本文整理汇总了C#中Turn.NextFlowState方法的典型用法代码示例。如果您正苦于以下问题:C# Turn.NextFlowState方法的具体用法?C# Turn.NextFlowState怎么用?C# Turn.NextFlowState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Turn
的用法示例。
在下文中一共展示了Turn.NextFlowState方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CanExecuteIfCurrentStateHasCommand
public void CanExecuteIfCurrentStateHasCommand(GameCommand command, IEnumerable<GameCommand> stateCommands, bool expected)
{
var player = new Mock<IPlayer>();
var state = new Mock<ITurnState>();
state.Setup(s => s.Commands).Returns(stateCommands);
var provider = new Mock<IStateProvider>();
provider.Setup(p => p.HasNext()).Returns(true);
provider.Setup(p => p.GetNext()).Returns(state.Object);
var turn = new Turn(player.Object, provider.Object);
turn.NextFlowState();
bool result = turn.CanExecute(command);
Assert.Equal(expected, result);
}
示例2: ExpectNextFlowStateToCallStateProviderForTheNextState
public void ExpectNextFlowStateToCallStateProviderForTheNextState()
{
var player = new Mock<IPlayer>();
var state1 = new Mock<ITurnState>();
var state2 = new Mock<ITurnState>();
var stateQueue = new Queue<ITurnState>(new[] { state1.Object, state2.Object });
var provider = new Mock<IStateProvider>();
provider.Setup(p => p.HasNext()).Returns(true);
provider.Setup(p => p.GetNext()).Returns(() => stateQueue.Dequeue());
var turn = new Turn(player.Object, provider.Object);
bool stateChanged = false;
turn.StateChanged += (sender, args) =>
{
stateChanged = true;
Assert.Equal(state1.Object, args);
};
turn.NextFlowState();
Assert.True(stateChanged);
provider.Verify(p => p.GetNext());
}
示例3: ExpectPlayDevelopmentCardToSetDevelomentCardState
public void ExpectPlayDevelopmentCardToSetDevelomentCardState(DevelopmentCardType type)
{
var player = new Mock<IPlayer>();
var state1 = new Mock<ITurnState>();
var provider = new Mock<IStateProvider>();
provider.Setup(p => p.HasNext()).Returns(true);
provider.Setup(p => p.GetNext()).Returns(state1.Object);
state1.Setup(s => s.Commands).Returns(new GameCommand[] { GameCommand.PlayDevelopmentCard });
var card = new Mock<IDevelopmentCard>();
card.Setup(c => c.Type).Returns(type);
var turn = new Turn(player.Object, provider.Object);
turn.NextFlowState();
bool changed = false;
turn.StateChanged += (sender, args) => { changed = true; };
turn.PlayDevelopmentCard(card.Object);
provider.Verify(p => p.Get(type));
Assert.True(changed);
}
示例4: CantPlayDevelopmentMultipleDevelopmentCardsIn1Turn
public void CantPlayDevelopmentMultipleDevelopmentCardsIn1Turn()
{
var player = new Mock<IPlayer>();
var state1 = new Mock<ITurnState>();
var provider = new Mock<IStateProvider>();
provider.Setup(p => p.HasNext()).Returns(true);
provider.Setup(p => p.GetNext()).Returns(state1.Object);
state1.Setup(s => s.Commands).Returns(new GameCommand[] { GameCommand.PlayDevelopmentCard });
var card = new Mock<IDevelopmentCard>();
card.Setup(c => c.Type).Returns(DevelopmentCardType.Monopoly);
var turn = new Turn(player.Object, provider.Object);
turn.NextFlowState();
turn.PlayDevelopmentCard(card.Object);
Assert.Throws<InvalidOperationException>(() => turn.PlayDevelopmentCard(card.Object));
}
示例5: ExpectPlayDevelopmentCardToFailIfCardIsVictoryPoint
public void ExpectPlayDevelopmentCardToFailIfCardIsVictoryPoint()
{
var player = new Mock<IPlayer>();
var state1 = new Mock<ITurnState>();
var provider = new Mock<IStateProvider>();
provider.Setup(p => p.HasNext()).Returns(true);
provider.Setup(p => p.GetNext()).Returns(state1.Object);
state1.Setup(s => s.Commands).Returns(new GameCommand[] { GameCommand.PlayDevelopmentCard });
var card = new Mock<IDevelopmentCard>();
card.Setup(c => c.Type).Returns(DevelopmentCardType.VictoryPoint);
var turn = new Turn(player.Object, provider.Object);
turn.NextFlowState();
Assert.Throws<ArgumentException>(() => turn.PlayDevelopmentCard(card.Object));
}
示例6: ExpectPlayDevelopmentCardToFailIfNull
public void ExpectPlayDevelopmentCardToFailIfNull()
{
var player = new Mock<IPlayer>();
var state1 = new Mock<ITurnState>();
var provider = new Mock<IStateProvider>();
provider.Setup(p => p.HasNext()).Returns(true);
provider.Setup(p => p.GetNext()).Returns(state1.Object);
state1.Setup(s => s.Commands).Returns(new GameCommand[] { GameCommand.PlayDevelopmentCard });
var turn = new Turn(player.Object, provider.Object);
turn.NextFlowState();
Assert.Throws<ArgumentNullException>(() => turn.PlayDevelopmentCard(null));
}
示例7: ExpectPlayDevelopmentCardToFailIfCurrentStateCantExecute
public void ExpectPlayDevelopmentCardToFailIfCurrentStateCantExecute()
{
var player = new Mock<IPlayer>();
var state1 = new Mock<ITurnState>();
var provider = new Mock<IStateProvider>();
provider.Setup(p => p.HasNext()).Returns(true);
provider.Setup(p => p.GetNext()).Returns(state1.Object);
state1.Setup(s => s.Commands).Returns(new GameCommand[] { GameCommand.BuildRoad });
var card = new Mock<IDevelopmentCard>();
card.Setup(c => c.Type).Returns(DevelopmentCardType.RoadBuilding);
var turn = new Turn(player.Object, provider.Object);
turn.NextFlowState();
Assert.Throws<InvalidOperationException>(() => turn.PlayDevelopmentCard(card.Object));
}
示例8: ExpectAfterExectueToDelegateCallToCurrentState
public void ExpectAfterExectueToDelegateCallToCurrentState()
{
var player = new Mock<IPlayer>();
var state1 = new Mock<ITurnState>();
var provider = new Mock<IStateProvider>();
provider.Setup(p => p.HasNext()).Returns(true);
provider.Setup(p => p.GetNext()).Returns(state1.Object);
var turn = new Turn(player.Object, provider.Object);
turn.NextFlowState();
turn.AfterExecute(GameCommand.RollDice);
state1.Verify(s => s.AfterExecute(GameCommand.RollDice));
}
示例9: ExpectToEndTurnifNoNextFlowState
public void ExpectToEndTurnifNoNextFlowState()
{
var player = new Mock<IPlayer>();
var state1 = new Mock<ITurnState>();
var provider = new Mock<IStateProvider>();
provider.Setup(p => p.HasNext()).Returns(false);
provider.Setup(p => p.GetNext()).Returns(state1.Object);
var turn = new Turn(player.Object, provider.Object);
bool ended = false;
turn.Ended += (sender, args) => { ended = true; };
turn.NextFlowState();
provider.Verify(p => p.GetNext(), Times.Never);
Assert.True(ended);
}