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C# System.Type.GetMethod方法代码示例

本文整理汇总了C#中System.Type.GetMethod方法的典型用法代码示例。如果您正苦于以下问题:C# System.Type.GetMethod方法的具体用法?C# System.Type.GetMethod怎么用?C# System.Type.GetMethod使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Type的用法示例。


在下文中一共展示了System.Type.GetMethod方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FGConsole

	static FGConsole()
	{
		consoleWindowType = typeof(EditorWindow).Assembly.GetType("UnityEditor.ConsoleWindow");
		if (consoleWindowType != null)
		{
			consoleWindowField = consoleWindowType.GetField("ms_ConsoleWindow", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
			consoleListViewField = consoleWindowType.GetField("m_ListView", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
			consoleLVHeightField = consoleWindowType.GetField("ms_LVHeight", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
			consoleActiveTextField = consoleWindowType.GetField("m_ActiveText", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
			consoleOnGUIMethod = consoleWindowType.GetMethod("OnGUI", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
		}
		listViewStateType = typeof(EditorWindow).Assembly.GetType("UnityEditor.ListViewState");
		if (listViewStateType != null)
		{
			listViewStateRowField = listViewStateType.GetField("row", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
		}
		editorWindowPosField = typeof(EditorWindow).GetField("m_Pos", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
		logEntriesType = typeof(EditorWindow).Assembly.GetType("UnityEditorInternal.LogEntries");
		if (logEntriesType != null)
		{
			getEntryMethod = logEntriesType.GetMethod("GetEntryInternal", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static);
			startGettingEntriesMethod = logEntriesType.GetMethod("StartGettingEntries", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static);
			endGettingEntriesMethod = logEntriesType.GetMethod("EndGettingEntries", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static);
		}
		logEntryType = typeof(EditorWindow).Assembly.GetType("UnityEditorInternal.LogEntry");
		if (logEntryType != null)
		{
			logEntry = System.Activator.CreateInstance(logEntryType);
			logEntryFileField = logEntryType.GetField("file", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
			logEntryLineField = logEntryType.GetField("line", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
			logEntryInstanceIDField = logEntryType.GetField("instanceID", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
		}
	}
开发者ID:JuanJosePol,项目名称:ggjmallorca2016,代码行数:33,代码来源:FGConsole.cs

示例2: OnInspectorGUI

	public override void OnInspectorGUI()
	{
#if UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2
		EditorGUIUtility.LookLikeControls();
#else
		EditorGUIUtility.labelWidth = 0f;
		EditorGUIUtility.fieldWidth = 0f;
#endif
		EditorGUI.indentLevel = 0;
		
		var rc = GUILayoutUtility.GetRect(1f, 13f);
		rc.yMin -= 5f;
		var enabled = GUI.enabled;
		GUI.enabled = true;
		showInfo = InspectorFoldout(rc, showInfo, targets);
		GUI.enabled = enabled;
		if (showInfo)
		{
			if (unityShaderInspectorType == null)
			{
				unityShaderInspectorType = typeof(Editor).Assembly.GetType("UnityEditor.ShaderInspector");
				if (unityShaderInspectorType != null)
				{
					const BindingFlags flags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
					internalSetTargetsMethod = unityShaderInspectorType.GetMethod("InternalSetTargets", flags);
				}
			}
			if (targets != null && internalSetTargetsMethod != null)
			{
				if (unityShaderInspector == null)
				{
					unityShaderInspector = Editor.CreateEditor(target, unityShaderInspectorType);
				//	unityShaderInspector = (Editor) CreateInstance(unityShaderInspectorType);
					if (unityShaderInspector)
						internalSetTargetsMethod.Invoke(unityShaderInspector, new object[] { targets.Clone() });
				}
				if (unityShaderInspector)
					unityShaderInspector.OnInspectorGUI();
			}
		}
		
		var assetPath = AssetDatabase.GetAssetPath(target);
		if (!string.IsNullOrEmpty(assetPath) && assetPath.StartsWith("Assets/"))
			base.OnInspectorGUI();
	}
开发者ID:lancetipton04,项目名称:VG,代码行数:45,代码来源:ShaderInspector.cs

