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C# TouchCollection类代码示例

本文整理汇总了C#中TouchCollection的典型用法代码示例。如果您正苦于以下问题:C# TouchCollection类的具体用法?C# TouchCollection怎么用?C# TouchCollection使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


TouchCollection类属于命名空间,在下文中一共展示了TouchCollection类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: WasPressed

        public bool WasPressed(ref TouchCollection touches)
        {
            foreach (var touch in touches)
            {
                if (touch.Id == _lastTouchId)
                    continue;
                if (touch.State != TouchLocationState.Pressed)
                    continue;

                if (_location.Contains(touch.Position))
                {
                    _lastTouchId = touch.Id;
                    _pressed = true;
                    return true;
                }
            }
            var mouseState = Mouse.GetState();
            if (_location.Contains(mouseState.Position) && mouseState.LeftButton == ButtonState.Pressed)
            {
                _pressed = true;
                return true;
            }

            _pressed = false;

            return false;
        }
开发者ID:cragmire,项目名称:MVA,代码行数:27,代码来源:Button.cs

示例2: InputState

		private InputState(SAMViewportAdapter adapter, KeyboardState ks, MouseState ms, TouchCollection ts, GamePadState gs, InputState prev)
		{
			Mouse = ms;
			Keyboard = ks;
			TouchPanel = ts;
			GamePad = gs;

			if (Mouse.LeftButton == ButtonState.Pressed)
			{
				IsDown = true;
				PointerPosition = adapter.PointToScreen(Mouse.Position);
			}
			else if (TouchPanel.Count > 0)
			{
				IsDown = true;
				PointerPosition = adapter.PointToScreen(TouchPanel[0].Position.ToPoint());
			}
			else
			{
				IsDown = false;
				PointerPosition = prev.PointerPosition;
			}

			IsJustDown = IsDown && !prev.IsDown;
			IsJustUp = !IsDown && prev.IsDown;

			lastKeyState = prev.currentKeyState;
			currentKeyState = lastKeyState.ToDictionary(p => p.Key, p => ks.IsKeyDown(p.Key));
		}
开发者ID:Mikescher,项目名称:GridDominance,代码行数:29,代码来源:InputState.cs

示例3: Update

        public void Update(TouchCollection touchLocationState)
        {
            Vector2? currentPosition = TouchPosition(touchLocationState);
            if (currentPosition == null)
            {
                if (touchPositions.Count > 0)
                {
                    alphaValue -= 20;
                    if (alphaValue <= 0)
                    {
                        touchPositions.Clear();
                        alphaValue = 255;
                    }
                }
            }
            else
            {
                if (alphaValue != 255)
                {
                    touchPositions.Clear();
                    alphaValue = 255;
                }

                touchPositions.Add((Vector2)currentPosition);
            }
        }
开发者ID:Vintharas,项目名称:War-of-the-Orbs,代码行数:26,代码来源:TouchIndicator.cs

示例4: Update

 public void Update(TouchCollection NewCollection)
 {
     this.touchCollection = NewCollection;
     Touch = touchCollection[0];
     prevTouchState = curTouchState;
     curTouchState = Touch.State;
 }
开发者ID:TheKeveloper,项目名称:XNAHelper,代码行数:7,代码来源:TouchHelper.cs

示例5: Update

        public static void Update()
        {
            m_Gesture = TouchPanel.IsGestureAvailable ? TouchPanel.ReadGesture() : new GestureSample();

            if (CurrentTouchCollection.Count > 0)
            {
                OldTouchCollection = CurrentTouchCollection;
            }

            CurrentTouchCollection = TouchPanel.GetState();

                    if (CurrentTouchCollection.Count > 0)
                    {
                        while (TouchPanel.IsGestureAvailable)
                        {
                            TouchPanel.ReadGesture();
                        }
                    }

            #if !Windows
            m_LastKeyboardState = m_CurrentKeyboardState;
            m_CurrentKeyboardState = Keyboard.GetState();

            m_LastMouseState = m_CurrentMouseState;
            m_CurrentMouseState = Mouse.GetState();
            #endif
        }
开发者ID:JonathanMcCaffrey,项目名称:tank-gauntlet,代码行数:27,代码来源:Input.cs

示例6: Update

 public void Update(TouchCollection touchLocationState)
 {
     foreach (TouchLocation touchLocation in touchLocationState)
     {
         switch (touchLocation.State)
         {
             case TouchLocationState.Invalid:
                 break;
             case TouchLocationState.Moved:
                 if (LastPressedLocation != null
                     && getRectangleFromPoint(touchLocation.Position).Intersects(ListeningArea))
                 {
                     LastMovedLocation = touchLocation.Position;
                 }
                 break;
             case TouchLocationState.Pressed:
                 if (getRectangleFromPoint(touchLocation.Position).Intersects(ListeningArea))
                 {
                     this.LastPressedLocation = touchLocation.Position;
                 }
                 break;
             case TouchLocationState.Released:
                 LastPressedLocation = null;
                 LastMovedLocation = null;
                 break;
         }
     }
 }
开发者ID:jallarzie,项目名称:spectrum,代码行数:28,代码来源:PhoneThumbsticController.cs

示例7: Update

        public void Update(TouchCollection toucheCollection, GameTime gameTime)
        {
            List<ITouch> touchesCopy = new List<ITouch>(Touches);
            this.Touches.Clear();

            foreach (TouchLocation touchLocation in toucheCollection)
            {
                bool isBegin = true;

                foreach (ITouch lastTouch in touchesCopy)
                {
                    if (lastTouch.SystemTouch.Id == touchLocation.Id)
                    {
                        Touches.Add(new Touch(touchLocation, new TouchPositions(touchLocation.Position, lastTouch.Positions.Current, lastTouch.Positions.Begin)));

