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C# System.Drawing.Drawing2D.Matrix.Multiply方法代码示例

本文整理汇总了C#中System.Drawing.Drawing2D.Matrix.Multiply方法的典型用法代码示例。如果您正苦于以下问题:C# System.Drawing.Drawing2D.Matrix.Multiply方法的具体用法?C# System.Drawing.Drawing2D.Matrix.Multiply怎么用?C# System.Drawing.Drawing2D.Matrix.Multiply使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Drawing.Drawing2D.Matrix的用法示例。


在下文中一共展示了System.Drawing.Drawing2D.Matrix.Multiply方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Area_Paint

        /// <summary>
        /// Draw all areas of the selected quest and highlight the selected area.
        /// </summary>
        private void Area_Paint(object sender, PaintEventArgs e)
        {
            e.Graphics.Clear(Area.BackColor);

            Matrix transformMatrix = new Matrix();
            transformMatrix.Rotate(90);
            transformMatrix.Multiply(new Matrix(-1, 0, 0, 1, 0, 0)); // Flip x-axis

            WoWQuestStep[] steps = ((QuestDisplayData)bsQuests.Current).Steps;

            float maxX = steps.Max(step => step.AreaPoints.Max(ap => ap.X));
            float maxY = steps.Max(step => step.AreaPoints.Max(ap => ap.Y));

            transformMatrix.Translate(-maxX - 5, -maxY - 5);

            e.Graphics.Transform = transformMatrix;

            // Draw all areas
            foreach (WoWQuestStep step in steps)
            {
                PointF[] drawPoints = ConvertToDrawingPoints(step.AreaPoints);
                if (drawPoints.Length < 3)
                {
                    foreach (PointF point in drawPoints)
                    {
                        // Draw a point 5x5 pixels
                        e.Graphics.FillEllipse(AREA_FILL, point.X - 2, point.Y - 2, 5F, 5F);
                        e.Graphics.DrawEllipse(AREA_BORDER, point.X - 2, point.Y - 2, 5F, 5F);
                    }
                }
                else
                {
                    e.Graphics.FillPolygon(AREA_FILL, drawPoints);
                    e.Graphics.DrawPolygon(AREA_BORDER, drawPoints);
                }
            }

            // Highlight selected area
            if (SelectedAreaPoints != null)
            {
                if (SelectedAreaPoints.Length < 3)
                {
                    foreach (PointF point in SelectedAreaPoints)
                    {
                        e.Graphics.FillEllipse(AREA_HIGHLIGHT, point.X - 2, point.Y - 2, 5F, 5F);
                        e.Graphics.DrawEllipse(AREA_BORDER, point.X - 2, point.Y - 2, 5F, 5F);
                    }
                }
                else
                {
                    e.Graphics.FillPolygon(AREA_HIGHLIGHT, this.SelectedAreaPoints);
                    e.Graphics.DrawPolygon(AREA_BORDER, this.SelectedAreaPoints);
                }
            }
        }
开发者ID:Sanjo,项目名称:Honorbuddy-QuestPOI,代码行数:58,代码来源:FormQuestView.cs

示例2: Draw

        /// <summary>
        /// Draw page and its children
        /// </summary>
        /// <param name="gc"></param>
        /// <param name="clipRect"></param>
        public void Draw(Graphics gc, Rectangle clipRect)
        {
            System.Drawing.Drawing2D.Matrix finalMatrix = new System.Drawing.Drawing2D.Matrix();
            finalMatrix = this.drawMatrix.Clone();
            finalMatrix.Multiply(this.ViewMatrix, System.Drawing.Drawing2D.MatrixOrder.Append);

            gc.Transform = finalMatrix;

            // draw fill color
            using (SolidBrush brush = new SolidBrush(fillColor))
            {
                gc.FillRectangle(brush, 0, 0, (float)this.WidthInPixels, (float)this.HeightInPixels);
            }

            // draw background image
            if (pictureForDisplay != null)
            {
                gc.DrawImage(pictureForDisplay, 0, 0, (float)this.WidthInPixels, (float)this.HeightInPixels);
            }

            this.LastDrawMatrix = finalMatrix;

            EditorController.Instance.Grid.Draw(gc);

            foreach(EditorItem item in Children)
            {
                item.Draw(this.ViewMatrix, gc, clipRect);
            }

            // draw item commands
            foreach (EditorItem child in Children)
            {
                child.DrawCommands((float)this.ZoomLevel / 100, gc);
            }
        }
开发者ID:visla,项目名称:PDFReporter,代码行数:40,代码来源:ReportPage.cs

示例3: DrawFillPattern


//.........这里部分代码省略.........
                    var pen = new Pen(System.Drawing.Color.Black)
                    {
                        Width = 1f / matrixScale
                    };

                    float dashLength = 1;
                    var segments = fillGrid.GetSegments();

                    if (segments.Count > 0)
                    {
                        pen.DashPattern = segments
                            .Select(Convert.ToSingle)
                            .ToArray();

