本文整理汇总了C#中TextBlock.AddChild方法的典型用法代码示例。如果您正苦于以下问题:C# TextBlock.AddChild方法的具体用法?C# TextBlock.AddChild怎么用?C# TextBlock.AddChild使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TextBlock
的用法示例。
在下文中一共展示了TextBlock.AddChild方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SaveAnimationState
void SaveAnimationState( TextBlock block )
{
if( currentAnimationItem != null && !currentAnimationItem.Removed )
{
TextBlock itemBlock = block.AddChild( "currentAnimationItem" );
MeshObjectAnimationController.AnimationItem item = currentAnimationItem;
itemBlock.SetAttribute( "animationBaseName", item.AnimationBaseName );
itemBlock.SetAttribute( "allowRandomAnimationNumber",
item.AllowRandomAnimationNumber.ToString() );
itemBlock.SetAttribute( "loop", item.Loop.ToString() );
itemBlock.SetAttribute( "velocity", item.Velocity.ToString() );
itemBlock.SetAttribute( "weight", item.Weight.ToString() );
itemBlock.SetAttribute( "timePosition", item.TimePosition.ToString() );
}
if( forceAnimationRemainingTime != 0 )
{
block.SetAttribute( "forceAnimationRemainingTime",
forceAnimationRemainingTime.ToString() );
}
}
示例2: Save
public void Save( TextBlock block )
{
if( scroll != Vec2.Zero )
block.SetAttribute( "scroll", scroll.ToString() );
if( scale != new Vec2( 1, 1 ) )
block.SetAttribute( "scale", scale.ToString() );
if( rotate != 0 )
block.SetAttribute( "rotate", rotate.ToString() );
if( dynamicParameters )
block.SetAttribute( "dynamicParameters", dynamicParameters.ToString() );
if( animation.IsDataExists() )
{
TextBlock animationBlock = block.AddChild( "animation" );
animation.Save( animationBlock );
}
}
示例3: Save
public bool Save( TextBlock block )
{
//fireObjects
if( fireObjects.Count != 0 )
{
TextBlock fireObjectsBlock = block.AddChild( "fireObjects" );
if( !fireObjects.Save( fireObjectsBlock ) )
return false;
}
return true;
}
示例4: OnSave
protected override void OnSave( TextBlock block )
{
base.OnSave( block );
//General
{
if( blending != MaterialBlendingTypes.Opaque )
block.SetAttribute( "blending", blending.ToString() );
if( !lighting )
block.SetAttribute( "lighting", lighting.ToString() );
if( !ambientLighting )
block.SetAttribute( "ambientLighting", ambientLighting.ToString() );
if( doubleSided )
block.SetAttribute( "doubleSided", doubleSided.ToString() );
if( !useNormals )
block.SetAttribute( "useNormals", useNormals.ToString() );
if( !receiveShadows )
block.SetAttribute( "receiveShadows", receiveShadows.ToString() );
if( receiveSimpleShadows )
block.SetAttribute( "receiveSimpleShadows", receiveSimpleShadows.ToString() );
if( alphaRejectFunction != CompareFunction.AlwaysPass )
block.SetAttribute( "alphaRejectFunction", alphaRejectFunction.ToString() );
if( alphaRejectValue != 127 )
block.SetAttribute( "alphaRejectValue", alphaRejectValue.ToString() );
if( alphaToCoverage )
block.SetAttribute( "alphaToCoverage", alphaToCoverage.ToString() );
if( fadingByDistanceRange != new Range( 0, 0 ) )
block.SetAttribute( "fadingByDistanceRange", fadingByDistanceRange.ToString() );
if( !allowFog )
block.SetAttribute( "allowFog", allowFog.ToString() );
if( !depthWrite )
block.SetAttribute( "depthWrite", depthWrite.ToString() );
