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C# TIMEUNIT类代码示例

本文整理汇总了C#中TIMEUNIT的典型用法代码示例。如果您正苦于以下问题:C# TIMEUNIT类的具体用法?C# TIMEUNIT怎么用?C# TIMEUNIT使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


TIMEUNIT类属于命名空间,在下文中一共展示了TIMEUNIT类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FMOD5_System_GetStreamBufferSize

 private static extern RESULT FMOD5_System_GetStreamBufferSize    (IntPtr system, out uint filebuffersize, out TIMEUNIT filebuffersizetype);
开发者ID:ajm1996,项目名称:SpaceSalvage,代码行数:1,代码来源:fmod.cs

示例2: FMOD_Sound_SetLoopPoints

 private static extern RESULT FMOD_Sound_SetLoopPoints(IntPtr sound, uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype);
开发者ID:huming2207,项目名称:ghgame,代码行数:1,代码来源:fmod.cs

示例3: setStreamBufferSize

 public RESULT setStreamBufferSize(uint filebuffersize, TIMEUNIT filebuffersizetype)
 {
     return FMOD_System_SetStreamBufferSize(systemraw, filebuffersize, filebuffersizetype);
 }
开发者ID:huming2207,项目名称:ghgame,代码行数:4,代码来源:fmod.cs

示例4: setLoopPoints

 public RESULT setLoopPoints(uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype)
 {
     return FMOD_Sound_SetLoopPoints(soundraw, loopstart, loopstarttype, loopend, loopendtype);
 }
开发者ID:huming2207,项目名称:ghgame,代码行数:4,代码来源:fmod.cs

示例5: FMOD_Sound_GetLength

 private static extern RESULT FMOD_Sound_GetLength(IntPtr sound, ref uint length, TIMEUNIT lengthtype);
开发者ID:huming2207,项目名称:ghgame,代码行数:1,代码来源:fmod.cs

示例6: addSyncPoint

 public RESULT addSyncPoint(uint offset, TIMEUNIT offsettype, string name, ref IntPtr point)
 {
     return FMOD_Sound_AddSyncPoint(soundraw, offset, offsettype, name, ref point);
 }
开发者ID:huming2207,项目名称:ghgame,代码行数:4,代码来源:fmod.cs

示例7: getLoopPoints

 public RESULT getLoopPoints(ref uint loopstart, TIMEUNIT loopstarttype, ref uint loopend, TIMEUNIT loopendtype)
 {
     return FMOD_Sound_GetLoopPoints(soundraw, ref loopstart, loopstarttype, ref loopend, loopendtype);
 }
开发者ID:huming2207,项目名称:ghgame,代码行数:4,代码来源:fmod.cs

示例8:

        public RESULT getSyncPointInfo        (IntPtr point, StringBuilder name, int namelen, out uint offset, TIMEUNIT offsettype)
        {
            IntPtr stringMem = Marshal.AllocHGlobal(name.Capacity);

            RESULT result = FMOD_Sound_GetSyncPointInfo(rawPtr, point, stringMem, namelen, out offset, offsettype);

            StringMarshalHelper.NativeToBuilder(name, stringMem);
            Marshal.FreeHGlobal(stringMem);

            return result;
        }
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:11,代码来源:fmod.cs

示例9: FMOD_Sound_AddSyncPoint

 public RESULT addSyncPoint            (uint offset, TIMEUNIT offsettype, string name, out IntPtr point)
 {
     return FMOD_Sound_AddSyncPoint(rawPtr, offset, offsettype, name, out point);
 }
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:4,代码来源:fmod.cs

示例10: getStreamBufferSize

 public RESULT getStreamBufferSize(out uint filebuffersize, out TIMEUNIT filebuffersizetype)
 {
     return FMOD_System_GetStreamBufferSize(rawPtr, out filebuffersize, out filebuffersizetype);
 }
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:4,代码来源:fmod.cs

示例11: FMOD_Sound_GetLength

 public RESULT getLength               (out uint length, TIMEUNIT lengthtype)
 {
     return FMOD_Sound_GetLength(rawPtr, out length, lengthtype);
 }
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:4,代码来源:fmod.cs

示例12: setLoopPoints

 public RESULT setLoopPoints(uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype)
 {
     return FMOD5_Channel_SetLoopPoints(getRaw(), loopstart, loopstarttype, loopend, loopendtype);
 }
开发者ID:ajm1996,项目名称:SpaceSalvage,代码行数:4,代码来源:fmod.cs

示例13:

 public RESULT setPosition           (uint position, TIMEUNIT postype)
 {
     return FMOD5_Channel_SetPosition(getRaw(), position, postype);
 }
开发者ID:ajm1996,项目名称:SpaceSalvage,代码行数:4,代码来源:fmod.cs

示例14: FMOD_Channel_SetLoopPoints

 private static extern RESULT FMOD_Channel_SetLoopPoints(IntPtr channel, uint  loopstart, TIMEUNIT loopstarttype, uint  loopend, TIMEUNIT loopendtype);
开发者ID:huming2207,项目名称:ghgame,代码行数:1,代码来源:fmod.cs

示例15: FMOD_Sound_GetLoopPoints

 public RESULT getLoopPoints           (out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype)
 {
     return FMOD_Sound_GetLoopPoints(rawPtr, out loopstart, loopstarttype, out loopend, loopendtype);
 }
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:4,代码来源:fmod.cs


注:本文中的TIMEUNIT类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。