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C# TreeNode.AddChild方法代码示例

本文整理汇总了C#中TreeNode.AddChild方法的典型用法代码示例。如果您正苦于以下问题:C# TreeNode.AddChild方法的具体用法?C# TreeNode.AddChild怎么用?C# TreeNode.AddChild使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TreeNode的用法示例。


在下文中一共展示了TreeNode.AddChild方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SplitTree

        //===================================================================//
        //                          Constructors                             //
        //===================================================================//
        /// <summary>
        /// Create a new SplitTree.
        /// </summary>
        /// <param name="maxValue">the maximum value of a node in the tree</param>
        /// <param name="minValue">the minimum value of a node in the tree</param>
        /// <param name="points">the grid points from which to construct the tree</param>
        public SplitTree(float maxValue, float minValue, List<GridPoint> points)
            : base(maxValue, minValue)
        {
            // reverse th points list
            points.Reverse();

            // create a list to store all the blobs in
            List<BlobOfNodes> blobList = new List<BlobOfNodes>();

            // Turn each point into a tree node.
            foreach (GridPoint point in points)
            {
                // Turn the next point into a node.
                TreeNode newNode = new TreeNode(point);

                // Make a list of all the blobs to which the node is adjacent.
                List<BlobOfNodes> adjacentBlobs = new List<BlobOfNodes>();
                // Check each blob in the list.
                foreach (BlobOfNodes blob in blobList) {
                    // If it is adjacent...
                    if (blob.IsAdjacentTo(newNode)) {
                        // ...add it to the list of adjacent blobs.
                        adjacentBlobs.Add(blob); } }

                // If the node is not adjacent to any blobs,
                // create a new blob for it.
                if (adjacentBlobs.Count == 0) {
                    BlobOfNodes newBlob = new BlobOfNodes(newNode);
                    blobList.Add(newBlob);
                    this.childless.Add(newNode); }

                // If the node is adjacent to exactly one blob,
                // add it to that blob.
                else if (adjacentBlobs.Count == 1) {
                    adjacentBlobs[0].GetMostRecentlyAddedNode().AddParent(newNode);
                    newNode.AddChild(adjacentBlobs[0].GetMostRecentlyAddedNode());
                    adjacentBlobs[0].Add(newNode); }

                // If the node is adjacent to more than one blob,
                // merge the blobs.
                else {
                    foreach (BlobOfNodes blob in adjacentBlobs) {
                        blob.GetMostRecentlyAddedNode().AddParent(newNode);
                        newNode.AddChild(blob.GetMostRecentlyAddedNode());
                        blobList.Remove(blob); }
                    this.merging.Add(newNode);
                    blobList.Add(new BlobOfNodes(newNode, adjacentBlobs)); }
            } // end of adding all the gridpoints

            // At this point, there will be exactly one blob. Its most recently
            // added node is the bottom of the split tree.
            this.parentless.Add(blobList[0].GetMostRecentlyAddedNode());
        }
开发者ID:julia-ford,项目名称:Contour-Tree-App,代码行数:62,代码来源:SplitTree.cs

示例2: Main

 public static void Main()
 {
     TreeNode<int> node = new TreeNode<int>(2);
     TreeNode<int> node1 = new TreeNode<int>(4);
     node1.HasParent = true;
     node.AddChild(node1);
     Tree<int> tr = new Tree<int>(2);
 }
开发者ID:tzigy,项目名称:TelerikAcademy,代码行数:8,代码来源:Program.cs

示例3: Start

    void Start()
    {
        _mainView = this.GetComponent<UIPanel>().ui;

        _folderURL1 = UIPackage.GetItemURL("TreeView", "folder_closed");
        _folderURL2 = UIPackage.GetItemURL("TreeView", "folder_opened");
        _fileURL = UIPackage.GetItemURL("TreeView", "file");

        _treeView = new TreeView(_mainView.GetChild("tree").asList);
        _treeView.onClickNode.Add(__clickNode);
        _treeView.treeNodeRender = RenderTreeNode;

        TreeNode topNode = new TreeNode(true);
        topNode.data = "I'm a top node";
        _treeView.root.AddChild(topNode);
        for (int i = 0; i < 5; i++)
        {
            TreeNode node = new TreeNode(false);
            node.data = "Hello " + i;
            topNode.AddChild(node);
        }

