本文整理汇总了C#中UIApplication.SetStatusBarHidden方法的典型用法代码示例。如果您正苦于以下问题:C# UIApplication.SetStatusBarHidden方法的具体用法?C# UIApplication.SetStatusBarHidden怎么用?C# UIApplication.SetStatusBarHidden使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UIApplication
的用法示例。
在下文中一共展示了UIApplication.SetStatusBarHidden方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: FinishedLaunching
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
app.SetStatusBarHidden(true, true);
IOSPlatform.register(app, IOSPlatform.SupportedOrients.PORTRAITS);
PlayN.run(new TrainBox());
return true;
}
示例2: FinishedLaunching
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
app.SetStatusBarHidden(true, true);
var pf = IOSPlatform.register(app, IOSPlatform.SupportedOrients.PORTRAITS);
pf.assets().setPathPrefix("assets");
PlayN.run(new MemoryGame());
return true;
}
示例3: FinishedLaunching
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
app.SetStatusBarHidden(true, true);
var pconfig = new IOSPlatform.Config();
// use pconfig to customize iOS platform, if needed
IOSPlatform.register(app, pconfig);
PlayN.run(new MyGame());
return true;
}
示例4: FinishedLaunching
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
app.SetStatusBarHidden(true, true);
IOSPlatform.Config config = new IOSPlatform.Config();
config.orients = IOSPlatform.SupportedOrients.PORTRAITS;
IOSPlatform.register(app, config);
PlayN.run(new PerfTest());
return true;
}
示例5: FinishedLaunching
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
app.SetStatusBarHidden(true, true);
IOSPlatform.Config config = new IOSPlatform.Config();
config.orients = IOSPlatform.SupportedOrients.LANDSCAPES;
IOSPlatform platform = IOSPlatform.register(app, config);
IOSTPPlatform.register(platform);
PlayN.run(new TripleDemo());
return true;
}
示例6: FinishedLaunching
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
NSError audioError;
AVAudioSession.SharedInstance().SetCategory (new NSString("AVAudioSessionCategoryAmbient"), out audioError);
app.SetStatusBarHidden (true, UIStatusBarAnimation.Slide);
_monogameGame = GetInstance ();
_monogameGame.Run ();
return true;
}
示例7: FinishedLaunching
public override void FinishedLaunching(UIApplication app)
{
// Fun begins..
game = new TestGame ();
game.Run ();
//[[UIApplication sharedApplication] setStatusBarHidden:YES withAnimation:UIStatusBarAnimationSlide];
//UIApplication.SharedApplication.SetStatusBarHidden (true, true);
app.SetStatusBarHidden (true, true);
var controller = UIApplication.SharedApplication.Windows[0].RootViewController;
if (controller != null) {
//controller.SetNeedsStatusBarAppearanceUpdate ();
}
}
示例8: FinishedLaunching
// This method is invoked when the application has loaded its UI and is ready to run
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
app.SetStatusBarHidden (true, false);
// create a new window instance based on the screen size
window = new UIWindow (UIScreen.MainScreen.Bounds);
// load the appropriate UI, depending on whether the app is running on an iPhone or iPad
if (UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone) {
viewController = new OpenGLViewController ("OpenGLViewController_iPhone", null);
} else {
viewController = new OpenGLViewController ("OpenGLViewController_iPad", null);
}
window.RootViewController = viewController;
((EAGLView)(viewController.View)).Run (60.0);
// make the window visible
window.MakeKeyAndVisible ();
return true;
}
示例9: FinishedLaunching
public override bool FinishedLaunching (UIApplication app, NSDictionary options) {
app.SetStatusBarHidden(true, true);
// configure our Flurry and SGAgent bits
var flurryKey = "FLURRYKEY";
// these can be useful if you have this info
// FA.Flurry.SetAppVersion("app_version");
// FA.Flurry.SetUserID("user_id");
Flurry flurry = new IOSFlurry();
try {
Console.WriteLine("Initializing Flurry [vers=" + FA.Flurry.GetFlurryAgentVersion() + "]");
FA.Flurry.StartSession(flurryKey);
} catch (Exception e) {
Console.WriteLine("Failed to init Flurry [key=" + flurryKey + "]");
Console.WriteLine(e);
}
// initialize PlayN and start the game
var pconfig = new IOSPlatform.Config();
// use pconfig to customize iOS platform, if needed
IOSPlatform.register(app, pconfig);
PlayN.run(new FlurryExample(flurry));
return true;
}
示例10: FinishedLaunching
// This method is invoked when the application has loaded its UI and its ready to run
public override bool FinishedLaunching (UIApplication app, NSDictionary options)
{
RectangleF rect = UIScreen.MainScreen.ApplicationFrame;
window.BackgroundColor = UIColor.Black;
//Create the OpenGL drawing view and add it to the window
drawingView = new PaintingView (new RectangleF (rect.Location, rect.Size));
window.AddSubview (drawingView);
// Create a segmented control so that the user can choose the brush color.
