本文整理汇总了C#中TestState.AddComponent方法的典型用法代码示例。如果您正苦于以下问题:C# TestState.AddComponent方法的具体用法?C# TestState.AddComponent怎么用?C# TestState.AddComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TestState
的用法示例。
在下文中一共展示了TestState.AddComponent方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ShouldRemoveAllComponentsFromGameState
public void ShouldRemoveAllComponentsFromGameState()
{
var state = new TestState();
var fooComp1 = new FooComponent();
var fooComp2 = new FooComponent();
state.AddComponent(fooComp1);
state.AddComponent(fooComp2);
Assert.AreEqual(state.GetAllComponents().Count(), 2);
state.RemoveAllComponents();
Assert.IsEmpty(state.GetAllComponents());
}
示例2: ShouldAddComponentToGameState
public void ShouldAddComponentToGameState()
{
var state = new TestState();
Assert.False(state.HasComponent(typeof (FooComponent)));
var comp = state.AddComponent(new FooComponent());
Assert.True(state.HasComponent(comp));
}
示例3: ShouldHaveComponentOfType
public void ShouldHaveComponentOfType()
{
var state = new TestState();
var fooComp = new FooComponent();
state.AddComponent(fooComp);
Assert.True(state.HasComponent(typeof(FooComponent)));
Assert.False(state.HasComponent(typeof(BarComponent)));
}
示例4: ShouldHaveComponentMatchingPredicate
public void ShouldHaveComponentMatchingPredicate()
{
var state = new TestState();
var fooComp = new FooComponent();
state.AddComponent(fooComp);
Assert.True(state.HasComponent(c => ((FooComponent)c).Test == "Foo"));
Assert.False(state.HasComponent(c => ((FooComponent)c).Test == "Bar"));
}
示例5: ShouldRemoveAllComponentsMatchingPredicateFromGameState
public void ShouldRemoveAllComponentsMatchingPredicateFromGameState()
{
var state = new TestState();
var fooComp1 = new FooComponent();
var fooComp2 = new FooComponent {Test = "NewFoo"};
state.AddComponent(fooComp1);
state.AddComponent(fooComp2);
Assert.AreEqual(state.GetAllComponents().Count(), 2);
// This is ok in this code, since we only have a FooComponent in the GameState
// at the moment. In production code we should probably cast c to FooComponent
// and make sure it's not null before checking the Test field.
state.RemoveAllComponents(c => ((FooComponent)c).Test == "Foo");
// The component should only have one element left, as we changed the value of
// the Test field on one of the objects.
Assert.AreEqual(state.GetAllComponents().Count(), 1);
}
示例6: ShouldOnlyHaveExactReferenceToComponent
public void ShouldOnlyHaveExactReferenceToComponent()
{
var state = new TestState();
var fooComp = new FooComponent();
var fooComp2 = new FooComponent();
state.AddComponent(fooComp);
Assert.True(state.HasComponent(fooComp));
Assert.False(state.HasComponent(fooComp2));
}
示例7: ShouldReturnComponentOfType
public void ShouldReturnComponentOfType()
{
var state = new TestState();
var fooComp = new FooComponent();
var customFoo = new FooComponent { Test = "NewFoo" };
state.AddComponent(fooComp);
state.AddComponent(customFoo);
Assert.IsInstanceOf<FooComponent>(state.GetComponent(typeof(FooComponent)));
}
示例8: ShouldReturnComponentMatchingPredicate
public void ShouldReturnComponentMatchingPredicate()
{
var state = new TestState();
var fooComp = new FooComponent();
var customFoo = new FooComponent { Test = "NewFoo" };
state.AddComponent(fooComp);
state.AddComponent(customFoo);
// We have to do some null checking, as we have both Foo and Bar components
// in the game state.
Assert.AreEqual(state.GetComponent(c =>
{
var cf = c as FooComponent;
return cf != null && cf.Test == "NewFoo";
}), customFoo);
}
示例9: ShouldReturnAllComponentsOfType
public void ShouldReturnAllComponentsOfType()
{
var state = new TestState();
var fooComp = new FooComponent();
var customFoo = new FooComponent { Test = "NewFoo" };
var barComp = new BarComponent();
var customBar = new BarComponent { Test = "NewBar" };
state.AddComponent(fooComp);
state.AddComponent(customFoo);
state.AddComponent(barComp);
state.AddComponent(customBar);
Assert.AreEqual(state.GetAllComponents(typeof(FooComponent)).Count(), 2);
}
示例10: ShouldReturnAllComponentsMatchingPredicate
public void ShouldReturnAllComponentsMatchingPredicate()
{
var state = new TestState();
var fooComp = new FooComponent();
var customFoo = new FooComponent { Test = "NewFoo" };
var barComp = new BarComponent();
var customBar = new BarComponent { Test = "NewBar" };
state.AddComponent(fooComp);
state.AddComponent(customFoo);
state.AddComponent(barComp);
state.AddComponent(customBar);
// We have to do some null checking, as we have both Foo and Bar components
// in the game state.
Assert.AreEqual(state.GetAllComponents(c =>
{
var f = c as FooComponent;
return f != null && f.Test == "NewFoo";
}).Count(), 1);
Assert.IsEmpty(state.GetAllComponents(c =>
{
var f = c as FooComponent;
return f != null && f.Test == "NewBar";
}));
}
示例11: ShouldRemoveComponentFromGameState
public void ShouldRemoveComponentFromGameState()
{
var state = new TestState();
var fooComp = new FooComponent();
state.AddComponent(fooComp);
Assert.IsNotEmpty(state.GetAllComponents());
state.RemoveComponent(fooComp);
Assert.IsEmpty(state.GetAllComponents());
}