if( !depthTest )
block.SetAttribute( "depthTest", depthTest.ToString() );
if( softParticles )
block.SetAttribute( "softParticles", softParticles.ToString() );
if( softParticlesFadingLength != 1 )
block.SetAttribute( "softParticlesFadingLength", softParticlesFadingLength.ToString() );
if( depthOffset != 0 )
block.SetAttribute( "depthOffset", depthOffset.ToString() );
if( halfLambert )
block.SetAttribute( "halfLambert", halfLambert.ToString() );
}
//Diffuse
{
if( diffuseColor != new ColorValue( 1, 1, 1 ) )
block.SetAttribute( "diffuseColor", diffuseColor.ToString() );
if( diffusePower != 1 )
block.SetAttribute( "diffusePower", diffusePower.ToString() );
if( diffuseScaleDynamic )
block.SetAttribute( "diffuseScaleDynamic", diffuseScaleDynamic.ToString() );
if( diffuseVertexColor )
block.SetAttribute( "diffuseVertexColor", diffuseVertexColor.ToString() );
if( diffuse1Map.IsDataExists() )
{
TextBlock diffuse1MapBlock = block.AddChild( "diffuse1Map" );
diffuse1Map.Save( diffuse1MapBlock );
}
if( diffuse2Map.IsDataExists() )
{
TextBlock diffuse2MapBlock = block.AddChild( "diffuse2Map" );
diffuse2Map.Save( diffuse2MapBlock );
}
if( diffuse3Map.IsDataExists() )
{
TextBlock diffuse3MapBlock = block.AddChild( "diffuse3Map" );
diffuse3Map.Save( diffuse3MapBlock );
}
if( diffuse4Map.IsDataExists() )
{
TextBlock diffuse4MapBlock = block.AddChild( "diffuse4Map" );
diffuse4Map.Save( diffuse4MapBlock );
}
}
//Reflection
//.........这里部分代码省略.........
示例5: SaveCustomConfig
public void SaveCustomConfig()
{
var block = new TextBlock();
var controlBloc = block.AddChild("Controls");
//var deadzone = controlBloc.AddChild("DeadZone");
var keyBlockDz = DeadZone.ToString();
block.SetAttribute("DeadZone", keyBlockDz);
foreach (GameControlItem item in Items)
{
var currentKeyBlock = controlBloc.AddChild(item.ControlKey.ToString());
//keybord Setting
if (item.BindedKeyboardMouseValues.Count > 0)
{
var keyboardBlock = currentKeyBlock.AddChild("Keyboard");
foreach (var keyboardvalue in item.BindedKeyboardMouseValues)
{
var keyBlock = keyboardBlock.AddChild("Item");
SystemKeyboardMouseValue.Save(keyboardvalue, keyBlock);
}
}
//Joystick setting
if (item.BindedJoystickValues.Count > 0)
{
var joystickBlock = currentKeyBlock.AddChild("Joystick");
foreach (var joystickvalue in item.BindedJoystickValues)
{
var keyBlock = joystickBlock.AddChild("Item");
SystemJoystickValue.Save(joystickvalue, keyBlock);
}
}
}
string fileName = VirtualFileSystem.GetRealPathByVirtual(keyconfig);
try
{
string directoryName = Path.GetDirectoryName(fileName);
if (directoryName != "" && !Directory.Exists(directoryName))
Directory.CreateDirectory(directoryName);
using (StreamWriter writer = new StreamWriter(fileName))
{
writer.Write(block.DumpToString());
}
}
catch
{
Log.Fatal(string.Format("Saving file failed \"{0}\".", fileName));
return;
}
}
示例6: OnSave
protected override bool OnSave(TextBlock block)
{
if (!base.OnSave(block))
return false;
//hitObjects
if (hitObjects.Count != 0)
{
TextBlock hitObjectsBlock = block.AddChild("hitObjects");
if (!hitObjects.Save(hitObjectsBlock))
return false;
}
return true;
}
示例7: SaveEngineConfig
private bool SaveEngineConfig()
