本文整理汇总了C#中TimeoutHelper.Failed方法的典型用法代码示例。如果您正苦于以下问题:C# TimeoutHelper.Failed方法的具体用法?C# TimeoutHelper.Failed怎么用?C# TimeoutHelper.Failed使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TimeoutHelper
的用法示例。
在下文中一共展示了TimeoutHelper.Failed方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: StartAd
/// <summary>
/// Tells the ad to start.
/// </summary>
/// <param name="ad">The ad creative that should start playing</param>
/// <param name="userState">A user state associated with this ad. This will be included with the various events associated with this ad.</param>
public void StartAd(ActiveCreative ad, object userState)
{
TimeoutHelper<EventArgs> timeoutHandler = new TimeoutHelper<EventArgs>();
ad.Player.AdStarted += timeoutHandler.Complete;
EventHandler<VpaidMessageEventArgs> failHandler = (s, e) => timeoutHandler.Failed(new Exception(e.Message));
ad.Player.AdError -= player_AdError;
ad.Player.AdError += failHandler;
timeoutHandler.Completed += (s, e) =>
{
ad.Player.AdStarted -= timeoutHandler.Complete;
ad.Player.AdError -= failHandler;
if (e.Error == null)
{
ad.Player.AdError += player_AdError;
player_AdStarted(ad.Player, e.Result);
}
else
if (AdStartFailed != null) AdStartFailed(this, new ActiveCreativeEventArgs(ad, userState));
};
timeoutHandler.Begin(() =>
{
try
{
ad.Player.StartAd();
}
catch (Exception ex)
{
OnLog(new ActiveCreativeLogEventArgs(ad, "VPAID.StartAd Exception: " + ex.Message));
throw ex;
}
}, AdStartTimeout);
}
开发者ID:Ginichen,项目名称:Silverlight-Player-for-PlayReady-with-Token-Auth,代码行数:37,代码来源:VpaidController.cs
示例2: StopAd
/// <summary>
/// Stops the ad.
/// </summary>
/// <param name="ad">The ad creative that should stop playing</param>
/// <param name="userState">A user state associated with this ad. This will be included with the various events associated with this ad.</param>
void StopAd(ActiveCreative ad, object userState)
{
TimeoutHelper<EventArgs> timeoutHandler = new TimeoutHelper<EventArgs>();
ad.Player.AdStopped -= player_AdStopped; // temporarily unhook this event. Instead we will use our timeout handler to help trap for it.
ad.Player.AdStopped += timeoutHandler.Complete;
EventHandler<VpaidMessageEventArgs> failHandler = (s, e) => timeoutHandler.Failed(new Exception(e.Message));
ad.Player.AdError -= player_AdError;
ad.Player.AdError += failHandler;
timeoutHandler.Completed += (s, e) =>
{
ad.Player.AdStopped += player_AdStopped; // hook up the event again
ad.Player.AdStopped -= timeoutHandler.Complete;
ad.Player.AdError -= failHandler;
if (e.Error == null)
{
ad.Player.AdError += player_AdError;
player_AdStopped(ad.Player, e.Result);
}
else
if (AdStopFailed != null) AdStopFailed(this, new ActiveCreativeEventArgs(ad, userState));
};
timeoutHandler.Begin(() =>
{
try
{
ad.Player.StopAd();
}
catch (Exception ex)
{
OnLog(new ActiveCreativeLogEventArgs(ad, "VPAID.StopAd Exception: " + ex.Message));
throw ex;
}
}, AdStopTimeout);
}
开发者ID:Ginichen,项目名称:Silverlight-Player-for-PlayReady-with-Token-Auth,代码行数:39,代码来源:VpaidController.cs
示例3: LoadAd
/// <summary>
/// Loads a creative. This causes VPAID.InitAd to execute.
/// </summary>
/// <param name="ad">The creative to load</param>
/// <param name="bitrate">The current bitrate of the player. This is passed onto the VPAID player which can use it to initialize itself.</param>
/// <param name="userState">A user state associated with this ad. This will be included with the various events associated with this ad.</param>
public void LoadAd(ActiveCreative ad, int bitrate, object userState)
{
if (!activeAds.ContainsKey(ad.Player))
{
activeAds.Add(ad.Player, ad);
HookupPlayer(ad.Player);
}
userStates.Add(ad, userState);
Size adContainerSize = ad.Target.Size;
TimeoutHelper<EventArgs> InitAdTimeoutHandler = new TimeoutHelper<EventArgs>();
ad.Player.AdLoaded += InitAdTimeoutHandler.Complete;
EventHandler<VpaidMessageEventArgs> failHandler = (s, e) => InitAdTimeoutHandler.Failed(new Exception(e.Message));
ad.Player.AdError -= player_AdError;
ad.Player.AdError += failHandler;
InitAdTimeoutHandler.Completed += (s, e) =>
{
ad.Player.AdLoaded -= InitAdTimeoutHandler.Complete;
ad.Player.AdError -= failHandler;
if (e.Error == null)
{
ad.Player.AdError += player_AdError;
player_AdLoaded(ad.Player, e.Result);
}
else
if (AdLoadFailed != null) AdLoadFailed(this, new ActiveCreativeEventArgs(ad, userState));
};
InitAdTimeoutHandler.Begin(() =>
{
try
{
ad.Player.InitAd(
adContainerSize.Width,
adContainerSize.Height,
#if !WINDOWS_PHONE && !FULLSCREEN
Application.Current.Host.Content.IsFullScreen ? "fullscreen" : "normal",
#else
"normal",
#endif
bitrate,
ad.Source.MediaSource,
ad.Source.ExtraInfo);
}
catch (Exception ex)
{
OnLog(new ActiveCreativeLogEventArgs(ad, "VPAID.AdInit Exception: " + ex.Message));
throw ex;
}
}, AdInitTimeout);
}
开发者ID:Ginichen,项目名称:Silverlight-Player-for-PlayReady-with-Token-Auth,代码行数:59,代码来源:VpaidController.cs