本文整理汇总了C#中TrackableBehaviour.RegisterTrackableEventHandler方法的典型用法代码示例。如果您正苦于以下问题:C# TrackableBehaviour.RegisterTrackableEventHandler方法的具体用法?C# TrackableBehaviour.RegisterTrackableEventHandler怎么用?C# TrackableBehaviour.RegisterTrackableEventHandler使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TrackableBehaviour
的用法示例。
在下文中一共展示了TrackableBehaviour.RegisterTrackableEventHandler方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddEventHandler
void AddEventHandler(GameObject target){
mTrackableBehaviour = target.GetComponent<TrackableBehaviour>();
if (mTrackableBehaviour)
{
mTrackableBehaviour.RegisterTrackableEventHandler(this);
}
}
示例2: Start
// Use this for initialization
void Start()
{
mTrackableBehaviour = GetComponent<TrackableBehaviour>();
if (mTrackableBehaviour) {
mTrackableBehaviour.RegisterTrackableEventHandler(this);
}
}
示例3: Start
void Start()
{
figura = GetComponent<TrackableBehaviour>();
if (figura) {
figura.RegisterTrackableEventHandler (this);
}
}
示例4: Start
void Start()
{
mTrackableBehaviour = GetComponent<TrackableBehaviour> ();
if (mTrackableBehaviour) {
Debug.Log ("mTrackableBehaviour found in DefaultTrackableEventHandler");
mTrackableBehaviour.RegisterTrackableEventHandler (this);
}
}
示例5: Start
void Start () {
Debug.Log("Pogas sakums");
mTrackableBehaviour = GetComponent<TrackableBehaviour>();
if (mTrackableBehaviour)
{
mTrackableBehaviour.RegisterTrackableEventHandler(this);
}
}
示例6: Start
void Start()
{
//gameObject.AddComponent<EnemyAI> ();
mTrackableBehaviour = GetComponent<TrackableBehaviour>();
if (mTrackableBehaviour)
{
mTrackableBehaviour.RegisterTrackableEventHandler(this);
}
}
示例7: Tracker2
public Tracker2(TrackableBehaviour b, int i, ConcurQueue<int> q)
{
tr = b;
me = i;
queue = q;
if (tr) {
tr.RegisterTrackableEventHandler (this);
}
}
示例8: Awake
void Awake()
{
_transform = transform;
_trackableBehaviour = GetComponent<TrackableBehaviour>();
if (_trackableBehaviour)
{
_trackableBehaviour.RegisterTrackableEventHandler(this);
}
}
示例9: Start
void Start()
{
// Get GameManager instance
gameManager = GameManager.Instance();
mTrackableBehaviour = GetComponent<TrackableBehaviour>();
if (mTrackableBehaviour)
{
mTrackableBehaviour.RegisterTrackableEventHandler(this);
}
}
开发者ID:khoavnguyen,项目名称:Unity-AR-Game-Explode-with-Friends,代码行数:10,代码来源:DefaultTrackableEventHandler.cs
示例10: Start
void Start()
{
mTrackableBehaviour = GetComponent<TrackableBehaviour>();
if (mTrackableBehaviour)
{
mTrackableBehaviour.RegisterTrackableEventHandler(this);
}
transform.SetParent(scene.transform);
}
示例11: Start
void Start()
{
mTrackableBehaviour = GetComponent<TrackableBehaviour>();
if (mTrackableBehaviour)
{
mTrackableBehaviour.RegisterTrackableEventHandler(this);
}
//FindObjectOfType<Subtitles>().StartSubtitles();
//FindObjectOfType<Subtitles2>().StartSubtitles();
}
示例12: Start
void Start()
{
mTrackableBehaviour = GetComponent<TrackableBehaviour>();
if (mTrackableBehaviour)
{
mTrackableBehaviour.RegisterTrackableEventHandler(this);
}
#endregion // UNTIY_MONOBEHAVIOUR_METHODS
}
示例13: Start
void Start()
{
UnityChan= GameObject.Find("unitychan");
mTrackableBehaviour = GetComponent<TrackableBehaviour>();
if (mTrackableBehaviour)
{
mTrackableBehaviour.RegisterTrackableEventHandler(this);
}
OnTrackingLost();
}
示例14: Start
void Start()
{
Dragon = GameObject.Find("Chair");
mTrackableBehaviour = GetComponent<TrackableBehaviour>();
if (mTrackableBehaviour)
{
mTrackableBehaviour.RegisterTrackableEventHandler(this);
}
OnTrackingLost();
}
示例15: Start
void Start()
{
Dragon = GameObject.Find("Chair");
controls = (GameObject.Find("controls").GetComponent(typeof(GUITexture))) as GUITexture;
mTrackableBehaviour = GetComponent<TrackableBehaviour>();
if (mTrackableBehaviour)
{
mTrackableBehaviour.RegisterTrackableEventHandler(this);
}
OnTrackingLost();
}