                        Debug.Print("\tSegments:");
                        foreach (var segment in segments)
                        {
                            Debug.Print("\t\t{0}", segment);
                        }

                        dashLength = pen.DashPattern.Sum();
                    }

                    g.ResetTransform();
                    var rotateMatrix = new Matrix();
                    rotateMatrix.Rotate(degreeAngle);
                    var matrix = new Matrix(1, 0,
                                            0, -1,
                                            centerX, centerY); //-1 reflects about x-axis
                    matrix.Scale(matrixScale, matrixScale);
                    matrix.Translate((float)fillGrid.Origin.U,
                                     (float)fillGrid.Origin.V);
                    var backMatrix = matrix.Clone();
                    backMatrix.Multiply(rotateMatrix);
                    matrix.Multiply(rotateMatrix);

                    var offset = (-10) * dashLength;
                    matrix.Translate(offset, 0);
                    backMatrix.Translate(offset, 0);
                    Debug.Print("Offset: {0}", offset);

                    bool moving_forward = true;
                    bool moving_back = true;
                    int safety = 500;
                    double alternator = 0;
                    while (moving_forward || moving_back)    //draw segments shifting and offsetting each time
                    {
                        Debug.Write("*");
                        var rectF1 = new RectangleF(-2 / matrixScale, -2 / matrixScale, 4 / matrixScale, 4 / matrixScale);

                        if (moving_forward && LineIntersectsRect(matrix, viewRect))
                        {
                            g.Transform = matrix;
                            g.DrawLine(pen, new PointF(0, 0), new PointF(LENGTH, 0));
                        }
                        else
                        {
                            moving_forward = false;
                            Debug.Print("\n----> Matrix does not intersect view");
                        }

                        if (moving_back && LineIntersectsRect(backMatrix, viewRect))
                        {
                            g.Transform = backMatrix;
                            g.DrawLine(pen, new PointF(0, 0), new PointF(LENGTH, 0));
                        }
开发者ID:kfpopeye,项目名称:AddMaterials,代码行数:67,代码来源:FillPatternViewerControlWpf.xaml.cs

示例4: GetCursor

        /// <summary>
        /// Return cursor for command
        /// </summary>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <param name="zoomLevel"></param>
        /// <returns>null if coordinates are not fine</returns>
        public Cursor GetCursor(float x, float y, System.Drawing.Drawing2D.Matrix viewMatrix)
        {
            // transform x,y back to object coordinates to check for selection
            System.Drawing.Drawing2D.Matrix mat = new System.Drawing.Drawing2D.Matrix();
            mat.Multiply(this.TransformationMatrix, System.Drawing.Drawing2D.MatrixOrder.Append);
            mat.Multiply(this.Owner.DrawMatrix, System.Drawing.Drawing2D.MatrixOrder.Append);
            mat.Multiply(viewMatrix, System.Drawing.Drawing2D.MatrixOrder.Append);
            mat.Invert();

            PointF tmpPoint = new PointF(x, y);
            PointF[] points = new PointF[1];
            points[0] = tmpPoint;
            mat.TransformPoints(points);

            tmpPoint = points[0];
            // check if this item should be selected

            float w = (float)this.WidthInPixels / this.Owner.ViewMatrix.Elements[0];
            float h = (float)this.HeightInPixels / this.Owner.ViewMatrix.Elements[3];

            // if starting coordinate fall inside this component rect
            if (tmpPoint.X >= 0 && tmpPoint.X <= w && tmpPoint.Y >= 0 && tmpPoint.Y <= h)
            {
                return this.cursor;
            }
            else
            {
                return null;
            }
        }
开发者ID:visla,项目名称:PDFReporter,代码行数:37,代码来源:CommandItem.cs

示例5: Draw

        public virtual void Draw(float zoomLevel, System.Drawing.Graphics gc)
        {
            System.Drawing.Drawing2D.Matrix mat = new System.Drawing.Drawing2D.Matrix();
            mat.Multiply(this.TransformationMatrix, System.Drawing.Drawing2D.MatrixOrder.Append);
            mat.Multiply(this.Owner.DrawMatrix, System.Drawing.Drawing2D.MatrixOrder.Append);
            mat.Multiply(this.Owner.ViewMatrix, System.Drawing.Drawing2D.MatrixOrder.Append);

            gc.Transform = mat;
            float w = (float)this.WidthInPixels / this.Owner.ViewMatrix.Elements[0];
            float h = (float)this.HeightInPixels / this.Owner.ViewMatrix.Elements[3];
            Pen p = new Pen(Color.Gray, 1.0f / zoomLevel);
            gc.DrawRectangle(p, 0, 0, w, h);
        }
开发者ID:visla,项目名称:PDFReporter,代码行数:13,代码来源:CommandItem.cs

