本文整理汇总了C#中TaskInventoryItem.ResetIDs方法的典型用法代码示例。如果您正苦于以下问题:C# TaskInventoryItem.ResetIDs方法的具体用法?C# TaskInventoryItem.ResetIDs怎么用?C# TaskInventoryItem.ResetIDs使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TaskInventoryItem
的用法示例。
在下文中一共展示了TaskInventoryItem.ResetIDs方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RezScript
/// <summary>
/// Rez a script into a prim's inventory, either ex nihilo or from an existing avatar inventory
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="transactionID"></param>
/// <param name="localID"></param>
/// <param name="itemBase"></param>
protected void RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, UUID transactionID, uint localID)
{
UUID itemID = itemBase.ID;
UUID copyID = UUID.Random();
if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory
{
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = m_scene.InventoryService.GetItem(item);
if (item != null)
{
ISceneChildEntity part = m_scene.GetSceneObjectPart (localID);
if (part != null)
{
if (!m_scene.Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
return;
part.ParentEntity.AddInventoryItem (remoteClient, localID, item, copyID);
part.Inventory.CreateScriptInstance(copyID, 0, false, 0);
// MainConsole.Instance.InfoFormat("[PRIMINVENTORY]: " +
// "Rezzed script {0} into prim local ID {1} for user {2}",
// item.inventoryName, localID, remoteClient.Name);
part.GetProperties(remoteClient);
}
else
{
MainConsole.Instance.ErrorFormat(
"[PRIM INVENTORY]: " +
"Could not rez script {0} into prim local ID {1} for user {2}"
+ " because the prim could not be found in the region!",
item.Name, localID, remoteClient.Name);
}
}
else
{
MainConsole.Instance.ErrorFormat(
"[PRIM INVENTORY]: Could not find script inventory item {0} to rez for {1}!",
itemID, remoteClient.Name);
}
}
else // script has been rezzed directly into a prim's inventory
{
ISceneChildEntity part = m_scene.GetSceneObjectPart (itemBase.Folder);
if (part == null)
return;
if (!m_scene.Permissions.CanCreateObjectInventory(
itemBase.InvType, part.UUID, remoteClient.AgentId))
return;
AssetBase asset = new AssetBase(UUID.Random(), itemBase.Name, (AssetType)itemBase.AssetType,
remoteClient.AgentId)
{
Description = itemBase.Description,
Data = Encoding.ASCII.GetBytes(DefaultLSLScript)
};
asset.ID = m_scene.AssetService.Store(asset);
TaskInventoryItem taskItem = new TaskInventoryItem();
taskItem.ResetIDs(itemBase.Folder);
taskItem.ParentID = itemBase.Folder;
taskItem.CreationDate = (uint)itemBase.CreationDate;
taskItem.Name = itemBase.Name;
taskItem.Description = itemBase.Description;
taskItem.Type = itemBase.AssetType;
taskItem.InvType = itemBase.InvType;
taskItem.OwnerID = itemBase.Owner;
taskItem.CreatorID = itemBase.CreatorIdAsUuid;
taskItem.CreatorData = itemBase.CreatorData;
taskItem.BasePermissions = itemBase.BasePermissions;
taskItem.CurrentPermissions = itemBase.CurrentPermissions;
taskItem.EveryonePermissions = itemBase.EveryOnePermissions;
taskItem.GroupPermissions = itemBase.GroupPermissions;
taskItem.NextPermissions = itemBase.NextPermissions;
taskItem.GroupID = itemBase.GroupID;
taskItem.GroupPermissions = 0;
taskItem.Flags = itemBase.Flags;
taskItem.PermsGranter = UUID.Zero;
taskItem.PermsMask = 0;
taskItem.AssetID = asset.ID;
taskItem.SalePrice = itemBase.SalePrice;
taskItem.SaleType = itemBase.SaleType;
part.Inventory.AddInventoryItem(taskItem, false);
part.GetProperties(remoteClient);
part.Inventory.CreateScriptInstance(taskItem, 0, false, StateSource.NewRez);
}
}
示例2: osMakeNotecard
// This needs ThreatLevel high. It is an excellent griefer tool,
// In a loop, it can cause asset bloat and DOS levels of asset
// writes.
//
public void osMakeNotecard(string notecardName, LSL_List contents)
{
if (!ScriptProtection.CheckThreatLevel(ThreatLevel.High, "osMakeNotecard", m_host, "OSSL", m_itemID))
return;
// Create new asset
AssetBase asset = new AssetBase(UUID.Random(), notecardName, AssetType.Notecard, m_host.OwnerID) { Description = "Script Generated Notecard" };
string notecardData = String.Empty;
for (int i = 0; i < contents.Length; i++)
{
notecardData += contents.GetLSLStringItem(i) + "\n";
}
int textLength = notecardData.Length;
notecardData = "Linden text version 2\n{\nLLEmbeddedItems version 1\n{\ncount 0\n}\nText length "
+ textLength.ToString(CultureInfo.InvariantCulture) + "\n" + notecardData + "}\n";
asset.Data = Util.UTF8.GetBytes(notecardData);
asset.FillHash();
asset.ID = World.AssetService.Store(asset);
// Create Task Entry
TaskInventoryItem taskItem = new TaskInventoryItem();
taskItem.ResetIDs(m_host.UUID);
taskItem.ParentID = m_host.UUID;
taskItem.CreationDate = (uint)Util.UnixTimeSinceEpoch();
taskItem.Name = asset.Name;
taskItem.Description = asset.Description;
taskItem.Type = (int)AssetType.Notecard;
taskItem.InvType = (int)InventoryType.Notecard;
taskItem.OwnerID = m_host.OwnerID;
taskItem.CreatorID = m_host.OwnerID;
taskItem.BasePermissions = (uint)PermissionMask.All;
taskItem.CurrentPermissions = (uint)PermissionMask.All;
taskItem.EveryonePermissions = 0;
taskItem.NextPermissions = (uint)PermissionMask.All;
taskItem.GroupID = m_host.GroupID;
taskItem.GroupPermissions = 0;
taskItem.Flags = 0;
taskItem.SalePrice = 0;
taskItem.SaleType = 0;
taskItem.PermsGranter = UUID.Zero;
taskItem.PermsMask = 0;
taskItem.AssetID = asset.ID;
m_host.Inventory.AddInventoryItem(taskItem, false);
}