本文整理汇总了C#中Tokenizer.Accept方法的典型用法代码示例。如果您正苦于以下问题:C# Tokenizer.Accept方法的具体用法?C# Tokenizer.Accept怎么用?C# Tokenizer.Accept使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Tokenizer
的用法示例。
在下文中一共展示了Tokenizer.Accept方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Run
public void Run()
{
using (var tr = new StreamReader(setup.BuildData))
{
var builder = new MsBuildProjectBuilder(new StandardDefaultValueResolver(), engine);
var tokenizer = new Tokenizer(tr);
tokenizer.Accept(builder);
if (!string.IsNullOrEmpty(setup.OutputXml))
{
builder.Project.Save(setup.OutputXml);
return;
}
if (setup.HasProperties)
foreach (var p in setup.Properties)
builder.Project.SetProperty(p.Key, p.Value);
if (setup.Target != null)
engine.BuildProject(builder.Project, setup.Target);
else
engine.BuildProject(builder.Project);
}
}
示例2: ParseTypeReference
public static TypeReference ParseTypeReference (Tokenizer tokenizer)
{
TypeReference tr = new TypeReference ();
StringBuilder result = new StringBuilder ();
if (tokenizer.Accept (Token2Type.Identifier, "const"))
tr.IsConst = true;
if (tokenizer.Accept (Token2Type.Identifier, "unsigned"))
result.Append ("unsigned");
if (tokenizer.Accept (Token2Type.Identifier, "const"))
tr.IsConst = true;
result.Append (tokenizer.GetIdentifier ());
if (tokenizer.Accept (Token2Type.Punctuation, ":")) {
tokenizer.AcceptOrThrow (Token2Type.Punctuation, ":");
result.Append ("::");
result.Append (tokenizer.GetIdentifier ());
}
if (tokenizer.Accept (Token2Type.Identifier, "const"))
tr.IsConst = true;
while (tokenizer.Accept (Token2Type.Punctuation, "*"))
result.Append ("*");
if (tokenizer.Accept (Token2Type.Identifier, "const"))
tr.IsConst = true;
if (tokenizer.Accept (Token2Type.Punctuation, "&"))
result.Append ("&");
if (tokenizer.Accept (Token2Type.Identifier, "const"))
tr.IsConst = true;
//Console.WriteLine ("ParseTypeReference: parsed '{0}'", result.ToString ());
tr.Value = result.ToString ();
return tr;
}
示例3: ParseEnum
static void ParseEnum (Annotations properties, MemberInfo parent, Tokenizer tokenizer)
{
FieldInfo field;
StringBuilder value = new StringBuilder ();
TypeInfo type = new TypeInfo ();
type.Annotations = properties;
type.IsEnum = true;
tokenizer.AcceptOrThrow (Token2Type.Identifier, "enum");
if (tokenizer.CurrentToken.type == Token2Type.Identifier) {
type.Name = tokenizer.GetIdentifier ();
} else {
type.Name = "<anonymous>";
}
parent.Children.Add (type);
tokenizer.AcceptOrThrow (Token2Type.Punctuation, "{");
//Console.WriteLine ("ParseEnum: {0}", name);
while (tokenizer.CurrentToken.type == Token2Type.Identifier) {
field = new FieldInfo ();
field.Name = tokenizer.GetIdentifier ();
value.Length = 0;
if (tokenizer.Accept (Token2Type.Punctuation, "=")) {
while (tokenizer.CurrentToken.value != "," && tokenizer.CurrentToken.value != "}") {
value.Append (" ");
value.Append (tokenizer.CurrentToken.value);
tokenizer.Advance (true);
}
}
field.Value = value.ToString ();
type.Children.Add (field);
//Console.WriteLine ("ParseEnum: {0}: {1} {2} {3}", name, field, value.Length != 0 != null ? "=" : "", value);
if (!tokenizer.Accept (Token2Type.Punctuation, ","))
break;
}
tokenizer.AcceptOrThrow (Token2Type.Punctuation, "}");
tokenizer.AcceptOrThrow (Token2Type.Punctuation, ";");
}
示例4: ParseMembers
static bool ParseMembers (MemberInfo parent, Tokenizer tokenizer)
{
Annotations properties = new Annotations ();
TypeInfo parent_type = parent as TypeInfo;
string accessibility;