示例6: CanBeSelected

        /// <summary>
        /// Check if this command can be selected and return true in case it can
        /// </summary>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <returns></returns>
        public bool CanBeSelected(float x, float y, System.Drawing.Drawing2D.Matrix viewMatrix)
        {
            // transform x,y back to object coordinates to check for selection
            System.Drawing.Drawing2D.Matrix mat = new System.Drawing.Drawing2D.Matrix();
            mat.Multiply(this.TransformationMatrix, System.Drawing.Drawing2D.MatrixOrder.Append);
            mat.Multiply(this.Owner.DrawMatrix, System.Drawing.Drawing2D.MatrixOrder.Append);
            mat.Multiply(viewMatrix, System.Drawing.Drawing2D.MatrixOrder.Append);
            mat.Invert();

            PointF tmpPoint = new PointF(x, y);
            PointF[] points = new PointF[1];
            points[0] = tmpPoint;
            mat.TransformPoints(points);

            tmpPoint = points[0];
            // check if this item should be selected
            //float tmpX = LocationInPixelsX * zoomLevel;
            //float tmpY = LocationInPixelsY * zoomLevel;
            //float w = widthInPixels; //** zoomLevel;
            //float h = heightInPixels; //* zoomLevel;
            float w = (float)this.WidthInPixels / this.Owner.ViewMatrix.Elements[0];
            float h = (float)this.HeightInPixels / this.Owner.ViewMatrix.Elements[3];

            // if starting coordinate fall inside this component rect
            if (tmpPoint.X >= 0 && tmpPoint.X <= w && tmpPoint.Y >= 0 && tmpPoint.Y <= h)
            {
                return true;
            }
            else
            {
                return false;
            }
        }
开发者ID:visla,项目名称:PDFReporter,代码行数:39,代码来源:CommandItem.cs

示例7: drawUsingPolygon

        private void drawUsingPolygon(DrawContext context, System.Drawing.Drawing2D.Matrix transform, ScenicColor color)
        {
            #if PENDING
            if (glyphPolygons == null)
            {
                glyphPolygons = new FilledPath[glyphCodes.Length];
                for (int i = 0; i < glyphCodes.Length; i++)
                {
                    System.Drawing.Drawing2D.Matrix temp_Matrix;
                    temp_Matrix = new System.Drawing.Drawing2D.Matrix();
                    temp_Matrix.Translate((float) positions[i * 2], (float) positions[i * 2 + 1]);
                    System.Drawing.Drawing2D.Matrix at = temp_Matrix;
                    //UPGRADE_TODO: Interface 'java.awt.Shape' was converted to 'System.Drawing.Drawing2D.GraphicsPath' which has a different behavior. 'ms-help://MS.VSCC.2003/commoner/redir/redirect.htm?keyword="jlca1073_3"'
                    System.Drawing.Drawing2D.GraphicsPath shape = TextRenderer.getGlyphOutline(font, at, glyphCodes[i]);
                    Path path = new AWTShapePath(shape);

                    glyphPolygons[i] = new FilledPath(path);
                }
            }

            System.Drawing.Drawing2D.Matrix temp = new System.Drawing.Drawing2D.Matrix();

            for (int i = 0; i < glyphPolygons.Length; i++)
            {
                System.Drawing.Drawing2D.Matrix temp_Matrix2;
                temp_Matrix2 = new System.Drawing.Drawing2D.Matrix();
                temp_Matrix2.Translate((float) positions[i * 2], (float) positions[i * 2 + 1]);
                System.Drawing.Drawing2D.Matrix at = temp_Matrix2;

                //UPGRADE_ISSUE: Method 'java.awt.geom.AffineTransform.setTransform' was not converted. 'ms-help://MS.VSCC.2003/commoner/redir/redirect.htm?keyword="jlca1000_javaawtgeomAffineTransformsetTransform_javaawtgeomAffineTransform_3"'
                temp.setTransform(transform);
                //UPGRADE_TODO: Method 'java.awt.geom.AffineTransform.concatenate' was converted to 'System.Drawing.Drawing2D.Matrix.Multiply' which has a different behavior. 'ms-help://MS.VSCC.2003/commoner/redir/redirect.htm?keyword="jlca1073_javaawtgeomAffineTransformconcatenate_javaawtgeomAffineTransform_3"'
                temp.Multiply(at, System.Drawing.Drawing2D.MatrixOrder.Append);
                glyphPolygons[i].draw(context, temp, color);
            }
            #endif
        }
开发者ID:agustinsantos,项目名称:mogregis3d,代码行数:37,代码来源:TextShape.cs


注:本文中的System.Drawing.Drawing2D.Matrix.Multiply方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。