当前位置: 首页>>代码示例>>C#>>正文


C# System.Drawing.Point.ToString方法代码示例

本文整理汇总了C#中System.Drawing.Point.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# System.Drawing.Point.ToString方法的具体用法?C# System.Drawing.Point.ToString怎么用?C# System.Drawing.Point.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Drawing.Point的用法示例。


在下文中一共展示了System.Drawing.Point.ToString方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1:

 public Tile this[DPoint point]
 {
     get {
     #if DEBUG
     Contract.Assert(TerrariaUtils.Tiles.IsValidCoord(point.X, point.Y), point.ToString());
     #endif
     return Main.tile[point.X, point.Y];
       }
 }
开发者ID:UB1AFU,项目名称:PluginCommonLibrary,代码行数:9,代码来源:TerrariaTiles.cs

示例2: RefillChestManyCommand_Exec


//.........这里部分代码省略.........
            if (!int.TryParse(args.Parameters[i + 1], out lootTimeAmount) || lootTimeAmount < 0) {
              invalidSyntax = true;
              break;
            }

            lootLimit = lootTimeAmount;
            i++;
              } else if (param.Equals("+al", StringComparison.InvariantCultureIgnoreCase))
            autoLock = true;
              else if (param.Equals("+fl", StringComparison.InvariantCultureIgnoreCase))
            fairLoot = true;
              else if (param.Equals("-al", StringComparison.InvariantCultureIgnoreCase))
            autoLock = false;
              else if (param.Equals("+ae", StringComparison.InvariantCultureIgnoreCase))
            autoEmpty = true;
              else if (param.Equals("-ae", StringComparison.InvariantCultureIgnoreCase))
            autoEmpty = false;
              else
            timeParameters++;
            }

            if (!invalidSyntax && timeParameters > 0) {
              if (!TimeSpanEx.TryParseShort(
            args.ParamsToSingleString(1, args.Parameters.Count - timeParameters - 1), out refillTime
              )) {
            invalidSyntax = true;
              }
            }
              }

              ChestKind chestKindToSelect = ChestKind.Unknown;
              switch (selector) {
            case "dungeon":
              chestKindToSelect = ChestKind.DungeonChest;
              break;
            case "sky":
              chestKindToSelect = ChestKind.SkyIslandChest;
              break;
            case "ocean":
              chestKindToSelect = ChestKind.OceanChest;
              break;
            case "shadow":
              chestKindToSelect = ChestKind.HellShadowChest;
              break;
            case "hardmodedungeon":
              chestKindToSelect = ChestKind.HardmodeDungeonChest;
              break;
            case "pyramid":
              chestKindToSelect = ChestKind.PyramidChest;
              break;
            default:
              invalidSyntax = true;
              break;
              }

              if (invalidSyntax) {
            args.Player.SendErrorMessage("Proper syntax: /refillchestmany <selector> [time] [+ot|-ot] [+ll amount|-ll] [+al|-al] [+ae|-ae] [+fl]");
            args.Player.SendErrorMessage("Type /refillchestmany help to get more help to this command.");
            return;
              }

              if (chestKindToSelect != ChestKind.Unknown) {
            int createdChestsCounter = 0;
            for (int i = 0; i < Main.chest.Length; i++) {
              Chest chest = Main.chest[i];
              if (chest == null)
            continue;

              DPoint chestLocation = new DPoint(chest.x, chest.y);
              if (!TerrariaUtils.Tiles[chestLocation].active() || TerrariaUtils.Tiles[chestLocation].type != (int)BlockType.Chest)
            continue;

              if (TerrariaUtils.Tiles.GuessChestKind(chestLocation) != chestKindToSelect)
            continue;

              try {
            ProtectionEntry protection = this.ProtectionManager.CreateProtection(args.Player, chestLocation, false);
            protection.IsSharedWithEveryone = this.Config.AutoShareRefillChests;
              } catch (AlreadyProtectedException) {
            if (!this.ProtectionManager.CheckBlockAccess(args.Player, chestLocation, true) && !args.Player.Group.HasPermission(ProtectorPlugin.ProtectionMaster_Permission)) {
              args.Player.SendWarningMessage($"You did not have access to convert chest {TShock.Utils.ColorTag(chestLocation.ToString(), Color.Red)} into a refill chest.");
              continue;
            }
              } catch (Exception ex) {
            this.PluginTrace.WriteLineWarning($"Failed to create protection at {TShock.Utils.ColorTag(chestLocation.ToString(), Color.Red)}: \n{ex}");
              }

              try {
            this.ChestManager.SetUpRefillChest(
              args.Player, chestLocation, refillTime, oneLootPerPlayer, lootLimit, autoLock, autoEmpty, fairLoot
            );
            createdChestsCounter++;
              } catch (Exception ex) {
            this.PluginTrace.WriteLineWarning($"Failed to create / update refill chest at {TShock.Utils.ColorTag(chestLocation.ToString(), Color.Red)}: \n{ex}");
              }
            }

            args.Player.SendSuccessMessage($"{TShock.Utils.ColorTag(createdChestsCounter.ToString(), Color.Red)} refill chests were created / updated.");
              }
        }
开发者ID:CoderCow,项目名称:Protector-Plugin,代码行数:101,代码来源:UserInteractionHandler.cs

示例3: HandleTileEdit

        public override bool HandleTileEdit(TSPlayer player, TileEditType editType, BlockType blockType, DPoint location, int objectStyle)
        {
            if (this.IsDisposed)
            return false;
              if (base.HandleTileEdit(player, editType, blockType, location, objectStyle))
            return true;

              if (editType == TileEditType.PlaceTile)
            return this.HandleTilePlace(player, blockType, location, objectStyle);
              if (editType == TileEditType.TileKill || editType == TileEditType.TileKillNoItem)
            return this.HandleTileDestruction(player, location);
              if (editType == TileEditType.PlaceWire || editType == TileEditType.PlaceWireBlue || editType == TileEditType.PlaceWireGreen)
            return this.HandleWirePlace(player, location);

              #if DEBUG || Testrun
              if (editType == TileEditType.DestroyWire) {
            player.SendMessage(location.ToString(), Color.Aqua);

            if (!TerrariaUtils.Tiles[location].active())
              return false;

            ObjectMeasureData measureData = TerrariaUtils.Tiles.MeasureObject(location);
            player.SendInfoMessage(string.Format(
              "X: {0}, Y: {1}, FrameX: {2}, FrameY: {3}, Origin X: {4}, Origin Y: {5}, Active State: {6}",
              location.X, location.Y, TerrariaUtils.Tiles[location].frameX, TerrariaUtils.Tiles[location].frameY,
              measureData.OriginTileLocation.X, measureData.OriginTileLocation.Y,
              TerrariaUtils.Tiles.ObjectHasActiveState(measureData)
            ));
              }
              #endif

              return false;
        }
开发者ID:CoderCow,项目名称:AdvancedCircuits-Plugin,代码行数:33,代码来源:UserInteractionHandler.cs


注:本文中的System.Drawing.Point.ToString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。