TypeReference returntype;
bool is_dtor;
bool is_ctor;
bool is_virtual;
bool is_static;
bool is_const;
bool is_extern;
string name;
//Console.WriteLine ("ParseMembers ({0})", type.Name);
do {
returntype = null;
is_dtor = is_ctor = is_virtual = is_static = false;
is_extern = is_const = false;
name = null;
properties = new Annotations ();
if (parent_type != null)
accessibility = parent_type.IsStruct ? "public" : "private";
else
accessibility = "public";
try {
if (tokenizer.Accept (Token2Type.Punctuation, ";"))
continue;
} catch {
return false;
}
if (tokenizer.CurrentToken.value == "}")
return true;
while (tokenizer.CurrentToken.type == Token2Type.CommentProperty) {
properties.Add (tokenizer.CurrentToken.value);
tokenizer.Advance (true);
}
//Console.WriteLine ("ParseMembers: Current token: {0}", tokenizer.CurrentToken);
if (tokenizer.CurrentToken.type == Token2Type.Identifier) {
string v = tokenizer.CurrentToken.value;
switch (v) {
case "public":
case "protected":
case "private":
accessibility = v;
tokenizer.Advance (true);
tokenizer.Accept (Token2Type.Punctuation, ":");
continue;
case "enum":
ParseEnum (properties, parent, tokenizer);
continue;
case "friend":
while (!tokenizer.Accept (Token2Type.Punctuation, ";")) {
tokenizer.Advance (true);
}
continue;
case "struct":
case "class":
case "union":
if (!ParseClassOrStruct (properties, parent, tokenizer))
return false;
continue;
case "typedef":
StringBuilder requisite = new StringBuilder ();
requisite.Append (tokenizer.CurrentToken.value);
requisite.Append (' ');
tokenizer.Advance (true);
while (!tokenizer.Accept (Token2Type.Punctuation, ";")) {
requisite.Append (tokenizer.CurrentToken.value);
requisite.Append (' ');
if (tokenizer.CurrentToken.value == "{") {
tokenizer.Advance (true);
while (!tokenizer.Accept (Token2Type.Punctuation, "}")) {
requisite.Append (tokenizer.CurrentToken.value);
requisite.Append (' ');
tokenizer.Advance (true);
}
requisite.Append (tokenizer.CurrentToken.value);
requisite.Append (' ');
}
tokenizer.Advance (true);
}
requisite.Append (";");
if (properties.ContainsKey ("CBindingRequisite"))
cbinding_requisites.AppendLine (requisite.ToString ());
continue;
case "EVENTHANDLER":
while (!tokenizer.Accept (Token2Type.Punctuation, ";"))
tokenizer.Advance (true);
continue;
case "template":
tokenizer.Advance (true);
//.........这里部分代码省略.........
示例5: ParseClassOrStruct
// Returns false if there are no more tokens (reached end of code)
static bool ParseClassOrStruct (Annotations annotations, MemberInfo parent, Tokenizer tokenizer)
{
TypeInfo type = new TypeInfo ();
type.Annotations = annotations;
type.Header = tokenizer.CurrentFile;
type.Parent = parent;
type.IsPublic = tokenizer.Accept (Token2Type.Identifier, "public");
if (tokenizer.Accept (Token2Type.Identifier, "class")) {
type.IsClass = true;
} else if (tokenizer.Accept (Token2Type.Identifier, "struct")) {
type.IsStruct = true;
type.IsValueType = true;
} else if (tokenizer.Accept (Token2Type.Identifier, "union")) {
type.IsStruct = true; // Not entirely correct, but a union can be parsed as a struct
type.IsValueType = true;
} else {
throw new Exception (string.Format ("Expected 'class' or 'struct', not '{0}'", tokenizer.CurrentToken.value));
}
if (tokenizer.CurrentToken.type == Token2Type.Identifier) {
type.Name = tokenizer.GetIdentifier ();
} else {
type.Name = "<anonymous>";
}
if (tokenizer.Accept (Token2Type.Punctuation, ";")) {
// A forward declaration.
