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C# SteamID.ToString方法代码示例

本文整理汇总了C#中SteamID.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# SteamID.ToString方法的具体用法?C# SteamID.ToString怎么用?C# SteamID.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SteamID的用法示例。


在下文中一共展示了SteamID.ToString方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SendMessage

		/// <summary>
		/// Sends a message, with text, to the target user.
		/// </summary>
		/// <param name="destinationUser">Targeted receipient for the message.</param>
		/// <param name="text">Message to send.</param>
		/// <returns>Asynchronous task to be used for tracking request completion.</returns>
		public async Task SendMessage( SteamID destinationUser, string text ) {

			SteamRequest request = new SteamRequest( "ISteamWebUserPresenceOAuth", "Message", "v0001", HttpMethod.Post );

			request.AddParameter( "umqid", ChatSession.ChatSessionID, ParameterType.GetOrPost );
			request.AddParameter( "type", ( ( text == null ) ? "typing" : "saytext" ), ParameterType.GetOrPost );
			request.AddParameter( "steamid_dst", destinationUser.ToString(), ParameterType.GetOrPost );

			if( text != null )
				request.AddParameter( "text", text, ParameterType.GetOrPost );

			SteamInterface.VerifyAndDeserialize<SteamChatSendMessageResponse>( ( await ExecuteAsync( request ) ) );

		}
开发者ID:chaoscode,项目名称:SteamSharp,代码行数:20,代码来源:SteamChatClient.cs

示例2: GetFriendsListAsync

		/// <summary>
		/// (Async) (Requires <see cref="SteamSharp.Authenticators.APIKeyAuthenticator"/> or <see cref="SteamSharp.Authenticators.UserAuthenticator"/>)
		/// Returns the friend list of any Steam user, provided the user's Steam Community profile visibility is set to "Public."
		/// Throws <see cref="SteamRequestException"/> on failure.
		/// </summary>
		/// <param name="client"><see cref="SteamClient"/> instance to use.</param>
		/// <param name="steamID">SteamID to return friend's list for.</param>
		/// <returns><see cref="SteamFriendsList"/> object containing a list of <see cref="SteamFriend"/> objects mapping to the Friend's list of the target user.</returns>
		public async static Task<SteamFriendsList> GetFriendsListAsync( SteamClient client, SteamID steamID ) {

			client.IsAuthorizedCall( new Type[] {
				typeof( Authenticators.UserAuthenticator ),
				typeof( Authenticators.APIKeyAuthenticator )
			} );

			SteamRequest request;
			List<SteamFriend> response;

			if( client.Authenticator is Authenticators.UserAuthenticator ) {
				// ISteamUserOAuth provides a higher level of access (with User Authentication), assuming a personal relationship with the target user
				request = new SteamRequest( "ISteamUserOAuth", "GetFriendList", "v0001" );
				request.AddParameter( "steamID", steamID.ToString() );
				response = VerifyAndDeserialize<SteamFriendsListResponse>( ( await client.ExecuteAsync( request ) ) ).Friends;
			} else {
				request = new SteamRequest( "ISteamUser", "GetFriendList", "v0001" );
				request.AddParameter( "steamID", steamID.ToString() );
				response = VerifyAndDeserialize<GetFriendsListResponse>( ( await client.ExecuteAsync( request ) ) ).FriendsList.Friends;
			}

			Dictionary<SteamID, SteamUser> users = new Dictionary<SteamID, SteamUser>();
			foreach( var friend in response ) {
				users.Add( friend.SteamID, new SteamUser {
					SteamID = friend.SteamID,
					FriendSince = friend.FriendSince,
				} );
			}

			return new SteamFriendsList {
				Friends = await GetBulkProfileDataAsync( client, users )
			};

		}
开发者ID:chaoscode,项目名称:SteamSharp,代码行数:42,代码来源:SteamCommunity.cs


注:本文中的SteamID.ToString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。