本文整理汇总了C#中TweenAction类的典型用法代码示例。如果您正苦于以下问题:C# TweenAction类的具体用法?C# TweenAction怎么用?C# TweenAction使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
TweenAction类属于命名空间,在下文中一共展示了TweenAction类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: setTextAlpha
public LTDescr setTextAlpha()
{
this.type = TweenAction.TEXT_ALPHA;
this.initInternal = ()=>{
this.uiText = trans.gameObject.GetComponent<UnityEngine.UI.Text>();
this.fromInternal.x = this.uiText != null ? this.uiText.color.a : 1f;
};
this.easeInternal = ()=>{ textAlphaRecursive( trans, easeMethod().x, this.useRecursion ); };
return this;
}
示例2: update
//.........这里部分代码省略.........
isTweenFinished = true;
tween.passed = Mathf.Epsilon;
}
}
if (!tween.hasInitiliazed && ((tween.passed == 0.0 && tween.delay == 0.0) || tween.passed > 0.0))
{
tween.init();
}
if (tween.delay <= 0)
{
// Move Values
if (timeTotal <= 0f)
{
//Debug.LogError("time total is zero Time.timeScale:"+Time.timeScale+" useEstimatedTime:"+tween.useEstimatedTime);
ratioPassed = 1f;
}
else
{
ratioPassed = tween.passed / timeTotal;
}
if (ratioPassed > 1.0f)
{
ratioPassed = 1.0f;
}
else if (ratioPassed < 0f)
{
ratioPassed = 0f;
}
// Debug.Log("action:"+tweenAction+" ratioPassed:"+ratioPassed + " timeTotal:" + timeTotal + " tween.passed:"+ tween.passed +" dt:"+dt);
if (tweenAction >= TweenAction.MOVE_X && tweenAction < TweenAction.MOVE)
{
if (tween.animationCurve != null)
{
val = tweenOnCurve(tween, ratioPassed);
}
else
{
switch (tween.tweenType)
{
case LeanTweenType.linear:
val = tween.from.x + tween.diff.x * ratioPassed; break;
case LeanTweenType.easeOutQuad:
val = easeOutQuadOpt(tween.from.x, tween.diff.x, ratioPassed); break;
case LeanTweenType.easeInQuad:
val = easeInQuadOpt(tween.from.x, tween.diff.x, ratioPassed); break;
case LeanTweenType.easeInOutQuad:
val = easeInOutQuadOpt(tween.from.x, tween.diff.x, ratioPassed); break;
case LeanTweenType.easeInCubic:
val = easeInCubic(tween.from.x, tween.to.x, ratioPassed); break;
case LeanTweenType.easeOutCubic:
val = easeOutCubic(tween.from.x, tween.to.x, ratioPassed); break;
case LeanTweenType.easeInOutCubic:
val = easeInOutCubic(tween.from.x, tween.to.x, ratioPassed); break;
case LeanTweenType.easeInQuart:
val = easeInQuart(tween.from.x, tween.to.x, ratioPassed); break;
case LeanTweenType.easeOutQuart:
val = easeOutQuart(tween.from.x, tween.to.x, ratioPassed); break;
case LeanTweenType.easeInOutQuart:
val = easeInOutQuart(tween.from.x, tween.to.x, ratioPassed); break;
case LeanTweenType.easeInQuint:
val = easeInQuint(tween.from.x, tween.to.x, ratioPassed); break;
case LeanTweenType.easeOutQuint:
示例3: pushNewTween
private static LTDescr pushNewTween( GameObject gameObject, Vector3 to, float time, TweenAction tweenAction, LTDescr tween )
{
init(maxTweens);
if(gameObject==null)
return null;
tween.trans = gameObject.transform;
tween.to = to;
tween.time = time;
tween.type = tweenAction;
//tween.hasPhysics = gameObject.rigidbody!=null;
return tween;
}
示例4: setGUIScale
public LTDescr setGUIScale()
{
this.type = TweenAction.GUI_SCALE;
this.initInternal = ()=>{ this.from = new Vector3(this._optional.ltRect.rect.width, this._optional.ltRect.rect.height, 0); };
this.easeInternal = ()=>{ Vector3 v = easeMethod(); this._optional.ltRect.rect = new Rect( this._optional.ltRect.rect.x, this._optional.ltRect.rect.y, v.x, v.y); };
return this;
}
示例5: setMoveCurved
public LTDescr setMoveCurved()
{
this.type = TweenAction.MOVE_CURVED;
this.initInternal = this.initFromInternal;
this.easeInternal = ()=>{
newVect = easeMethod();
val = newVect.x;
if(this._optional.path.orientToPath){
if(this._optional.path.orientToPath2d){
this._optional.path.place2d( trans, val );
}else{
this._optional.path.place( trans, val );
}
}else{
trans.position = this._optional.path.point( val );
}
};
return this;
}
示例6: setDelayedSound
public LTDescr setDelayedSound()
{
this.type = TweenAction.DELAYED_SOUND;
this.initInternal = ()=>{ this.hasExtraOnCompletes = true; };
this.easeInternal = this.callback;