{
TextBlock block = new TextBlock();
//Renderer
{
EngineComponentManager.ComponentInfo[] components = GetSortedComponentsByType(
EngineComponentManager.ComponentTypeFlags.RenderingSystem);
EngineComponentManager.ComponentInfo component = null;
if (comboBoxRenderSystems.SelectedIndex != -1)
component = components[comboBoxRenderSystems.SelectedIndex];
TextBlock rendererBlock = block.AddChild("Renderer");
if (component != null)
rendererBlock.SetAttribute("implementationComponent", component.Name);
//rendering device
if (component != null && component.Name.Contains("Direct3D"))
{
rendererBlock.SetAttribute("renderingDeviceName", (string)comboBoxRenderingDevices.SelectedItem);
rendererBlock.SetAttribute("renderingDeviceIndex", (comboBoxRenderingDevices.SelectedIndex - 1).ToString());
}
if (!checkBoxAllowShaders.Checked)
rendererBlock.SetAttribute("allowShaders", checkBoxAllowShaders.Checked.ToString());
//depthBufferAccess
if (comboBoxDepthBufferAccess.SelectedIndex != -1)
{
rendererBlock.SetAttribute("depthBufferAccess",
(comboBoxDepthBufferAccess.SelectedIndex == 1).ToString());
}
//fullSceneAntialiasing
if (comboBoxAntialiasing.SelectedIndex != -1)
{
ComboBoxItem item = (ComboBoxItem)comboBoxAntialiasing.SelectedItem;
rendererBlock.SetAttribute("fullSceneAntialiasing", item.Identifier);
}
//filtering
if (comboBoxFiltering.SelectedIndex != -1)
{
RendererWorld.FilteringModes filtering = (RendererWorld.FilteringModes)
comboBoxFiltering.SelectedIndex;
rendererBlock.SetAttribute("filtering", filtering.ToString());
}
//renderTechnique
if (comboBoxRenderTechnique.SelectedIndex != -1)
{
ComboBoxItem item = (ComboBoxItem)comboBoxRenderTechnique.SelectedItem;
rendererBlock.SetAttribute("renderTechnique", item.Identifier);
}
//multiMonitorMode
if (comboBoxVideoMode.SelectedIndex == 1)
rendererBlock.SetAttribute("multiMonitorMode", true.ToString());
//videoMode
if (comboBoxVideoMode.SelectedIndex >= 2)
{
string[] strings = ((string)comboBoxVideoMode.SelectedItem).
Split(new char[] { 'x' });
Vec2I videoMode = new Vec2I(int.Parse(strings[0]),
int.Parse(strings[1]));
rendererBlock.SetAttribute("videoMode", videoMode.ToString());
}
//fullScreen
rendererBlock.SetAttribute("fullScreen", checkBoxFullScreen.Checked.ToString());
//vertical sync
rendererBlock.SetAttribute("verticalSync",
checkBoxVerticalSync.Checked.ToString());
}
//Physics system
{
EngineComponentManager.ComponentInfo[] components = GetSortedComponentsByType(
EngineComponentManager.ComponentTypeFlags.PhysicsSystem);
EngineComponentManager.ComponentInfo component = null;
if (comboBoxPhysicsSystems.SelectedIndex != -1)
component = components[comboBoxPhysicsSystems.SelectedIndex];
if (component != null)
{
TextBlock physicsSystemBlock = block.AddChild("PhysicsSystem");
physicsSystemBlock.SetAttribute("implementationComponent", component.Name);
//physicsSystemBlock.SetAttribute( "allowHardwareAcceleration",
// checkBoxPhysicsAllowHardwareAcceleration.Checked.ToString() );
}
}
//Sound system
{
EngineComponentManager.ComponentInfo[] components = GetSortedComponentsByType(
EngineComponentManager.ComponentTypeFlags.SoundSystem);
//.........这里部分代码省略.........