        TreeNode aFolderNode = new TreeNode(true);
        aFolderNode.data = "A folder node";
        topNode.AddChild(aFolderNode);
        for (int i = 0; i < 5; i++)
        {
            TreeNode node = new TreeNode(false);
            node.data = "Good " + i;
            aFolderNode.AddChild(node);
        }

        for (int i = 0; i < 3; i++)
        {
            TreeNode node = new TreeNode(false);
            node.data = "World " + i;
            topNode.AddChild(node);
        }

        TreeNode anotherTopNode = new TreeNode(false);
        anotherTopNode.data = new string[] { "I'm a top node too", UIPackage.GetItemURL("TreeView", "heart") };
        _treeView.root.AddChild(anotherTopNode);
    }
开发者ID:kensong1194717296,项目名称:FairyGUI-unity,代码行数:43,代码来源:TreeViewMain.cs

示例4: Create

        /// <summary>
        /// Creates <see cref="Common.UI.MenuItems.MenuSeparatorItem"/> instance that representing separator and adds it to
        /// <see cref="Common.TreeNode`1"/> instance.
        /// </summary>
        /// <param name="owner"><see cref="Common.TreeNode`1"/> instance.</param>
        public static TreeNode<CustomMenuItem> Create(TreeNode<CustomMenuItem> owner)
        {
            DebugEx.VerboseFormat("MenuSeparatorItem.Create(owner = {0})", owner);

            MenuSeparatorItem        item = new MenuSeparatorItem();
            TreeNode<CustomMenuItem> node = owner.AddChild(item);

            item.mNode = node;

            return node;
        }
开发者ID:Gris87,项目名称:UnityEditorCommonScripts,代码行数:16,代码来源:MenuSeparatorItem.cs

示例5: BuildTree

        public static void BuildTree(TreeNode<Device> dev, IEnumerable<Device> list)
        {
            var devices = list as IList<Device> ?? list.ToList();

            var childrens =
                devices.Where(
                    d => d.Name.Level == dev.Value.Name.Level + 1
                         && d.Name.Path.Contains(dev.Value.Name.Path));

            foreach (var child in childrens)
            {
                BuildTree(dev.AddChild(child), devices);
            }
        }
开发者ID:Netping,项目名称:Netping_modern,代码行数:14,代码来源:DevicesTreeHelper.cs

示例6: GetSet1

        public static TreeNode<string> GetSet1()
        {
            TreeNode<string> root = new TreeNode<string>("root");
            {
                TreeNode<string> node0 = root.AddChild("node0");
                TreeNode<string> node1 = root.AddChild("node1");
                TreeNode<string> node2 = root.AddChild("node2");
                {
                    TreeNode<string> node20 = node2.AddChild(null);
                    TreeNode<string> node21 = node2.AddChild("node21");
                    {
                        TreeNode<string> node210 = node21.AddChild("node210");
                        TreeNode<string> node211 = node21.AddChild("node211");
                    }
                }
                TreeNode<string> node3 = root.AddChild("node3");
                {
                    TreeNode<string> node30 = node3.AddChild("node30");
                }
            }

            return root;
        }
开发者ID:TheLordOfTheQ,项目名称:yet-another-tree-structure,代码行数:23,代码来源:SampleData.cs

示例7: MakeTree

        public void MakeTree(string namafile, TreeNode<string> T)
        {
        //membentuk pohon status dari file dan direktori dari direktori tertentu
            if (Directory.Exists(namafile))
            {
                string[] listdirektori = {};
                try{
                    listdirektori = Directory.GetDirectories(namafile);
                } catch (Exception e){

                }
                if (listdirektori.Length > 0)
                {
                    foreach (var directori in listdirektori)
                    {
                        string dirr = directori;
                        TreeNode<string> nodee = T.AddChild(dirr,"folder");
                        countTotal++;
                        MakeTree(dirr, nodee);

                    }
                }
                string[] listfile={};
                try
                {
                    listfile = Directory.GetFiles(namafile);
                }
                catch (Exception e)
                {

                }
                if (listfile.Length > 0)
                {
                    foreach (var directori in listfile)
                    {
                        countTotal++;
                        string filee = directori;
                        TreeNode<string> nodef = T.AddChild(filee,"file");

