本文整理汇总了C#中TexImage.Clone方法的典型用法代码示例。如果您正苦于以下问题:C# TexImage.Clone方法的具体用法?C# TexImage.Clone怎么用?C# TexImage.Clone使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TexImage
的用法示例。
在下文中一共展示了TexImage.Clone方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Extract
/// <summary>
/// Extracts one or every texture from a texture array.
/// </summary>
/// <param name="image">The image.</param>
/// <param name="request">The request.</param>
private void Extract(TexImage image, ArrayExtractionRequest request)
{
int subImageCount = image.SubImageArray.Length / image.ArraySize;
// Retrieving the mipmap count and the subimage count corresponding to the minimum mipmap size requested
int subImageCountWanted = 0;
int newMipMapCount = 0;
int curDepth = image.Depth == 1 ? 1 : image.Depth << 1;
for (int i = 0; i < image.MipmapCount; ++i)
{
curDepth = curDepth > 1 ? curDepth >>= 1 : curDepth;
if (image.SubImageArray[subImageCountWanted].Width <= request.MinimumMipMapSize || image.SubImageArray[subImageCountWanted].Height <= request.MinimumMipMapSize)
{
subImageCountWanted += curDepth;
++newMipMapCount;
break;
}
++newMipMapCount;
subImageCountWanted += curDepth;
}
if (request.Indice != -1)
{
Log.Info("Extracting texture " + request.Indice + " from the texture array ...");
request.Texture = (TexImage)image.Clone(false);
request.Texture.ArraySize = 1;
request.Texture.MipmapCount = newMipMapCount;
request.Texture.SubImageArray = new TexImage.SubImage[subImageCountWanted];
int dataSize = 0;
for (int i = 0; i < subImageCountWanted; ++i)
{
request.Texture.SubImageArray[i] = image.SubImageArray[request.Indice * subImageCount + i];
dataSize += request.Texture.SubImageArray[i].SlicePitch;
}
request.Texture.Data = request.Texture.SubImageArray[0].Data;
request.Texture.DataSize = dataSize;
}
else
{
Log.Info("Extracting each texture from the texture array ...");
TexImage texture;
for (int i = 0; i < image.ArraySize; ++i)
{
texture = (TexImage)image.Clone(false);
texture.ArraySize = 1;
texture.SubImageArray = new TexImage.SubImage[subImageCountWanted];
texture.MipmapCount = newMipMapCount;
int dataSize = 0;
for (int j = 0; j < subImageCountWanted; ++j)
{
texture.SubImageArray[j] = image.SubImageArray[i * subImageCount + j];
dataSize += texture.SubImageArray[j].SlicePitch;
}
texture.Data = texture.SubImageArray[0].Data;
texture.DataSize = dataSize;
request.Textures.Add(texture);
}
}
}
示例2: Insert
/// <summary>
/// Inserts the specified node.
/// </summary>
/// <param name="node">The node.</param>
/// <param name="tex">The tex.</param>
/// <returns></returns>
private bool Insert(Node node, TexImage tex)
{
if (node.IsEmpty() && node.IsLeaf())
{
if (node.Width < tex.Width || node.Height < tex.Height)
{
return false;
}
else if (node.Width == tex.Width && node.Height == tex.Height)
{
node.Texture = (TexImage)tex.Clone(false);
return true;
}
if (node.Width - tex.Width >= node.Height - tex.Height)
{
node.Left = new Node(node.X, node.Y, tex.Width, node.Height);
node.Right = new Node(node.X + tex.Width, node.Y, node.Width - tex.Width, node.Height);
return Insert(node.Left, tex);
}
else
{
node.Left = new Node(node.X, node.Y, node.Width, tex.Height);
node.Right = new Node(node.X, node.Y + tex.Height, node.Width, node.Height - tex.Height);
return Insert(node.Left, tex);
}
}
else if (!node.IsLeaf())
{
return Insert(node.Left, tex) || Insert(node.Right, tex);
}
else
{
return false;
}
}