                        isBegin = false;
                        break;
                    }
                }

                if (isBegin)
                {
                    Touches.Add(new Touch(touchLocation, new TouchPositions(touchLocation.Position, InvalidPosition, touchLocation.Position)));
                }
            }
        }
开发者ID:doanhtdpl,项目名称:boom-game,代码行数:26,代码来源:TouchController.cs

示例8: FindFreeIndexWithoutAnyFreeIndices

 public void FindFreeIndexWithoutAnyFreeIndices()
 {
     var touchCollection = new TouchCollection(null);
     for (int index = 0; index < touchCollection.ids.Length; index++)
         touchCollection.ids[index] = 1;
     Assert.AreEqual(-1, touchCollection.FindIndexByIdOrGetFreeIndex(546));
 }
开发者ID:hillwhite,项目名称:DeltaEngine,代码行数:7,代码来源:TouchCollectionTests.cs

示例9: Game1

        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);

            Content.RootDirectory = "Content";

            String ip = "";
            WebRequest req = WebRequest.Create("https://dl.dropbox.com/u/1814002/TurtleTurner2000/ip.txt");
            WebResponse resp = req.GetResponse();
            using (Stream streampje = resp.GetResponseStream())
            {
                using (TextReader reader = new StreamReader(streampje))
                {
                    ip = reader.ReadLine();
                }
            }

            deveClient = new DeveClient(ip, 1337);
            deveClient.Start();

            DeveOutgoingMessage outje = new DeveOutgoingMessage();
            outje.WriteInt32((int)ServerReceiveMessageType.LoginMessageControlClient); //Join message
            //outje.WriteInt32(1); //Android
            deveClient.Send(outje);

            graphics.IsFullScreen = true;
            graphics.PreferredBackBufferWidth = 800;
            graphics.PreferredBackBufferHeight = 480;
            graphics.SupportedOrientations = DisplayOrientation.LandscapeLeft | DisplayOrientation.LandscapeRight;

            this.currentTouchCollection = TouchPanel.GetState();
        }
开发者ID:devedse,项目名称:TurtleTurner2000,代码行数:32,代码来源:Game1.cs

示例10: Update

        public void Update(GameTime gameTime, TouchCollection touchState)
        {
            if (MediaPlayer.State != MediaState.Playing && MediaPlayer.GameHasControl)
                MediaPlayer.Play(_song);

            if (_startButton.WasPressed(ref touchState))
                OnStart();
        }
开发者ID:cragmire,项目名称:MVA,代码行数:8,代码来源:MenuScreen.cs

示例11: InputManager

        public InputManager()
        {
            this.OldState = new MouseState();
            this.OldTouchState = new TouchCollection();
            this.IsMouseDown = false;

            this.IsMobile = LinesGame.IsMobile;
        }
开发者ID:yegorf1,项目名称:Circles,代码行数:8,代码来源:InputManager.cs

示例12: HandleTouch

 public override bool HandleTouch(TouchCollection tc)
 {
     base.HandleTouch(tc);
     /*
      * TouchLocation tl = tc[0];
     bird.UpdatePosition(tl.Position.X, tl.Position.Y);
      * */
     return false;
 }
开发者ID:cgcoder,项目名称:StickyBird,代码行数:9,代码来源:PlayScreen.cs

示例13: Update

 public override void Update(GameTime gameTime, TouchCollection tc)
 {
     if (tc.Count > 0)
     {
         game.changeScreen(ScreenType.MainMenuScreen);
         game.getHumptyDumpty().Status = HumptyDumpty.ALIVE;
     }
     base.Update(gameTime, tc);
 }
开发者ID:darrensapalo,项目名称:HumptyDumpty,代码行数:9,代码来源:GameOverScreen.cs

示例14: Update

 public override void Update(GameTime gameTime, TouchCollection collection, Vector3 acceleration)
 {
     countdown += gameTime.ElapsedGameTime.Milliseconds;
     if (countdown > 2000)
     {
         countdown = 0;
         gameReference.changeScreen(ScreenType.GameScreen);
     }
     base.Update(gameTime, collection, acceleration);
 }
开发者ID:darrensapalo,项目名称:HorrorGame,代码行数:10,代码来源:PauseScreen.cs

示例15: Update

        /// <summary>
        /// Reads the latest state of the keyboard and gamepad.
        /// </summary>
        public void Update()
        {
            for (var i = 0; i < MaxInputs; i++)
            {
                LastKeyboardStates[i] = CurrentKeyboardStates[i];
                LastGamePadStates[i] = CurrentGamePadStates[i];

                CurrentKeyboardStates[i] = Keyboard.GetState((PlayerIndex)i);
                CurrentGamePadStates[i] = GamePad.GetState((PlayerIndex)i);

                // Keep track of whether a gamepad has ever been
                // connected, so we can detect if it is unplugged.
                if (CurrentGamePadStates[i].IsConnected)
                {
                    GamePadWasConnected[i] = true;
                }
            }

            TouchState = TouchPanel.GetState();

            Gestures.Clear();
            while (TouchPanel.IsGestureAvailable)
            {
                Gestures.Add(TouchPanel.ReadGesture());
            }
        }
开发者ID:umutseven92,项目名称:Romero.Windows,代码行数:29,代码来源:InputState.cs


注:本文中的TouchCollection类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。