示例3: GradientWrapper

        /// <summary>
        /// Perform one-off setup when class is accessed for first time.
        /// </summary>
        static GradientWrapper()
        {
            #if (UNITY_3_5 || UNITY_3_6 || UNITY_3_7 || UNITY_3_8 || UNITY_3_9)
            Assembly editorAssembly = typeof(Editor).Assembly;

            s_tyGradientColorKey = editorAssembly.GetType("UnityEditor.GradientColorKey");
            s_tyGradientAlphaKey = editorAssembly.GetType("UnityEditor.GradientAlphaKey");

            // Note that `Gradient` is defined in the editor namespace in Unity 3.5.7!
            s_tyGradient = editorAssembly.GetType("UnityEditor.Gradient");
            s_miEvaluate = s_tyGradient.GetMethod("CalcColor", BindingFlags.Public | BindingFlags.Instance, null, new Type[] { typeof(float) }, null);
            s_piColorKeys = s_tyGradient.GetProperty("colorKeys", BindingFlags.Public | BindingFlags.Instance);
            s_piAlphaKeys = s_tyGradient.GetProperty("alphaKeys", BindingFlags.Public | BindingFlags.Instance);
            #else
            // In Unity 4 this is easy :)
            s_tyGradient = typeof(Gradient);
            #endif
        }
开发者ID:kurtdog,项目名称:DoubleTapp,代码行数:21,代码来源:GradientWrapper.cs

示例4: FindMember

        private static System.Func<object, object> FindMember(Type type, string name)
        {
            if (type == null)
                throw new ArgumentNullException("type");
            if (name == null)
                throw new ArgumentNullException("name");

            lock (_memberAccessors)
            {
                Dictionary<string, System.Func<object, object>> members;
                System.Func<object, object> accessor = null;

                if (_memberAccessors.TryGetValue(type, out members))
                {
                    if (members.TryGetValue(name, out accessor))
                        return accessor;
                }
                else
                {
                    members = new Dictionary<string, System.Func<object, object>>();
                    _memberAccessors[type] = members;
                }

                // must look up using reflection
                string methodSuffix = char.ToUpperInvariant(name[0]) + name.Substring(1);
                bool checkOriginalName = !string.Equals(methodSuffix, name);

                MethodInfo method = null;
                if (method == null)
                {
                    PropertyInfo p = type.GetProperty(methodSuffix);
                    if (p == null && checkOriginalName)
                        p = type.GetProperty(name);

                    if (p != null)
                        method = p.GetGetMethod();
                }

                if (method == null)
                {
                    method = type.GetMethod("Get" + methodSuffix, Type.EmptyTypes);
                    if (method == null && checkOriginalName)
                        method = type.GetMethod("Get" + name, Type.EmptyTypes);
                }

                if (method == null)
                {
                    method = type.GetMethod("get_" + methodSuffix, Type.EmptyTypes);
                    if (method == null && checkOriginalName)
                        method = type.GetMethod("get_" + name, Type.EmptyTypes);
                }

                if (method != null)
                {
                    accessor = BuildAccessor(method);
                }
                else
                {
                    // try for an indexer
                    method = type.GetMethod("get_Item", new Type[] { typeof(string) });
                    if (method == null)
                    {
                        var property = type.GetProperties().FirstOrDefault(IsIndexer);
                        if (property != null)
                            method = property.GetGetMethod();
                    }

                    if (method != null)
                    {
                        accessor = BuildAccessor(method, name);
                    }
                    else
                    {
                        // try for a visible field
                        FieldInfo field = type.GetField(name);
                        // also check .NET naming convention for fields
                        if (field == null)
                            field = type.GetField("_" + name);

                        if (field != null)
                            accessor = BuildAccessor(field);
                    }
                }

                members[name] = accessor;

                return accessor;
            }
        }
开发者ID:antlr,项目名称:antlrcs,代码行数:89,代码来源:ObjectModelAdaptor.cs

