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C# Tower.ToString方法代码示例

本文整理汇总了C#中Tower.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# Tower.ToString方法的具体用法?C# Tower.ToString怎么用?C# Tower.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Tower的用法示例。


在下文中一共展示了Tower.ToString方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FindBuildTower

    public static void FindBuildTower(int direction, FieldIndex ind, Field<bool> taken, ref List<Tower> buildList)
    {
        //Debug.Log("Finding 2nd piece forward on "+tmp.ToString());
        Tower newTower = new Tower();
        FieldIndex tmp = ind.Up(direction);
        newTower.Add(ind);
        newTower.Add(tmp);
        newTower.type = TowerType.build;
        ind = tmp;
        tmp = ind.Up(direction);

        if(tmp.index != -1 && taken[tmp]==true){
            //Debug.Log("Finding 3rd piece forward on "+tmp.ToString());
            newTower.Add(tmp);
            ind = tmp;
            FieldIndex left = ind.Left(direction);
            FieldIndex right = ind.Right(direction);
            bool left_tower = left.index != -1 && taken[left] == true;
            bool right_tower = right.index != -1 && taken[right] == true;
            if(left_tower && right_tower){ //Left and right turn build tower.
                Tower rightTower = newTower.Copy();
                newTower.Add(left);
                Debug.Log(newTower.ToString());
                rightTower.Add(right);
                Debug.Log(rightTower.ToString());
                buildList.Add(newTower);
                buildList.Add(rightTower);
            }else if(left_tower){			//Left turn build tower.
                newTower.Add(left);
                Debug.Log(newTower.ToString());
                buildList.Add(newTower);
            }else if(right_tower){			//Right turn build tower.
                newTower.Add(right);
                Debug.Log(newTower.ToString());
                buildList.Add(newTower);
            }
        }
    }
开发者ID:PxcL,项目名称:Unity_Tic-Tac-Tower,代码行数:38,代码来源:Tower.cs

示例2: FindShootTower

 public static void FindShootTower(int direction, FieldIndex ind, Field<bool> taken, ref List<Tower> buildList)
 {
     //Debug.Log("Finding 2nd piece forward on "+tmp.ToString());
     Tower newTower = new Tower();
     FieldIndex tmp = ind.Up(direction);
     newTower.Add(ind);
     newTower.Add(tmp);
     newTower.type = TowerType.shoot;
     ind = tmp;
     FieldIndex left = ind.Left(direction);
     FieldIndex right = ind.Right(direction);
     bool left_tower = left.index != -1 && taken[left] == true;
     bool right_tower = right.index != -1 && taken[right] == true;
     if(left_tower && right_tower){ //Shoot tower found.
         newTower.Add(left);
         newTower.Add(right);
         Debug.Log(newTower.ToString());
         buildList.Add(newTower);
     }
 }
开发者ID:PxcL,项目名称:Unity_Tic-Tac-Tower,代码行数:20,代码来源:Tower.cs

示例3: FindSquareTower

    public static void FindSquareTower(int direction, FieldIndex ind, Field<bool> taken, ref List<Tower> buildList)
    {
        Tower newTower = new Tower();
        newTower.type = TowerType.skillCap;
        //Debug.Log("Found 2nd piece forward on "+ind.ToString());
        newTower.Add(ind);
        FieldIndex tmp = ind.Up(direction);
        newTower.Add(tmp);
        ind = tmp.Right(direction);
        //Debug.Log("Looking for 3rd piece forward on "+tmp.ToString());

        if(ind.index != -1 && taken[ind]==true){
            newTower.Add(ind);
            ind = ind.Down(direction);
            //Debug.Log("Looking for 4th piece right on "+tmp.ToString());

            if(ind.index != -1 && taken[ind]==true){
                newTower.Add(ind);
                Debug.Log(newTower.ToString());
                buildList.Add(newTower);
            }
        }
    }
开发者ID:PxcL,项目名称:Unity_Tic-Tac-Tower,代码行数:23,代码来源:Tower.cs

示例4: FindFiveTower

    public static void FindFiveTower(int direction, FieldIndex ind, Field<bool> taken, ref List<Tower> buildList)
    {
        Tower newTower = new Tower();
        FieldIndex tmp = ind.Up(direction);
        newTower.Add(ind);
        newTower.Add(tmp);
        newTower.type = TowerType.five;
        ind = tmp;
        tmp = ind.Up(direction);

        if(tmp.index != -1 && taken[tmp] == true){
            newTower.Add(tmp);
            ind = tmp;
            tmp = ind.Up(direction);
            if(tmp.index != -1 && taken[tmp] == true){
                newTower.Add(tmp);
                ind = tmp;
                tmp = ind.Up(direction);
                if(tmp.index != -1 && taken[tmp] == true){
                    newTower.Add(tmp);
                    Debug.Log(newTower.ToString());
                    buildList.Add(newTower);
                }
            }
        }
    }
开发者ID:PxcL,项目名称:Unity_Tic-Tac-Tower,代码行数:26,代码来源:Tower.cs


注:本文中的Tower.ToString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。