var images = new[] {
UIImage.FromFile ("Images/Red.png"),
UIImage.FromFile ("Images/Yellow.png"),
UIImage.FromFile ("Images/Green.png"),
UIImage.FromFile ("Images/Blue.png"),
UIImage.FromFile ("Images/Purple.png")
};
if (UIDevice.CurrentDevice.CheckSystemVersion (7, 0)) {
// we want the original colors, which is not the default iOS7 behaviour, so we need to
// replace them with ones having the right UIImageRenderingMode
for (int i = 0; i < images.Length; i++)
images [i] = images [i].ImageWithRenderingMode (UIImageRenderingMode.AlwaysOriginal);
}
var segmentedControl = new UISegmentedControl (images);
// Compute a rectangle that is positioned correctly for the segmented control you'll use as a brush color palette
var frame = new RectangleF (rect.X + LeftMarginPadding, rect.Height - PaletteHeight - TopMarginPadding,
rect.Width - (LeftMarginPadding + RightMarginPadding), PaletteHeight);
segmentedControl.Frame = frame;
// When the user chooses a color, the method changeBrushColor: is called.
segmentedControl.ValueChanged += ChangeBrushColor;
// Make sure the color of the color complements the black background
segmentedControl.TintColor = UIColor.DarkGray;
// Set the third color (index values start at 0)
segmentedControl.SelectedSegment = 2;
// Add the control to the window
window.AddSubview (segmentedControl);
// Now that the control is added, you can release it
// [segmentedControl release];
float r, g, b;
// Define a starting color
HslToRgb (2.0f / PaletteSize, PaintingView.Saturation, PaintingView.Luminosity, out r, out g, out b);
// Set the color using OpenGL
GL.Color4 (r, g, b, PaintingView.BrushOpacity);
// Look in the Info.plist file and you'll see the status bar is hidden
// Set the style to black so it matches the background of the application
app.SetStatusBarStyle (UIStatusBarStyle.Default, false);
// Now show the status bar, but animate to the style.
app.SetStatusBarHidden (false, true);
//Configure and enable the accelerometer
UIAccelerometer.SharedAccelerometer.UpdateInterval = 1.0f / AccelerometerFrequency;
UIAccelerometer.SharedAccelerometer.Acceleration += OnAccelerated;
//Show the window
window.MakeKeyAndVisible ();
return true;
}
示例11: FinishedLaunching
public override void FinishedLaunching (UIApplication app)
{
RectangleF rect = UIScreen.MainScreen.ApplicationFrame;
//Create a full-screen window
window = new UIWindow (UIScreen.MainScreen.Bounds);
window.BackgroundColor = UIColor.Black;
//Create the OpenGL drawing view and add it to the window
drawingView = new PaintingView (new RectangleF (rect.Location, rect.Size));
window.AddSubview (drawingView);
// Create a segmented control so that the user can choose the brush color.
UISegmentedControl segmentedControl = new UISegmentedControl (new[]{
UIImage.FromFile ("Red.png"),
UIImage.FromFile ("Yellow.png"),
UIImage.FromFile ("Green.png"),
UIImage.FromFile ("Blue.png"),
UIImage.FromFile ("Purple.png"),
});
// Compute a rectangle that is positioned correctly for the segmented control you'll use as a brush color palette
RectangleF frame = new RectangleF (rect.X + LeftMarginPadding, rect.Height - PaletteHeight - TopMarginPadding,
rect.Width - (LeftMarginPadding + RightMarginPadding), PaletteHeight);
segmentedControl.Frame = frame;
// When the user chooses a color, the method changeBrushColor: is called.
segmentedControl.ValueChanged += ChangeBrushColor;
segmentedControl.ControlStyle = UISegmentedControlStyle.Bar;
// Make sure the color of the color complements the black background
segmentedControl.TintColor = UIColor.DarkGray;
// Set the third color (index values start at 0)
segmentedControl.SelectedSegment = 2;
// Add the control to the window
window.AddSubview (segmentedControl);
// Now that the control is added, you can release it
// [segmentedControl release];
float r, g, b;
// Define a starting color
HslToRgb (2.0f / PaletteSize, PaintingView.Saturation, PaintingView.Luminosity, out r, out g, out b);
// Set the color using OpenGL
GL.Color4 (r, g, b, PaintingView.BrushOpacity);
//Show the window
window.MakeKeyAndVisible ();
// Look in the Info.plist file and you'll see the status bar is hidden
// Set the style to black so it matches the background of the application
app.SetStatusBarStyle (UIStatusBarStyle.BlackTranslucent, false);
// Now show the status bar, but animate to the style.
app.SetStatusBarHidden (false, true);
//Configure and enable the accelerometer
UIAccelerometer.SharedAccelerometer.UpdateInterval = 1.0f / AccelerometerFrequency;
UIAccelerometer.SharedAccelerometer.Acceleration += OnAccelerated;
}