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C# TextBuffer.Print方法代码示例

本文整理汇总了C#中TextBuffer.Print方法的典型用法代码示例。如果您正苦于以下问题:C# TextBuffer.Print方法的具体用法?C# TextBuffer.Print怎么用?C# TextBuffer.Print使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TextBuffer的用法示例。


在下文中一共展示了TextBuffer.Print方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MenuState

        public MenuState()
        {
            GUIText = new TextBuffer(80, 30);
            GUIText.SetFontTexture(ResourceMgr.Get<Texture>("font"));
            GUIText.Sprite.Scale = Renderer.Screen.Size.ToVec2f().Divide(GUIText.Sprite.Texture.Size.ToVec2f());
            GUIText.Sprite.Position = Renderer.Screen.Texture.Size.ToVec2f() / 2;
            GUIText.Sprite.Origin = GUIText.Sprite.Texture.Size.ToVec2f() / 2;

            AAA = new RenderSprite(Renderer.Screen.Size);
            BBB = new RenderSprite(Renderer.Screen.Size);
            CRT = new RenderSprite(Renderer.Screen.Size);

            MainMenu = new MenuEntry("Main Menu");
            if (Renderer.CountStates() > 0)
                MainMenu.Add(new WidgetButton("Continue Universe", () => Renderer.PopState()));

            MainMenu
                .Add(new WidgetButton("Create Universe", () => Renderer.PushState(new GameState())))
                .Add(new WidgetButton("Load Universe", () => CurrentMenu = LoadUniverse).Disable())
                .Add(new WidgetButton("Universal Constants", () => CurrentMenu = Constants))
                .Add(new WidgetButton("Terminate", () => Program.Running = false));

            Action BackToMainMenu = () => {
                GUIText.Clear();
                CurrentMenu = MainMenu;
            };

            LoadUniverse = new MenuEntry("Load Universe")
                .Add(new WidgetButton("Back", BackToMainMenu));

            Constants = new MenuEntry("Universal Constants")
                .Add(new WidgetTextbox("Resolution X", Program.ResX.ToString(), 6, (S) => {
                    if (S.Length > 0)
                        Program.ResX = int.Parse(S);
                    GUIText.Print(0, 0, "Restart required for changes to take effect");
                }, char.IsNumber))
                .Add(new WidgetTextbox("Resolution Y", Program.ResY.ToString(), 6, (S) => {
                    if (S.Length > 0)
                        Program.ResY = int.Parse(S);
                    GUIText.Print(0, 0, "Restart required for changes to take effect");
                }, char.IsNumber))
                .Add(new WidgetCheckbox("Debug", Program.Debug, (B) => Program.Debug = B))
                            .Add(new WidgetCheckbox("Border", Program.Border, (B) => Program.Border = B))
                .Add(new WidgetButton("Back", BackToMainMenu));

            CurrentMenu = MainMenu;
            CurrentMenu.DrawMenu(GUIText);
        }
开发者ID:cartman300,项目名称:Tetraquark,代码行数:48,代码来源:MenuState.cs

示例2: DrawMenu

        public void DrawMenu(TextBuffer GUIText)
        {
            ValidateSelected();
            Widget[] Entries = MenuEntries.ToArray();

            // Separator
            int Width = MenuTitle.Length + 5;
            int Height = 3;

            for (int i = 0; i < Entries.Length; i++) {
                Width = Math.Max(Width, Entries[i].Width + 3);
                Height += Entries[i].Height;
            }

            int X = GUIText.BufferWidth / 2 - Width / 2 - 1;
            int Y = GUIText.BufferHeight / 2 - Height / 2 - 1;

            //DrawBox(GUIText, Width, 0, 0, GUIText.BufferHeight - 1);

            // Outline
            for (int x = 0; x < Width; x++)
                for (int y = 0; y < Height; y++)
                    GUIText[X + x, Y + y] = 0;
            GUIText.DrawBox(X, Y, Width, Height);
            GUIText.Print(X + 2, Y, "[" + MenuTitle + "]");

            // Entries
            int YOff = 0;
            for (int i = 0; i < Entries.Length; i++) {
                Entries[i].Draw(GUIText, X + 2, Y + 2 + YOff, i == Selected);
                YOff += Entries[i].Height;
            }
            /*GUIText.Print(X + 2, Y + i + 2, Entries[i],
                i == Selected ? Color.Black : ConsoleColor.Gray.ToColor(), i == Selected ? Color.White : Color.Black);*/
        }
开发者ID:cartman300,项目名称:Tetraquark,代码行数:35,代码来源:MenuEntry.cs

示例3: Draw

 public override void Draw(TextBuffer TBuffer, int X, int Y, bool IsSelected)
 {
     Color Fg = ConsoleColor.Gray.ToColor();
     Color Bg = Color.Black;
     if (IsSelected) {
         Fg = Color.Black;
         if (Enabled)
             Bg = Color.White;
         else
             Bg = ConsoleColor.DarkGray.ToColor();
     }
     TBuffer.Print(X, Y, Txt, Fg, Bg);
 }
开发者ID:cartman300,项目名称:Tetraquark,代码行数:13,代码来源:Widgets.cs


注:本文中的TextBuffer.Print方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。