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C# TrackableBehaviour.RegisterTrackableEventHandler方法代码示例

本文整理汇总了C#中TrackableBehaviour.RegisterTrackableEventHandler方法的典型用法代码示例。如果您正苦于以下问题:C# TrackableBehaviour.RegisterTrackableEventHandler方法的具体用法?C# TrackableBehaviour.RegisterTrackableEventHandler怎么用?C# TrackableBehaviour.RegisterTrackableEventHandler使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TrackableBehaviour的用法示例。


在下文中一共展示了TrackableBehaviour.RegisterTrackableEventHandler方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddEventHandler

	void AddEventHandler(GameObject target){
		mTrackableBehaviour = target.GetComponent<TrackableBehaviour>();
		if (mTrackableBehaviour)
		{
			mTrackableBehaviour.RegisterTrackableEventHandler(this);
		}
	}
开发者ID:carlosm10,项目名称:ProyectoMedicina,代码行数:7,代码来源:Scene_Manager.cs

示例2: Start

 // Use this for initialization
 void Start()
 {
     mTrackableBehaviour = GetComponent<TrackableBehaviour>();
     if (mTrackableBehaviour) {
         mTrackableBehaviour.RegisterTrackableEventHandler(this);
     }
 }
开发者ID:lishanaz,项目名称:Locker,代码行数:8,代码来源:HandTrack.cs

示例3: Start

 void Start()
 {
     figura = GetComponent<TrackableBehaviour>();
     if (figura) {
         figura.RegisterTrackableEventHandler (this);
     }
 }
开发者ID:jpm88,项目名称:TriviAR,代码行数:7,代码来源:FrameManager.cs

示例4: Start

 void Start()
 {
     mTrackableBehaviour = GetComponent<TrackableBehaviour> ();
             if (mTrackableBehaviour) {
                     Debug.Log ("mTrackableBehaviour found in DefaultTrackableEventHandler");
                     mTrackableBehaviour.RegisterTrackableEventHandler (this);
             }
 }
开发者ID:kyledold,项目名称:AR_App,代码行数:8,代码来源:DefaultTrackableEventHandler.cs

示例5: Start

		void Start () {
			Debug.Log("Pogas sakums");
				mTrackableBehaviour = GetComponent<TrackableBehaviour>();
				if (mTrackableBehaviour)
				{
						mTrackableBehaviour.RegisterTrackableEventHandler(this);
				}
		}
开发者ID:BuLLeTCode,项目名称:Riga_Cathedral_Project,代码行数:8,代码来源:Button.cs

示例6: Start

		void Start()
		{
			//gameObject.AddComponent<EnemyAI> ();
			mTrackableBehaviour = GetComponent<TrackableBehaviour>();
			if (mTrackableBehaviour)
			{
				mTrackableBehaviour.RegisterTrackableEventHandler(this);
			}
		}
开发者ID:lakshmipathyarjun6,项目名称:R2AR2VirtualOnly,代码行数:9,代码来源:PlayerTrackableEventHandler.cs

示例7: Tracker2

 public Tracker2(TrackableBehaviour b, int i, ConcurQueue<int> q)
 {
     tr = b;
     me = i;
     queue = q;
     if (tr) {
         tr.RegisterTrackableEventHandler (this);
     }
 }
开发者ID:ASchvartzman,项目名称:518Project-ASK,代码行数:9,代码来源:Baseline.cs

示例8: Awake

	void Awake()
	{
		_transform = transform;
		_trackableBehaviour = GetComponent<TrackableBehaviour>();
		if (_trackableBehaviour)
		{
			_trackableBehaviour.RegisterTrackableEventHandler(this);
		}
	}
开发者ID:ricardoAtXTeam,项目名称:ARClimberPrototypeAlpha,代码行数:9,代码来源:ARController.cs

示例9: Start

 void Start()
 {
     // Get GameManager instance
     gameManager = GameManager.Instance();
     mTrackableBehaviour = GetComponent<TrackableBehaviour>();
     if (mTrackableBehaviour)
     {
         mTrackableBehaviour.RegisterTrackableEventHandler(this);
     }
 }
开发者ID:khoavnguyen,项目名称:Unity-AR-Game-Explode-with-Friends,代码行数:10,代码来源:DefaultTrackableEventHandler.cs

示例10: Start

        void Start()
        {
            mTrackableBehaviour = GetComponent<TrackableBehaviour>();
            if (mTrackableBehaviour)
            {
                mTrackableBehaviour.RegisterTrackableEventHandler(this);
            }

            transform.SetParent(scene.transform);
        }
开发者ID:Doku0911,项目名称:TeamSotsuten,代码行数:10,代码来源:DefaultTrackableEventHandler.cs

示例11: Start

 void Start()
 {
     mTrackableBehaviour = GetComponent<TrackableBehaviour>();
     if (mTrackableBehaviour)
     {
         mTrackableBehaviour.RegisterTrackableEventHandler(this);
     }
     //FindObjectOfType<Subtitles>().StartSubtitles();
     //FindObjectOfType<Subtitles2>().StartSubtitles();
 }
开发者ID:Riyusaki,项目名称:testing,代码行数:10,代码来源:ImageTargetPlayAudio.cs

示例12: Start

        void Start()
        {
            mTrackableBehaviour = GetComponent<TrackableBehaviour>();
            if (mTrackableBehaviour)
            {
                mTrackableBehaviour.RegisterTrackableEventHandler(this);
            }

        #endregion // UNTIY_MONOBEHAVIOUR_METHODS

		}
开发者ID:wlstks7,项目名称:ARMusicPlayer,代码行数:11,代码来源:DefaultTrackableEventHandler.cs

示例13: Start

        void Start()
        {
            UnityChan= GameObject.Find("unitychan");

            mTrackableBehaviour = GetComponent<TrackableBehaviour>();
            if (mTrackableBehaviour)
            {
                mTrackableBehaviour.RegisterTrackableEventHandler(this);
            }

            OnTrackingLost();
        }
开发者ID:JMRisinger,项目名称:AR1,代码行数:12,代码来源:VenusCustomEventHandler.cs

示例14: Start

    void Start()
    {
        Dragon = GameObject.Find("Chair");

        mTrackableBehaviour = GetComponent<TrackableBehaviour>();
        if (mTrackableBehaviour)
        {
            mTrackableBehaviour.RegisterTrackableEventHandler(this);
        }

        OnTrackingLost();
    }
开发者ID:pkoniszewski,项目名称:ARmadio,代码行数:12,代码来源:CustomTrackingBehaviour.cs

示例15: Start

    void Start()
    {
        Dragon = GameObject.Find("Chair");
        controls = (GameObject.Find("controls").GetComponent(typeof(GUITexture))) as GUITexture;
        mTrackableBehaviour = GetComponent<TrackableBehaviour>();
        if (mTrackableBehaviour)
        {
            mTrackableBehaviour.RegisterTrackableEventHandler(this);
        }

        OnTrackingLost();
    }
开发者ID:pkoniszewski,项目名称:ARmadio,代码行数:12,代码来源:CustomTracker.cs


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