本文整理汇总了C#中Structure.GetComponentsInChildren方法的典型用法代码示例。如果您正苦于以下问题:C# Structure.GetComponentsInChildren方法的具体用法?C# Structure.GetComponentsInChildren怎么用?C# Structure.GetComponentsInChildren使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Structure
的用法示例。
在下文中一共展示了Structure.GetComponentsInChildren方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ResyncBuildCursor
void ResyncBuildCursor()
{
// Get rid of old cursor
if (m_BuildCursor)
{
Destroy(m_BuildCursor.gameObject);
m_BuildCursor = null;
}
// Create new cursor
m_BuildCursor = Instantiate(m_Buildables[m_CurrentBuildable]);
m_BuildCursor.gameObject.SetActive(false); // Start disabled - on the off chance the player mashes two buttons in one frame, this will make the old one invisible
if (!m_BuildCursor.IsDestroyTool())
{
// Override materials for the construction tool
foreach (MeshRenderer renderer in m_BuildCursor.GetComponentsInChildren<MeshRenderer>())
{
renderer.material = m_ConstructionMaterial;
}
}
// Get rid of all collisions so we don't walk into our own tool
foreach (Collider collider in m_BuildCursor.GetComponentsInChildren<Collider>())
{
Destroy(collider);
}
}