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C# Target.SetSettings方法代码示例

本文整理汇总了C#中Target.SetSettings方法的典型用法代码示例。如果您正苦于以下问题:C# Target.SetSettings方法的具体用法?C# Target.SetSettings怎么用?C# Target.SetSettings使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Target的用法示例。


在下文中一共展示了Target.SetSettings方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Load


//.........这里部分代码省略.........
                             this.AddLoot(new Loot(p.GetUInt16(),
                                 p.GetString(),
                                 p.GetUInt16(),
                                 (Loot.Destinations)p.GetByte(),
                                 p.GetByte()));
                             break;
                     }
                 }
                 break;
             case Enums.CavebotDatType.Targetting:
                 count = p.GetUInt16();
                 for (int i = 0; i < count; i++)
                 {
                     Target t = new Target(this);
                     t.Name = p.GetString();
                     if (version < 212) // load old settings (single setting environment)
                     {
                         Target.Setting setting = new Target.Setting(t);
                         setting.Count = p.GetByte();
                         setting.Range = p.GetByte();
                         setting.DistanceRange = 3;
                         setting.FightMode = (Enums.FightMode)p.GetByte();
                         setting.FightStance = (Enums.FightStance)p.GetByte();
                         p.GetString(); // ring
                         p.GetString(); // rune
                         setting.Spell = p.GetString();
                         setting.DangerLevel = p.GetByte();
                         p.GetBool(); // friendly mode
                         setting.MustBeReachable = p.GetBool();
                         setting.MustBeShootable = p.GetBool();
                         t.DoLoot = p.GetBool();
                         setting.UseThisSetting = true;
                         p.GetBool(); // alarm, deprecated
                         t.SetSettings(new List<Target.Setting>() { setting });
                     }
                     else // load new settings (multiple setting environment)
                     {
                         ushort settingsCount = p.GetUInt16();
                         List<Target.Setting> settings = new List<Target.Setting>();
                         for (int j = 0; j < settingsCount; j++)
                         {
                             Target.Setting setting = new Target.Setting(t);
                             setting.Count = p.GetByte();
                             setting.Range = p.GetByte();
                             setting.DistanceRange = 3;
                             setting.FightMode = (Enums.FightMode)p.GetByte();
                             setting.FightStance = (Enums.FightStance)p.GetByte();
                             p.GetString(); // ring
                             p.GetString(); // rune
                             setting.Spell = p.GetString();
                             setting.DangerLevel = p.GetByte();
                             p.GetBool(); // friendly mode
                             setting.MustBeReachable = p.GetBool();
                             setting.MustBeShootable = p.GetBool();
                             t.DoLoot = p.GetBool();
                             setting.UseThisSetting = true;
                             settings.Add(setting);
                         }
                         t.SetSettings(settings);
                     }
                     this.AddTarget(t);
                 }
                 break;
             case Enums.CavebotDatType.Waypoints:
                 count = p.GetUInt16();
                 for (int i = 0; i < count; i++)
开发者ID:KyLuaa,项目名称:bot,代码行数:67,代码来源:Cavebot.cs


注:本文中的Target.SetSettings方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。