierPath fillPath = BezierPathForBackButton(new RectangleF(0, 0, size.Width, size.Height), cornerRadius);
            fillPath.LineWidth = 2 * borderWidth;

            UIGraphics.BeginImageContextWithOptions(size, false, 0f);
            color.SetFill();
            borderColor.SetStroke();
            fillPath.AddClip();
            fillPath.Fill();
            if (borderWidth > 0)
                fillPath.Stroke();
            UIImage image = UIGraphics.GetImageFromCurrentImageContext();
            UIGraphics.EndImageContext();
            return image.CreateResizableImage(new UIEdgeInsets(cornerRadius, 15f, cornerRadius, cornerRadius), UIImageResizingMode.Stretch);
        }
开发者ID:natecook1000,项目名称:FlatUIKit.Xamarin,代码行数:22,代码来源:FlatUI.cs

示例6: Image

        public static UIImage Image(UIColor color, float cornerRadius, UIColor borderColor, float borderWidth)
        {
            float minEdgeSize = EdgeSize(cornerRadius);
            RectangleF rect = new RectangleF(0, 0, minEdgeSize, minEdgeSize);
            UIBezierPath fillPath = UIBezierPath.FromRoundedRect(rect, cornerRadius);

            UIBezierPath strokePath = fillPath;
            if (borderWidth > 0)
            {
                RectangleF insetRect = RectangleF.Inflate(rect, -1 * borderWidth / 2, -1 * borderWidth / 2);
                strokePath = UIBezierPath.FromRoundedRect(insetRect, cornerRadius);
            }

            UIGraphics.BeginImageContextWithOptions(rect.Size, false, 0f);
            color.SetFill();
            borderColor.SetStroke();
            fillPath.Fill();
            if (borderWidth > 0)
                strokePath.Stroke();
            fillPath.AddClip();
            UIImage image = UIGraphics.GetImageFromCurrentImageContext();
            UIGraphics.EndImageContext();
            return image.CreateResizableImage(new UIEdgeInsets(cornerRadius, cornerRadius, cornerRadius, cornerRadius), UIImageResizingMode.Stretch);
        }
开发者ID:natecook1000,项目名称:FlatUIKit.Xamarin,代码行数:24,代码来源:FlatUI.cs

示例7: ThumbWithColor

        public UIImage ThumbWithColor(UIColor color)
        {
            float scale = UIScreen.MainScreen.Scale;
            if (scale < 1)
            {
                scale = 1;
            }

            SizeF size = new SizeF (68 * scale, 44 * scale);
            float radius = 10 * scale;
            // create a new bitmap image context
            UIGraphics.BeginImageContext(size);

            // get context
            CGContext context = UIGraphics.GetCurrentContext();

            // push context to make it current
            // (need to do this manually because we are not drawing in a UIView)
            UIGraphics.PushContext(context);

            color.SetFill();
            UIColor.Black.ColorWithAlpha(0.8f).SetStroke();

            float radiusp = radius + 0.5f;
            float wid1 = size.Width - 0.5f;
            float hei1 = size.Height - 0.5f;
            float wid2 = size.Width - radiusp;
            float hei2 = size.Height - radiusp;

            // Path
            context.MoveTo(0.5f, radiusp);
            context.AddArcToPoint(0.5f, 0.5f, radiusp, 0.5f, radius);
            context.AddLineToPoint(wid2, 0.5f);
            context.AddArcToPoint(wid1, 0.5f, wid1, radiusp, radius);
            context.AddLineToPoint(wid1, hei2);
            context.AddArcToPoint(wid1, hei1, wid2, hei1, radius);
            context.AddLineToPoint(radius, hei1);
            context.AddArcToPoint(0.5f, hei1, 0.5f, hei2, radius);
            context.ClosePath();
            context.DrawPath(CGPathDrawingMode.FillStroke);

            // Arrow
            UIColor.White.ColorWithAlpha(0.6f).SetFill();
            UIColor.Black.ColorWithAlpha(0.3f).SetStroke();

            float[] points = new float[8]
            {
                (19 * scale) + 0.5f,
                (16 * scale) + 0.5f,
                (36 * scale) + 0.5f,
                (10 * scale) + 0.5f,
                (52 * scale) + 0.5f,
                (22 * scale) + 0.5f,
                (34 * scale) + 0.5f,
                (28 * scale) + 0.5f
            };

            context.MoveTo(points[0], points[1]);
            context.AddLineToPoint(points[2], points[1]);
            context.AddLineToPoint(points[2], points[3]);
            context.AddLineToPoint(points[4], points[5]);
            context.AddLineToPoint(points[2], points[6]);
            context.AddLineToPoint(points[2], points[7]);
            context.AddLineToPoint(points[0], points[7]);
            context.ClosePath();
            context.DrawPath(CGPathDrawingMode.FillStroke);

            // Light
            UIColor.White.ColorWithAlpha(0.2f).SetFill();

            float mid = (float)Math.Round(size.Height / 2) + 0.5f;
            context.MoveTo(0.5f, radiusp);
            context.AddArcToPoint(0.5f, 0.5f, radiusp, 0.5f, radius);
            context.AddLineToPoint(wid2, 0.5f);
            context.AddArcToPoint(wid1, 0.5f, wid1, radiusp, radius);
            context.AddLineToPoint(wid1, mid);
            context.AddLineToPoint(0.5f, mid);
            context.ClosePath();
            context.DrawPath(CGPathDrawingMode.FillStroke);

            // pop context
            UIGraphics.PopContext();

            // get a UIImage from the image context
            UIImage outputImage = new UIImage(UIGraphics.GetImageFromCurrentImageContext().CGImage, scale, UIImageOrientation.Up);
            //write (debug)
            //[UIImagePNGRepresentation(outputImage) writeToFile:@"/Users/mathieu/Desktop/test.png" atomically:YES];

            // clean up drawing environment
            UIGraphics.EndImageContext();

            return outputImage;
        }
开发者ID:RTodorov,项目名称:MBSliderView-Xamarin-iOS,代码行数:93,代码来源:MBSliderView.cs

示例8: PaintBackground

		void PaintBackground(UIColor color)
		{
			UIBezierPath rectPath = UIBezierPath.FromRect (this.Bounds);
			color.SetFill ();
			rectPath.Fill ();
		}
开发者ID:ClusterReplyBUS,项目名称:MonoTouch.Dialog,代码行数:6,代码来源:SmoothedBIView.cs


注:本文中的UIColor.SetFill方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。