//Console.WriteLine ("ParseType: Found a forward declaration to {0}", type.Name);
return true;
}
if (tokenizer.Accept (Token2Type.Punctuation, ":")) {
if (!tokenizer.Accept (Token2Type.Identifier, "public") && type.IsClass)
throw new Exception (string.Format ("The base class of {0} is not public.", type.Name));
type.Base = ParseTypeReference (tokenizer);
// accept multiple inheritance the easy way
while (tokenizer.CurrentToken.value == ",") {
tokenizer.Accept (Token2Type.Punctuation, ",");
while (tokenizer.CurrentToken.value != "," &&
tokenizer.CurrentToken.value != "{")
tokenizer.GetIdentifier ();
}
//Console.WriteLine ("ParseType: Found {0}'s base class: {1}", type.Name, type.Base);
}
tokenizer.AcceptOrThrow (Token2Type.Punctuation, "{");
//Console.WriteLine ("ParseType: Found a type: {0} in {1}", type.Name, type.Header);
parent.Children.Add (type);
ParseMembers (type, tokenizer);
tokenizer.AcceptOrThrow (Token2Type.Punctuation, "}");
if (tokenizer.CurrentToken.type == Token2Type.Identifier)
tokenizer.Advance (true);
if (tokenizer.CurrentToken.value != ";")
throw new Exception (string.Format ("Expected ';', not '{0}'", tokenizer.CurrentToken.value));
return tokenizer.Advance (false);
}
示例6: GetTypes2
static GlobalInfo GetTypes2 ()
{
string srcdir = Path.Combine (Environment.CurrentDirectory, "src");
string plugindir = Path.Combine (Environment.CurrentDirectory, "plugin");
string paldir = Path.Combine (srcdir, "pal");
string palgtkdir = Path.Combine (paldir, "gtk");
List<string> all_files = new List<string> ();
all_files.AddRange (Directory.GetFiles (srcdir, "*.h"));
all_files.AddRange (Directory.GetFiles (plugindir, "*.h"));
all_files.AddRange (Directory.GetFiles (paldir, "*.h"));
all_files.AddRange (Directory.GetFiles (palgtkdir, "*.h"));
RemoveExcludedSrcFiles (srcdir, plugindir, paldir, all_files);
Tokenizer tokenizer = new Tokenizer (all_files.ToArray ());
GlobalInfo all = new GlobalInfo ();
tokenizer.Advance (false);
try {
while (ParseMembers (all, tokenizer)) {
try {
tokenizer.Accept (Token2Type.Punctuation, "}");
tokenizer.Accept (Token2Type.Punctuation, ";");
} catch {}
}
} catch (Exception ex) {
throw new Exception (string.Format ("{0}({1}): {2}", tokenizer.CurrentFile, tokenizer.CurrentLine, ex.Message), ex);
}
// Add all the manual types
TypeInfo t;
TypeInfo IComparableInfo;
TypeInfo IFormattableInfo;
TypeInfo IConvertibleInfo;
TypeInfo IEquatableBoolInfo;
TypeInfo IComparableBoolInfo;
TypeInfo IEquatableDoubleInfo;
TypeInfo IComparableDoubleInfo;
TypeInfo IEquatableFloatInfo;
TypeInfo IComparableFloatInfo;
TypeInfo IEquatableCharInfo;
TypeInfo IComparableCharInfo;
TypeInfo IEquatableIntInfo;
TypeInfo IComparableIntInfo;
TypeInfo IEquatableLongInfo;
TypeInfo IComparableLongInfo;
TypeInfo IEquatableStringInfo;
TypeInfo IComparableStringInfo;
TypeInfo IEquatableTimeSpanInfo;
TypeInfo IComparableTimeSpanInfo;
TypeInfo IEquatableUintInfo;
TypeInfo IComparableUintInfo;
TypeInfo IEquatableUlongInfo;
TypeInfo IComparableUlongInfo;
all.Children.Add (new TypeInfo ("object", "OBJECT", "INVALID", true, true));
all.Children.Add (IComparableInfo = new TypeInfo ("IComparable", "ICOMPARABLE", "OBJECT", true, true, false, true));
