本文整理汇总了C#中Target.SetSettings方法的典型用法代码示例。如果您正苦于以下问题:C# Target.SetSettings方法的具体用法?C# Target.SetSettings怎么用?C# Target.SetSettings使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Target
的用法示例。
在下文中一共展示了Target.SetSettings方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Load
//.........这里部分代码省略.........
this.AddLoot(new Loot(p.GetUInt16(),
p.GetString(),
p.GetUInt16(),
(Loot.Destinations)p.GetByte(),
p.GetByte()));
break;
}
}
break;
case Enums.CavebotDatType.Targetting:
count = p.GetUInt16();
for (int i = 0; i < count; i++)
{
Target t = new Target(this);
t.Name = p.GetString();
if (version < 212) // load old settings (single setting environment)
{
Target.Setting setting = new Target.Setting(t);
setting.Count = p.GetByte();
setting.Range = p.GetByte();
setting.DistanceRange = 3;
setting.FightMode = (Enums.FightMode)p.GetByte();
setting.FightStance = (Enums.FightStance)p.GetByte();
p.GetString(); // ring
p.GetString(); // rune
setting.Spell = p.GetString();
setting.DangerLevel = p.GetByte();
p.GetBool(); // friendly mode
setting.MustBeReachable = p.GetBool();
setting.MustBeShootable = p.GetBool();
t.DoLoot = p.GetBool();
setting.UseThisSetting = true;
p.GetBool(); // alarm, deprecated
t.SetSettings(new List<Target.Setting>() { setting });
}
else // load new settings (multiple setting environment)
{
ushort settingsCount = p.GetUInt16();
List<Target.Setting> settings = new List<Target.Setting>();
for (int j = 0; j < settingsCount; j++)
{
Target.Setting setting = new Target.Setting(t);
setting.Count = p.GetByte();
setting.Range = p.GetByte();
setting.DistanceRange = 3;
setting.FightMode = (Enums.FightMode)p.GetByte();
setting.FightStance = (Enums.FightStance)p.GetByte();
p.GetString(); // ring
p.GetString(); // rune
setting.Spell = p.GetString();
setting.DangerLevel = p.GetByte();
p.GetBool(); // friendly mode
setting.MustBeReachable = p.GetBool();
setting.MustBeShootable = p.GetBool();
t.DoLoot = p.GetBool();
setting.UseThisSetting = true;
settings.Add(setting);
}
t.SetSettings(settings);
}
this.AddTarget(t);
}
break;
case Enums.CavebotDatType.Waypoints:
count = p.GetUInt16();
for (int i = 0; i < count; i++)