return this;
}
示例7: setGUIMoveMargin
public LTDescr setGUIMoveMargin()
{
this.type = TweenAction.GUI_MOVE_MARGIN;
this.initInternal = ()=>{ this.from = new Vector2(this._optional.ltRect.margin.x, this._optional.ltRect.margin.y); };
this.easeInternal = ()=>{ Vector3 v = easeMethod(); this._optional.ltRect.margin = new Vector2(v.x, v.y); };
return this;
}
示例8: setCanvasMoveZ
public LTDescr setCanvasMoveZ()
{
this.type = TweenAction.CANVAS_MOVE_Z;
this.initInternal = ()=>{ this.fromInternal.x = this.rectTransform.anchoredPosition3D.z; };
this.easeInternal = ()=>{ Vector3 c = this.rectTransform.anchoredPosition3D; this.rectTransform.anchoredPosition3D = new Vector3(c.x, c.y, easeMethod().x); };
return this;
}
示例9: setCanvasPlaySprite
public LTDescr setCanvasPlaySprite()
{
this.type = TweenAction.CANVAS_PLAYSPRITE;
this.initInternal = ()=>{
this.uiImage = trans.gameObject.GetComponent<UnityEngine.UI.Image>();
this.fromInternal.x = 0f;
};
this.easeInternal = ()=>{
newVect = easeMethod();
val = newVect.x;
int frame = (int)Mathf.Round( val );
this.uiImage.sprite = this.sprites[ frame ];
};
return this;
}
示例10: setCanvasGroupAlpha
public LTDescr setCanvasGroupAlpha()
{
this.type = TweenAction.CANVASGROUP_ALPHA;
this.initInternal = ()=>{this.fromInternal.x = trans.gameObject.GetComponent<CanvasGroup>().alpha;};
this.easeInternal = ()=>{ this.trans.GetComponent<CanvasGroup>().alpha = easeMethod().x; };
return this;
}
示例11: setCanvasMove
public LTDescr setCanvasMove()
{
this.type = TweenAction.CANVAS_MOVE;
this.initInternal = ()=>{ this.fromInternal = this.rectTransform.anchoredPosition3D; };
this.easeInternal = ()=>{ this.rectTransform.anchoredPosition3D = easeMethod(); };
return this;
}
示例12: setCanvasColor
public LTDescr setCanvasColor()
{
this.type = TweenAction.CANVAS_COLOR;
this.initInternal = ()=>{
this.uiImage = trans.gameObject.GetComponent<UnityEngine.UI.Image>();
if(this.uiImage != null){
this.setFromColor( this.uiImage.color );
}else{
this.setFromColor( Color.white );
}
};
this.easeInternal = ()=>{
newVect = easeMethod();
val = newVect.x;
Color toColor = tweenColor(this, val);
this.uiImage.color = toColor;
if (dt!=0f && this._optional.onUpdateColor != null)
this._optional.onUpdateColor(toColor);
if(this.useRecursion)
colorRecursive(this.rectTransform, toColor);
};
return this;
}
示例13: setCanvasAlpha
public LTDescr setCanvasAlpha()
{
this.type = TweenAction.CANVAS_ALPHA;
this.initInternal = ()=>{
this.uiImage = trans.gameObject.GetComponent<UnityEngine.UI.Image>();
this.fromInternal.x = this.uiImage != null ? this.uiImage.color.a : 1f;
};
this.easeInternal = ()=>{
newVect = easeMethod();
val = newVect.x;
if(this.uiImage!=null){
Color c = this.uiImage.color; c.a = val; this.uiImage.color = c;
}
if(this.useRecursion){
alphaRecursive( this.rectTransform, val, 0 );
textAlphaRecursive( this.rectTransform, val);
}
};
return this;
}
示例14: setValue3
public LTDescr setValue3()
{
this.type = TweenAction.VALUE3;
this.initInternal = ()=>{};
this.easeInternal = this.callback;
return this;
}
示例15: setCallbackColor
public LTDescr setCallbackColor()
{
this.type = TweenAction.CALLBACK_COLOR;
this.initInternal = ()=>{ this.diff = new Vector3(1.0f,0.0f,0.0f); };
this.easeInternal = ()=>{
newVect = easeMethod();
val = newVect.x;
Color toColor = tweenColor(this, val);
#if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_0_1 && !UNITY_4_1 && !UNITY_4_2
if(this.spriteRen!=null){
this.spriteRen.color = toColor;
colorRecursiveSprite( trans, toColor);
}else{
#endif
// Debug.Log("val:"+val+" tween:"+tween+" tween.diff:"+tween.diff);
if(this.type==TweenAction.COLOR)
colorRecursive(trans, toColor, this.useRecursion);
#if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_0_1 && !UNITY_4_1 && !UNITY_4_2
}
#endif
if(dt!=0f && this._optional.onUpdateColor!=null){
this._optional.onUpdateColor(toColor);
}else if(dt!=0f && this._optional.onUpdateColorObject!=null){
this._optional.onUpdateColorObject(toColor, this._optional.onUpdateParam);
}
};
return this;
}