示例8: OnSave
protected override void OnSave(TextBlock block)
{
base.OnSave(block);
if (!(currentTask is IdleTask))
{
TextBlock taskBlock = block.AddChild("currentTask");
taskBlock.SetAttribute("class", GetTaskClassName(currentTask));
currentTask._Save(taskBlock);
}
if (tasks.Count != 0)
{
TextBlock tasksBlock = block.AddChild("tasks");
foreach (Task task in tasks)
{
TextBlock taskBlock = tasksBlock.AddChild("item");
taskBlock.SetAttribute("class", GetTaskClassName(task));
task._Save(taskBlock);
}
}
}
示例9: OnFormClosing
protected override void OnFormClosing( FormClosingEventArgs e )
{
if( DialogResult == DialogResult.OK )
{
//save Engine.config
TextBlock block = new TextBlock();
//Renderer
{
TextBlock rendererBlock = block.AddChild( "Renderer" );
string renderSystemName = "";
if( comboBoxRenderSystems.SelectedIndex != -1 )
renderSystemName = (string)comboBoxRenderSystems.SelectedItem;
if( renderSystemName != "" )
rendererBlock.SetAttribute( "renderSystemName", renderSystemName );
//maxPixelShaders
{
EnumTypeConverter enumConverter = new EnumTypeConverter(
typeof( RendererWorld.MaxPixelShadersVersions ) );
string text = comboBoxMaxPixelShaders.SelectedItem.ToString();
RendererWorld.MaxPixelShadersVersions maxPixelShaders =
(RendererWorld.MaxPixelShadersVersions)enumConverter.ConvertFromString( text );
rendererBlock.SetAttribute( "maxPixelShaders", maxPixelShaders.ToString() );
}
//maxVertexShaders
{
EnumTypeConverter enumConverter = new EnumTypeConverter(
typeof( RendererWorld.MaxVertexShadersVersions ) );
string text = comboBoxMaxVertexShaders.SelectedItem.ToString();
RendererWorld.MaxVertexShadersVersions maxVertexShaders =
(RendererWorld.MaxVertexShadersVersions)enumConverter.ConvertFromString( text );
rendererBlock.SetAttribute( "maxVertexShaders", maxVertexShaders.ToString() );
}
//fullSceneAntialiasing
{
int fullSceneAntialiasing = 0;
if( comboBoxAntialiasing.SelectedIndex > 0 )
fullSceneAntialiasing = int.Parse( (string)comboBoxAntialiasing.SelectedItem );
rendererBlock.SetAttribute( "fullSceneAntialiasing",
fullSceneAntialiasing.ToString() );
}
//filtering
{
EnumTypeConverter enumConverter = new EnumTypeConverter(
typeof( RendererWorld.FilteringModes ) );
string text = comboBoxFiltering.SelectedItem.ToString();
RendererWorld.FilteringModes filtering =
(RendererWorld.FilteringModes)enumConverter.ConvertFromString( text );
rendererBlock.SetAttribute( "filtering", filtering.ToString() );
}
//renderTechnique
if( comboBoxRenderTechnique.SelectedIndex != -1 )
{
string renderTechnique = "";
if( comboBoxRenderTechnique.SelectedIndex != 0 )
{
renderTechnique =
( (RenderTechniqueItem)comboBoxRenderTechnique.SelectedItem ).Name;
}
rendererBlock.SetAttribute( "renderTechnique", renderTechnique );
}
//videoMode
if( comboBoxVideoMode.SelectedIndex > 0 )
{
string[] strings = ( (string)comboBoxVideoMode.SelectedItem ).
Split( new char[] { 'x' } );
Vec2i videoMode = new Vec2i( int.Parse( strings[ 0 ] ),
int.Parse( strings[ 1 ] ) );
rendererBlock.SetAttribute( "videoMode", videoMode.ToString() );
}
//fullScreen
rendererBlock.SetAttribute( "fullScreen", checkBoxFullScreen.Checked.ToString() );
//vertical sync
rendererBlock.SetAttribute( "verticalSync",
checkBoxVerticalSync.Checked.ToString() );
//allowChangeDisplayFrequency
rendererBlock.SetAttribute( "allowChangeDisplayFrequency",
checkBoxAllowChangeDisplayFrequency.Checked.ToString() );
}
//Physics system
{
string physicsSystemName = "";
if( comboBoxPhysicsSystems.SelectedIndex != -1 )
physicsSystemName = (string)comboBoxPhysicsSystems.SelectedItem;
//physics system name
TextBlock physicsSystemBlock = block.AddChild( "PhysicsSystem" );
//.........这里部分代码省略.........