all.Children.Add (IFormattableInfo = new TypeInfo ("IFormattable", "IFORMATTABLE", "OBJECT", true, true, false, true));
all.Children.Add (IConvertibleInfo = new TypeInfo ("IConvertible", "ICONVERTIBLE", "OBJECT", true, true, false, true));
all.Children.Add (IEquatableBoolInfo = new TypeInfo ("IEquatable<bool>", "IEQUATABLE_BOOL", "OBJECT", true, true, false, true));
all.Children.Add (IComparableBoolInfo = new TypeInfo ("IComparable<bool>", "ICOMPARABLE_BOOL", "OBJECT", true, true, false, true));
all.Children.Add (IEquatableDoubleInfo = new TypeInfo ("IEquatable<double>", "IEQUATABLE_DOUBLE", "OBJECT", true, true, false, true));
all.Children.Add (IComparableDoubleInfo = new TypeInfo ("IComparable<double>", "ICOMPARABLE_DOUBLE", "OBJECT", true, true, false, true));
all.Children.Add (IEquatableFloatInfo = new TypeInfo ("IEquatable<float>", "IEQUATABLE_FLOAT", "OBJECT", true, true, false, true));
all.Children.Add (IComparableFloatInfo = new TypeInfo ("IComparable<float>", "ICOMPARABLE_FLOAT", "OBJECT", true, true, false, true));
all.Children.Add (IEquatableCharInfo = new TypeInfo ("IEquatable<char>", "IEQUATABLE_CHAR", "OBJECT", true, true, false, true));
all.Children.Add (IComparableCharInfo = new TypeInfo ("IComparable<char>", "ICOMPARABLE_CHAR", "OBJECT", true, true, false, true));
all.Children.Add (IEquatableIntInfo = new TypeInfo ("IEquatable<int>", "IEQUATABLE_INT", "OBJECT", true, true, false, true));
all.Children.Add (IComparableIntInfo = new TypeInfo ("IComparable<int>", "ICOMPARABLE_INT", "OBJECT", true, true, false, true));
all.Children.Add (IEquatableLongInfo = new TypeInfo ("IEquatable<long>", "IEQUATABLE_LONG", "OBJECT", true, true, false, true));
all.Children.Add (IComparableLongInfo = new TypeInfo ("IComparable<long>", "ICOMPARABLE_LONG", "OBJECT", true, true, false, true));
all.Children.Add (IEquatableStringInfo = new TypeInfo ("IEquatable<string>", "IEQUATABLE_STRING", "OBJECT", true, true, false, true));
all.Children.Add (IComparableStringInfo = new TypeInfo ("IComparable<string>", "ICOMPARABLE_STRING", "OBJECT", true, true, false, true));
all.Children.Add (IEquatableTimeSpanInfo = new TypeInfo ("IEquatable<TimeSpan>", "IEQUATABLE_TIMESPAN", "OBJECT", true, true, false, true));
all.Children.Add (IComparableTimeSpanInfo = new TypeInfo ("IComparable<TimeSpan>", "ICOMPARABLE_TIMESPAN", "OBJECT", true, true, false, true));
all.Children.Add (IEquatableUintInfo = new TypeInfo ("IEquatable<uint>", "IEQUATABLE_UINT", "OBJECT", true, true, false, true));
all.Children.Add (IComparableUintInfo = new TypeInfo ("IComparable<uint>", "ICOMPARABLE_UINT", "OBJECT", true, true, false, true));
all.Children.Add (IEquatableUlongInfo = new TypeInfo ("IEquatable<ulong>", "IEQUATABLE_ULONG", "OBJECT", true, true, false, true));
all.Children.Add (IComparableUlongInfo = new TypeInfo ("IComparable<ulong>", "ICOMPARABLE_ULONG", "OBJECT", true, true, false, true));
all.Children.Add (t = new TypeInfo ("bool", "BOOL", "OBJECT", true, true, true, false));
t.Interfaces.Add (IComparableInfo);
t.Interfaces.Add (IComparableBoolInfo);
t.Interfaces.Add (IConvertibleInfo);
t.Interfaces.Add (IEquatableBoolInfo);
all.Children.Add (t = new TypeInfo ("float", "FLOAT", "OBJECT", true, true, true, false));
//.........这里部分代码省略.........