                    }
                }
            }
        }
开发者ID:ivanandrianto,项目名称:Local-Search-Engine,代码行数:43,代码来源:Explorer.cs

示例8: FillTree

  } //Main()

  public static void FillTree(TreeNode InputNode) 
  {
    //Fill the tree with all the types in the BCL assembly in inheritence hierarchy.
    Type [] types = typeof(object).Module.Assembly.GetExportedTypes();
    InputNode.AddChild(new TreeNode(typeof(object).FullName));

    //Go through the types and for each base type add any new derived types.
    //Since Find returns a reference to a node within InputNode, the original
    //node is modified when n is modified.
    //AddChild checks for existence and only adds if new.
    foreach (Type t in types) 
    {
      if (t.BaseType != null && t.BaseType.FullName != null)
      {
        TreeNode n = InputNode.Find(t.BaseType.FullName);
        if (n != null) 
        {
          n.AddChild(new TreeNode(t));
        } //if
      } //if
    } //foreach

  } //FillTree()
开发者ID:gbarnett,项目名称:shared-source-cli-2.0,代码行数:25,代码来源:iserializable.cs

示例9: loadChildren

        private void loadChildren(TreeNode<SitemapItem> root)
        {
            List<SitemapItem> items =
                _articleDbContext.SitemapItems.Where(i => i.ParentCode == root.Data.Code)
                    .OrderBy(i => i.SortOrder)
                    .ThenBy(i => i.Code).ToList();

            foreach (SitemapItem sitemapItem in items)
            {
                var child = new SitemapItem(sitemapItem);

                loadChildren(root.AddChild(child));
            }
        }
开发者ID:primozkrajnik,项目名称:100Tango,代码行数:14,代码来源:SitemapRepository.cs

示例10: AddChildren

 private void AddChildren(TreeNode<Comment> parentNode)
 {
     foreach(Comment child in parentNode.Data.Replies.Comments)
     {
         TreeNode<Comment> childNode = parentNode.AddChild(child);
         AddChildren(childNode);
     }
 }
开发者ID:orloffm,项目名称:OrlovMikhail.LiveJournalGrabber,代码行数:8,代码来源:SuitableCommentsPicker.cs