示例10: OnSave
/// <summary>Overridden from <see cref="Engine.EntitySystem.Entity.OnSave(TextBlock)"/>.</summary>
protected override void OnSave( TextBlock block )
{
base.OnSave( block );
//World serialization: save animation tree.
if( EntitySystemWorld.Instance.SerializationMode == SerializationModes.World )
{
AnimationTree tree = GetFirstAnimationTree();
if( tree != null )
{
TextBlock treeBlock = block.AddChild( "animationTree" );
tree.WorldSave( treeBlock );
}
}
}
示例11: OnSave
protected override void OnSave( TextBlock block )
{
base.OnSave( block );
//General
{
if( blending != MaterialBlendingTypes.Opaque )
block.SetAttribute( "blending", blending.ToString() );
if( !lighting )
block.SetAttribute( "lighting", lighting.ToString() );
if( !culling )
block.SetAttribute( "culling", culling.ToString() );
if( !useNormals )
block.SetAttribute( "useNormals", useNormals.ToString() );
if( !receiveShadows )
block.SetAttribute( "receiveShadows", receiveShadows.ToString() );
if( alphaRejectFunction != CompareFunction.AlwaysPass )
block.SetAttribute( "alphaRejectFunction", alphaRejectFunction.ToString() );
if( alphaRejectValue != 127 )
block.SetAttribute( "alphaRejectValue", alphaRejectValue.ToString() );
if( alphaToCoverage )
block.SetAttribute( "alphaToCoverage", alphaToCoverage.ToString() );
if( fadingByDistanceRange != new Range( 0, 0 ) )
block.SetAttribute( "fadingByDistanceRange", fadingByDistanceRange.ToString() );
if( !allowFog )
block.SetAttribute( "allowFog", allowFog.ToString() );
if( !depthWrite )
block.SetAttribute( "depthWrite", depthWrite.ToString() );
if( !depthTest )
block.SetAttribute( "depthTest", depthTest.ToString() );
}
//Diffuse
{
if( diffuseColor != new ColorValue( 1, 1, 1 ) )
block.SetAttribute( "diffuseColor", diffuseColor.ToString() );
if( diffusePower != 1 )
block.SetAttribute( "diffusePower", diffusePower.ToString() );
if( diffuseScaleDynamic )
block.SetAttribute( "diffuseScaleDynamic", diffuseScaleDynamic.ToString() );
if( diffuseVertexColor )
block.SetAttribute( "diffuseVertexColor", diffuseVertexColor.ToString() );
if( diffuse1Map.IsDataExists() )
{
TextBlock diffuse1MapBlock = block.AddChild( "diffuse1Map" );
diffuse1Map.Save( diffuse1MapBlock );
}
if( diffuse2Map.IsDataExists() )
{
TextBlock diffuse2MapBlock = block.AddChild( "diffuse2Map" );
diffuse2Map.Save( diffuse2MapBlock );
}
if( diffuse3Map.IsDataExists() )
{
TextBlock diffuse3MapBlock = block.AddChild( "diffuse3Map" );
diffuse3Map.Save( diffuse3MapBlock );
}
if( diffuse4Map.IsDataExists() )
{
TextBlock diffuse4MapBlock = block.AddChild( "diffuse4Map" );
diffuse4Map.Save( diffuse4MapBlock );
}
}
//Reflection
{
if( reflectionColor != new ColorValue( 0, 0, 0 ) )
block.SetAttribute( "reflectionColor", reflectionColor.ToString() );
if( reflectionPower != 1 )
block.SetAttribute( "reflectionPower", reflectionPower.ToString() );
if( reflectionScaleDynamic )
block.SetAttribute( "reflectionScaleDynamic", reflectionScaleDynamic.ToString() );
if( reflectionMap.IsDataExists() )
{
TextBlock reflectionMapBlock = block.AddChild( "reflectionMap" );
reflectionMap.Save( reflectionMapBlock );
}
if( !string.IsNullOrEmpty( reflectionSpecificCubemap ) )
block.SetAttribute( "reflectionSpecificCubemap", reflectionSpecificCubemap );
}
//.........这里部分代码省略.........