示例5: API

		static API()
		{
			const BindingFlags instanceMember = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
			const BindingFlags staticMember = BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
			
			var editorAssembly = typeof(EditorWindow).Assembly;
			
			containerWindowType = editorAssembly.GetType("UnityEditor.ContainerWindow");
			viewType = editorAssembly.GetType("UnityEditor.View");
			dockAreaType = editorAssembly.GetType("UnityEditor.DockArea");
			splitViewType = editorAssembly.GetType("UnityEditor.SplitView");
			mainWindowType = editorAssembly.GetType("UnityEditor.MainWindow");
			windowLayoutType = editorAssembly.GetType("UnityEditor.WindowLayout");
			
			parentField = typeof(EditorWindow).GetField("m_Parent", instanceMember);
			if (viewType != null)
				parentProperty = viewType.GetProperty("parent", instanceMember);
			if (dockAreaType != null)
			{
				panesField = dockAreaType.GetField("m_Panes", instanceMember);
				addTabMethod = dockAreaType.GetMethod("AddTab", new System.Type[] { typeof(EditorWindow) });
			}
			if (containerWindowType != null)
			{
				windowsField = containerWindowType.GetProperty("windows", staticMember);
				mainViewField = containerWindowType.GetProperty("mainView", instanceMember);
			}
			if (viewType != null)
				allChildrenField = viewType.GetProperty("allChildren", instanceMember);
			
#if UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0
			cachedTitleContentField = typeof(EditorWindow).GetProperty("cachedTitleContent", instanceMember);
#endif
				
		//    FieldInfo windowsReorderedField = typeof(EditorApplication).GetField("windowsReordered", staticMember);
		//Debug.Log("windowsReorderedField " + windowsReorderedField);
		//    if (windowsReorderedField != null)
		//        windowsReordered = windowsReorderedField.GetValue(null) as EditorApplication.CallbackFunction;
		//Debug.Log("windowsReordered " + windowsReordered);

			System.Type projectWindowUtilType = editorAssembly.GetType("UnityEditor.ProjectWindowUtil");
			if (projectWindowUtilType != null)
				createAssetMethod = projectWindowUtilType.GetMethod("CreateAsset", new System.Type[] { typeof(Object), typeof(string) });

			if (windowLayoutType != null)
			{
				isMaximizedMethod = windowLayoutType.GetMethod("IsMaximized", staticMember);
				maximizeMethod = windowLayoutType.GetMethod("Maximize", staticMember);
				unMaximizeMethod = windowLayoutType.GetMethod("Unmaximize", staticMember);
				if (isMaximizedMethod == null || maximizeMethod == null || unMaximizeMethod == null)
					windowLayoutType = null;
			}
		}
开发者ID:lancetipton04,项目名称:VG,代码行数:53,代码来源:FGCodeWindow.cs

示例6: ProjectBrowserHelper

        static ProjectBrowserHelper()
        {
            Assembly editorAssembly = Assembly.GetAssembly( typeof( EditorWindow ) );
            foreach( string typeName in projecBrowserTypeNames )
            {
                projectBrowserType = editorAssembly.GetType( typeName );

                if( projectBrowserType != null )
                {
                    setSearchMethod = projectBrowserType.GetMethod( "SetSearch", new System.Type[] { typeof( string ) } );

                    if( setSearchMethod != null )
                    {
                        break;
                    }
                }
            }
        }
开发者ID:hilfor,项目名称:FirstChild,代码行数:18,代码来源:ProjectBrowserHelper.cs

示例7: OpenSIPreferences

	public static void OpenSIPreferences()
	{
		if (preferencesWindowType == null)
		{
			preferencesWindowType = typeof(Editor).Assembly.GetType("UnityEditor.PreferencesWindow");
			sectionType = typeof(Editor).Assembly.GetType("UnityEditor.PreferencesWindow+Section");
			if (preferencesWindowType != null && sectionType != null)
			{
				field_Sections = preferencesWindowType.GetField("m_Sections", BindingFlags.Instance | BindingFlags.NonPublic);
				field_SelectedSectionIndex = preferencesWindowType.GetField("m_SelectedSectionIndex", BindingFlags.Instance | BindingFlags.NonPublic);
				field_Content = sectionType.GetField("content");
				if (field_Sections != null && field_SelectedSectionIndex != null && field_Content != null)
				{
					method_ShowPreferencesWindow = preferencesWindowType.GetMethod("ShowPreferencesWindow", BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
				}
			}
		}
		
		if (method_ShowPreferencesWindow != null)
		{
			method_ShowPreferencesWindow.Invoke(null, null);
			EditorApplication.update -= SwitchToScriptInspectorPage;
			EditorApplication.update += SwitchToScriptInspectorPage;
		}
	}
开发者ID:lancetipton04,项目名称:VG,代码行数:25,代码来源:SISettings.cs


注:本文中的System.Type.GetMethod方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。