示例11: GetHAminSkeleton

        /// <summary>
        /// Constructur returns a skeleton in standrad ISO/IEC FCD 19774 specification
        /// http://h-anim.org/Specifications/H-Anim200x/ISO_IEC_FCD_19774/
        /// </summary>
        /// <returns></returns>
        public static TreeNode<Bone> GetHAminSkeleton()
        {
            TreeNode<Bone> root = new TreeNode<Bone>(new Bone(Joint.PELVIS,
            HAminStandard.pelvisPos, Quaternion.Identity));
            #region bone structure
            {
                #region upper body
                #region spine and head
                TreeNode<Bone> spine0 = root.AddChild(new Bone(Joint.SPINE0,
                    HAminStandard.spine0Pos,
                    HAminStandard.spine0Rot));
                {
                    TreeNode<Bone> spine1 = spine0.AddChild(new Bone(Joint.SPINE1,
                        HAminStandard.spine1Pos,
                        HAminStandard.spine1Rot));
                    {
                        TreeNode<Bone> spine3 = spine1.AddChild(new Bone(Joint.SPINE3,
                            HAminStandard.spine3Pos,
                            HAminStandard.spine3Rot));
                    {
                        TreeNode<Bone> neck = spine3.AddChild(new Bone(Joint.NECK,
                            HAminStandard.neckPos,
                            HAminStandard.neckRot));
                        {
                            TreeNode<Bone> head = neck.AddChild(new Bone(Joint.HEAD,
                                HAminStandard.headPos,
                                HAminStandard.headRot));
                            {
                                head.AddChild(new Bone(Joint.HEADTOP, HAminStandard.headTopPos, QuaternionHelper2.Zero));
                            }
                        }
                #endregion
                        #region arm left
                        TreeNode<Bone> clavicleLeft = spine3.AddChild(new Bone(Joint.CLAVICLE_L,
                            HAminStandard.spine3Pos,
                            HAminStandard.clavicleLeftRot));
                        {
                            TreeNode<Bone> shoulderLeft = clavicleLeft.AddChild(new Bone(Joint.SHOULDER_L,
                                HAminStandard.shoulderLeftPos,
                                HAminStandard.shoulderLeftRot));
                            {
                                TreeNode<Bone> elbowLeft = shoulderLeft.AddChild(new Bone(Joint.ELBOW_L,
                                    HAminStandard.elbowLeftPos,
                                    HAminStandard.elbowLeftRot));
                                {
                                    TreeNode<Bone> wristLeft = elbowLeft.AddChild(new Bone(Joint.WRIST_L,
                                        HAminStandard.wristLeftPos,
                                        HAminStandard.wristLeftRot));
                                    {
                                        TreeNode<Bone> handLeft = wristLeft.AddChild(new Bone(Joint.HAND_L,
                                            HAminStandard.handLeftPos,
                                            HAminStandard.handLeftRot));
                                        {
                                            handLeft.AddChild(new Bone(Joint.INDEX_L,
                                            HAminStandard.indexLeftPos,
                                            QuaternionHelper2.Zero));
                                        }
                                        TreeNode<Bone> trapezoidLeft = wristLeft.AddChild(new Bone(Joint.TRAP_L,
                                                HAminStandard.wristLeftPos,
                                                HAminStandard.trapezoidLeftRot));
                                        {
                                            trapezoidLeft.AddChild(new Bone(Joint.THUMB_L,
                                            HAminStandard.thumbLeftPos,
                                            QuaternionHelper2.Zero));
                                        }
                                    }
                                }
                            }
                        }
                        #endregion
                        #region arm right
                        TreeNode<Bone> clavicleRight =
                            spine3.AddChild(new Bone(Joint.CLAVICLE_R,
                            HAminStandard.spine3Pos,
                            HAminStandard.clavicleRightRot));
                        {
                            TreeNode<Bone> shoulderRight =
                                clavicleRight.AddChild(new Bone(Joint.SHOULDER_R,
                                HAminStandard.shoulderRightPos,
                                HAminStandard.shoulderRightRot));
                            {
                                TreeNode<Bone> elbowRight =
                                    shoulderRight.AddChild(new Bone(Joint.ELBOW_R,
                                    HAminStandard.elbowRightPos,
                                    HAminStandard.elbowRightRot));
                                {
                                    TreeNode<Bone> wristRight =
                                        elbowRight.AddChild(new Bone(Joint.WRIST_R,
                                        HAminStandard.wristRightPos,
                                        HAminStandard.wristRightRot));
                                    {
                                        TreeNode<Bone> handRight =
                                            wristRight.AddChild(new Bone(Joint.HAND_R,
                                            HAminStandard.handRightPos,
                                            HAminStandard.handRightRot));
//.........这里部分代码省略.........
开发者ID:jamesrrowland,项目名称:Qualisys-Unity-SDK,代码行数:101,代码来源:HAminStandard.cs

示例12: BuildTree

#pragma warning restore 1998

        private TreeNode<NavigationNode> BuildTree()
        {
            
            NavigationNode home = new NavigationNode();
            home.Key = "Home";
            home.ParentKey = "RootNode";
            home.Controller = "Home";
            home.Action = "Index";
            home.Text = "Home";
            home.Url = home.ResolveUrl();
            home.IsRootNode = true;
            TreeNode<NavigationNode> treeRoot = new TreeNode<NavigationNode>(home);

            NavigationNode about = new NavigationNode();
            about.Key = "About";
            about.ParentKey = "RootNode";
            about.Controller = "Home";
            about.Action = "About";
            about.Text = "About";
            about.Url = about.ResolveUrl();
            treeRoot.AddChild(about);

            NavigationNode contact = new NavigationNode();
            contact.Key = "Contact";
            contact.ParentKey = "RootNode";
            contact.Controller = "Home";
            contact.Action = "Contact";
            contact.Text = "Contact";
            contact.Url = contact.ResolveUrl();
            treeRoot.AddChild(contact);


            NavigationNode siteAdmin = new NavigationNode();
            siteAdmin.Key = "SiteAdmin";
            siteAdmin.ParentKey = "RootNode";
            siteAdmin.Controller = "SiteAdmin";
            siteAdmin.Action = "Index";
            siteAdmin.Text = "Administration";
            siteAdmin.ViewRoles = "Admins,Content Administrators";
            siteAdmin.Url = siteAdmin.ResolveUrl();
            TreeNode<NavigationNode> adminRoot = treeRoot.AddChild(siteAdmin);

