当前位置: 首页>>代码示例>>C#>>正文


C# Symbol.ForceCompleteObsoleteAttribute方法代码示例

本文整理汇总了C#中Symbol.ForceCompleteObsoleteAttribute方法的典型用法代码示例。如果您正苦于以下问题:C# Symbol.ForceCompleteObsoleteAttribute方法的具体用法?C# Symbol.ForceCompleteObsoleteAttribute怎么用?C# Symbol.ForceCompleteObsoleteAttribute使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Symbol的用法示例。


在下文中一共展示了Symbol.ForceCompleteObsoleteAttribute方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetObsoleteContextState

        /// <summary>
        /// This method checks to see if the given symbol is Obsolete or if any symbol in the parent hierarchy is Obsolete.
        /// </summary>
        /// <returns>
        /// True if some symbol in the parent hierarchy is known to be Obsolete. Unknown if any
        /// symbol's Obsoleteness is Unknown. False, if we are certain that no symbol in the parent
        /// hierarchy is Obsolete.
        /// </returns>
        internal static ThreeState GetObsoleteContextState(Symbol symbol, bool forceComplete = false)
        {
            if ((object)symbol == null)
                return ThreeState.False;

            // For Property or Event accessors, check the associated property or event instead.
            if (symbol.IsAccessor())
            {
                symbol = ((MethodSymbol)symbol).AssociatedSymbol;
            }
            // If this is the backing field of an event, look at the event instead.
            else if (symbol.Kind == SymbolKind.Field && (object)((FieldSymbol)symbol).AssociatedSymbol != null)
            {
                symbol = ((FieldSymbol)symbol).AssociatedSymbol;
            }

            if (forceComplete)
            {
                symbol.ForceCompleteObsoleteAttribute();
            }

            if (symbol.ObsoleteState != ThreeState.False)
            {
                return symbol.ObsoleteState;
            }

            return GetObsoleteContextState(symbol.ContainingSymbol, forceComplete);
        }
开发者ID:EkardNT,项目名称:Roslyn,代码行数:36,代码来源:ObsoleteAttributeHelpers.cs

示例2: CheckOverrideMember


//.........这里部分代码省略.........

                    Debug.Assert(overriddenMember.Kind == overridingMember.Kind);

                    if (overriddenMember.MustCallMethodsDirectly())
                    {
                        diagnostics.Add(ErrorCode.ERR_CantOverrideBogusMethod, overridingMemberLocation, overridingMember, overriddenMember);
                        suppressAccessors = true;
                    }
                    else if (!overriddenMember.IsVirtual && !overriddenMember.IsAbstract && !overriddenMember.IsOverride &&
                        !(overridingMemberIsMethod && ((MethodSymbol)overriddenMember).MethodKind == MethodKind.Destructor)) //destructors are metadata virtual
                    {
                        // CONSIDER: To match Dev10, skip the error for properties, and don't suppressAccessors
                        diagnostics.Add(ErrorCode.ERR_CantOverrideNonVirtual, overridingMemberLocation, overridingMember, overriddenMember);
                        suppressAccessors = true;
                    }
                    else if (overriddenMember.IsSealed)
                    {
                        // CONSIDER: To match Dev10, skip the error for properties, and don't suppressAccessors
                        diagnostics.Add(ErrorCode.ERR_CantOverrideSealed, overridingMemberLocation, overridingMember, overriddenMember);
                        suppressAccessors = true;
                    }
                    else if (!overridingMember.IsPartialMethod() && !OverrideHasCorrectAccessibility(overriddenMember, overridingMember))
                    {
                        var accessibility = SyntaxFacts.GetText(overriddenMember.DeclaredAccessibility);
                        diagnostics.Add(ErrorCode.ERR_CantChangeAccessOnOverride, overridingMemberLocation, overridingMember, accessibility, overriddenMember);
                        suppressAccessors = true;
                    }
                    else
                    {
                        // As in dev11, we don't compare obsoleteness to the immediately-overridden member,
                        // but to the least-overridden member.
                        var leastOverriddenMember = overriddenMember.GetLeastOverriddenMember(overriddenMember.ContainingType);

                        overridingMember.ForceCompleteObsoleteAttribute();
                        leastOverriddenMember.ForceCompleteObsoleteAttribute();

                        Debug.Assert(overridingMember.ObsoleteState != ThreeState.Unknown);
                        Debug.Assert(leastOverriddenMember.ObsoleteState != ThreeState.Unknown);

                        bool overridingMemberIsObsolete = overridingMember.ObsoleteState == ThreeState.True;
                        bool leastOverriddenMemberIsObsolete = leastOverriddenMember.ObsoleteState == ThreeState.True;

                        if (overridingMemberIsObsolete != leastOverriddenMemberIsObsolete)
                        {
                            ErrorCode code = overridingMemberIsObsolete
                                ? ErrorCode.WRN_ObsoleteOverridingNonObsolete
                                : ErrorCode.WRN_NonObsoleteOverridingObsolete;

                            diagnostics.Add(code, overridingMemberLocation, overridingMember, leastOverriddenMember);
                        }
                        else if (overridingMemberIsProperty)
                        {
                            PropertySymbol overridingProperty = (PropertySymbol)overridingMember;
                            PropertySymbol overriddenProperty = (PropertySymbol)overriddenMember;

                            TypeSymbol overridingMemberType = overridingProperty.Type;
                            TypeSymbol overriddenMemberType = overriddenProperty.Type;

                            // Ignore custom modifiers because this diagnostic is based on the C# semantics.
                            if (!overridingMemberType.Equals(overriddenMemberType, ignoreCustomModifiersAndArraySizesAndLowerBounds: true, ignoreDynamic: true))
                            {
                                diagnostics.Add(ErrorCode.ERR_CantChangeTypeOnOverride, overridingMemberLocation, overridingMember, overriddenMember, overriddenMemberType);
                                suppressAccessors = true; //we get really unhelpful errors from the accessor if the type is mismatched
                            }

                            // If the overriding property is sealed, then the overridden accessors cannot be inaccessible, since we
开发者ID:rgani,项目名称:roslyn,代码行数:67,代码来源:SourceMemberContainerSymbol_ImplementationChecks.cs


注:本文中的Symbol.ForceCompleteObsoleteAttribute方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。