            NavigationNode siteSettings = new NavigationNode();
            siteSettings.Key = "BasicSettings";
            siteSettings.ParentKey = "SiteAdmin";
            siteSettings.Controller = "SiteAdmin";
            siteSettings.Action = "SiteInfo";
            siteSettings.Text = "Site Settings";
            siteSettings.ViewRoles = "Admins,Content Administrators";
            siteSettings.ComponentVisibility = NamedNavigationFilters.Breadcrumbs + "," + NamedNavigationFilters.ChildTree; 
            siteSettings.PreservedRouteParameters = "siteGuid";
            siteSettings.Url = siteSettings.ResolveUrl();
            TreeNode<NavigationNode> siteT = adminRoot.AddChild(siteSettings);

            NavigationNode hosts = new NavigationNode();
            hosts.Key = "SiteHostMappings";
            hosts.ParentKey = "BasicSettings";
            hosts.Controller = "SiteAdmin";
            hosts.Action = "SiteHostMappings";
            hosts.Text = "Domain Mappings";
            hosts.ViewRoles = "Admins,Content Administrators";
            hosts.ComponentVisibility = NamedNavigationFilters.Breadcrumbs;
            hosts.PreservedRouteParameters = "siteGuid";
            hosts.Url = hosts.ResolveUrl();
            TreeNode<NavigationNode> hostsT = siteT.AddChild(hosts);

            NavigationNode siteList = new NavigationNode();
            siteList.Key = "SiteList";
            siteList.ParentKey = "SiteAdmin";
            siteList.Controller = "SiteAdmin";
            siteList.Action = "SiteList";
            siteList.Text = "SiteList";
            siteList.ViewRoles = "ServerAdmins";
            siteList.ComponentVisibility = NamedNavigationFilters.Breadcrumbs + "," + NamedNavigationFilters.ChildTree;
            siteList.Url = siteList.ResolveUrl();
            TreeNode<NavigationNode> siteListT = adminRoot.AddChild(siteList);

            NavigationNode newSite = new NavigationNode();
            newSite.Key = "NewSite";
            newSite.ParentKey = "SiteList";
            newSite.Controller = "SiteAdmin";
            newSite.Action = "NewSite";
            newSite.Text = "NewSite";
            newSite.ViewRoles = "ServerAdmins";
            newSite.ComponentVisibility = NamedNavigationFilters.Breadcrumbs + "," + NamedNavigationFilters.ChildTree;
            newSite.Url = newSite.ResolveUrl();
            TreeNode<NavigationNode> newSiteT = siteListT.AddChild(newSite);


            NavigationNode userAdmin = new NavigationNode();
            userAdmin.Key = "UserAdmin";
            userAdmin.ParentKey = "SiteAdmin";
            userAdmin.Controller = "UserAdmin";
            userAdmin.Action = "Index";
            userAdmin.Text = "UserManagement";
            userAdmin.ViewRoles = "ServerAdmins";
            userAdmin.ComponentVisibility = NamedNavigationFilters.Breadcrumbs + "," + NamedNavigationFilters.ChildTree;
            userAdmin.Url = userAdmin.ResolveUrl();
//.........这里部分代码省略.........
开发者ID:ludev,项目名称:cloudscribe,代码行数:101,代码来源:HardCodedNavigationTreeBuilder.cs

示例13: IterateProjectTree

        void IterateProjectTree(PBXGroupBase parentGroup, TreeNode<Tuple<string, IPBXElement>> parentNode)
        {
            if (parentGroup.Children.Count == 0)
                return;

            foreach (var childElementId in parentGroup.Children) {
                var childElement = GetElementById (childElementId);
                var childNode = parentNode.AddChild (new Tuple<string, IPBXElement> (childElementId, childElement));

                if (childElement.GetType ().BaseType == typeof(PBXGroupBase))
                    IterateProjectTree ((PBXGroupBase)childElement, childNode);
            }
        }
开发者ID:newky2k,项目名称:sample-translator,代码行数:13,代码来源:XcodeProject.cs

示例14: Create

        /// <summary>
        /// Initializes a new instance of the <see cref="Common.UI.MenuItems.MenuItem"/> class with given text and with
        /// assigning to specified <see cref="Common.TreeNode`1"/> instance.
        /// </summary>
        /// <param name="owner"><see cref="Common.TreeNode`1"/> instance.</param>
        /// <param name="text">Menu item text.</param>
        /// <param name="onClick">Click event handler.</param>
        /// <param name="enabled">Is this menu item enabled or not.</param>
        /// <param name="shortcutHandler">Shortcut handler.</param>
        /// <param name="shortcut">Shortcut.</param>
        /// <param name="radioGroup">Menu radio group.</param>
        public static TreeNode<CustomMenuItem> Create(
                                                        TreeNode<CustomMenuItem> owner
                                                      , string 		             text
                                                      , UnityAction              onClick         = null
                                                      , bool                     enabled         = true
                                                      , IShortcutHandler         shortcutHandler = null
                                                      , string                   shortcut        = null
                                                      , MenuRadioGroup           radioGroup      = null
                                                     )
        {
            DebugEx.VerboseFormat("MenuItem.Create(owner = {0}, text = {1}, onClick = {2}, enabled = {3}, shortcutHandler = {4}, shortcut = {5}, radioGroup = {6})"
                                  , owner
                                  , text
                                  , onClick
                                  , enabled
                                  , shortcutHandler
                                  , shortcut
                                  , radioGroup);

            MenuItem item = new MenuItem(
                                           R.sections.MenuItems.strings.Count // Token ID
                                         , null                               // Token arguments
                                         , text                               // Text
                                         , enabled                            // Enabled
                                         , onClick                            // Click event handler
                                         , shortcutHandler                    // Shortcut handler
                                         , KeyboardInput.FromString(shortcut) // Shortcut
                                         , radioGroup                         // Menu radio group
                                        );

            TreeNode<CustomMenuItem> node = owner.AddChild(item);

            item.mNode = node;

            return node;
        }
开发者ID:Gris87,项目名称:UnityEditorCommonScripts,代码行数:47,代码来源:MenuItem.cs

示例15: Clone

        //===================================================================//
        //                             Actions                               //
        //===================================================================//
        /// <summary>
        /// Clones all of the nodes in the tree and duplicates their connections.
        /// </summary>
        /// <param name="parentlessParam">the list in which to store the parentless nodes of the new tree</param>
        /// <param name="mergingParam">the list in which to store the merging nodes of the new tree</param>
        /// <param name="childlessParam">the list in which to store the childless nodes of the new tree</param>
        private void Clone(List<TreeNode> parentlessParam, List<TreeNode> mergingParam, List<TreeNode> childlessParam)
        {
            // Copy the tree root and place it in the new tree's list.
            TreeNode newTreeRoot = new TreeNode(this.GetChildless()[0]);
            childlessParam.Add(newTreeRoot);

            // Create the current "level" of nodes in the original tree.
            List<TreeNode> currentLevel = new List<TreeNode>();
            currentLevel.Add(this.GetChildless()[0]);
            // Create the current "level" of nodes in the clone tree.
            List<TreeNode> currentCloneLevel = new List<TreeNode>();
            currentCloneLevel.Add(newTreeRoot);

            // Loop through the levels of the original tree.
            while (currentLevel.Count > 0) {

                // Construct the next level of the original and clone trees.
                List<TreeNode> nextLevel = new List<TreeNode>();
                List<TreeNode> nextCloneLevel = new List<TreeNode>();

                // Put all of the children of the nodes in the current level of
                // the original tree into the next level.
                for (int id = 0; id < currentLevel.Count; id++) {
                    foreach (TreeNode parent in currentLevel[id].GetParents()) {
                        // Copy each parent and set its relations.
                        TreeNode newNode = new TreeNode(parent);
                        newNode.AddChild(currentCloneLevel[id]);
                        currentCloneLevel[id].AddParent(newNode);

                        nextLevel.Add(parent);
                        nextCloneLevel.Add(newNode);

                        if (this.merging.Contains(parent)) {
                            mergingParam.Add(newNode); }
                        if (this.parentless.Contains(parent)) {
                            parentlessParam.Add(newNode); }
                    }
                }
                currentLevel = nextLevel;
                currentCloneLevel = nextCloneLevel;
            }
        }
开发者ID:julia-ford,项目名称:Contour-Tree-App,代码行数:51,代码来源:JoinTree.cs


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